Full Name |
Nishka Lematov |
Race |
Tiefling (Daemon-spawn) |
Classes/Levels |
Rogue (Knife master) 1. Hp 10. Fort +1, Ref +6, Will +0. AC 17, T 14, FF 13. Init + 4. Perception + 4 |
Gender |
Female |
Strength |
13 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
13 |
About Jenny Drakan
JENNY DRAKAN
Female Tiefling (Daemon-Spawn) rogue 1. NG medium outsider (native)
Init +4; Senses Darkvision (60 ft.), Perception +4,
Languages Common, Draconic, Dwarven, Infernal, Varisian
AC 17, touch 14, flat-footed 13. hp 10 (1HD)
Fort +1, Ref +6, Will +0, +2 trait bonus to Fortitude saves vs. Ingested & Inhaled poisons and drugs.
Resistances Cold 5, Electricity 5, Fire 5,
Speed 30 ft. (6 squares)
Melee cold iron dagger +4 (1d4+1/19-20)
Ranged cold iron dagger (thrown) +4 (1d4+1/19-20)
Melee silver dagger +4 (1d4-1/19-20)
Ranged silver dagger (thrown) +4 (1d4/19-20)
Ranged crossbow, light +4 (1d8/19-20)
.
Base Atk +0; CMB +1; CMD 15
Atk Options Sneak Attack 1d8,
Special Actions
Innate Spell-Like Abilities: death knell ( DC 13, 1/day)
Abilities Str 13, Dex 18, Con 12, Int 16, Wis 10, Cha 13
Special Qualities Advanced Talents, Darkvision, Fiendish Language, Fiendish Resistance, Fiendish Sorcery, Finesse Training, Hidden Blade, Rogue Talents, Skilled, Sneak Stab, Spell-Like Ability,
Feats Dirty Fighting, Point blank shot Two-Weapon Fighting, Weapon Finesse
Skills
Acrobatics +7,
Appraise +3,
Bluff +1,
Climb +4,
Diplomacy +1,
Disable Device +9,
Disguise +1,
Escape Artist +7,
Intimidate +1,
Knowledge (Dungeoneering) +7,
Knowledge (Local) +7,
Perception +4,
Ride +3,
Sense Motive +4,
Sleight of Hand +9,
Stealth +7,
Swim +4,
Possessions cold iron dagger; silver dagger; studded leather armor; thieves' tools; Wrist Sheath, Spring Loaded ; Wrist Sheath, Spring Loaded ; Backpack, Masterwork [ Bedroll; Blanket; Rope, Silk (50 ft.); Waterproof Bag; Survival Kit (Common); Mess Kit; Grooming Kit; Iron Spike (x2); ]; Waterproof Bag [ Soap; ]; Pouch, Belt [ Flint and Steel; Wire Saw (Common); Glass Cutter; Sewing Needle; Whetstone; String (50 ft.); ]; Canteen ; Crossbow, Light ;
Advanced Talents The following advanced rogue talents complement the knife master archetype - another day**, confounding blades*, deadly sneak**, entanglement of blades**, and unwitting ally*.
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Fiendish Language (Ex) Tieflings speak either Abyssal or Infernal.
Fiendish Resistance (Ex) Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Fiendish Sorcery (Ex) Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.
Finesse Training (Ex) At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with
Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Hidden Blade A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This ability replaces trapfinding. Bonus +0
Hidden Hand Your concealed weapons strike fast and true. You gain a +1 trait bonus on Sleight of Hand checks made to conceal light weapons and a +1 trait bonus on attack rolls when making an attack with a light weapon during a surprise round.
Resistance to Cold (Ex) You may ignore 5 points of Cold damage each time you take cold damage.
Resistance to Electricity (Ex) You may ignore 5 points of Electricity damage each time you take electricity damage.
Resistance to Fire (Ex) You may ignore 5 points of Fire damage each time you take fire damage.
Rogue Talents The following rogue talents complement the knife master archetype - befuddling strike**, combat trick, offensive defense**, surprise attack, underhanded*, and weapon training.
Skilled (Ex) Daemon-Spawn tieflings have a +2 racial bonus on Disable Device and Sleight of Hand checks.
Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d4 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
Sneak Stab (Ex) A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit (page 130), kukri, punching daggers, starknife, or swordbreaker dagger (Advanced Player's Guide 178), she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability. [Knife Master Sneak Attack 1d8; Regular Sneak Attack 1d4]
Spell-Like Ability (Sp) Daemon-Spawn tieflings can use death knell 1/day as a spell-like ability.
This Tastes Like Rat Poison! I Love Rat Poison!
Whether you worked too often in the mines, had way too many enemies, or just drink way too much, you've grown accustomed to poisons of all kinds. In fact, they kind of have a nice kick to them.
Benefit: You gain a +2 bonus on Fortitude saves against inhaled and ingested poisons. Upon successfully fully resisting any poison effect, you gain 1 temporary hit point.