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Make evocation spells (direct damage spells in general) relevant again.

I do believe that they were a balanced option in AD&D. 3.X has seen an explosion in HP for both PCs and monsters, and an increase in ways to avoid direct damage (DD) dealt by spells. To the point that it was labelled “the sucker way” for wiz and sorc. While DD have staggered, means to increase melee/range based damage have also exploded.

Pathfinder has, so far, increased this problem by it’s (also needed) solution for the frailty of low level PCs (HP bump in hit dice and flat bonuses).

Time to whack the sacred fireballs and magic missiles. Please boost their damage output (+CL untyped unsave-able damage to all those spells, capped in regards with spell level?)

note : To those who’d scream “POWER CREEP”, I can only point to the fact that, at this point, it’s really the only solution that I can see. Better to fix one type of spell than to rethink the whole HP progression and damage output of standard/full attacks. Why not make it a class feature for spellcasters and keep the golden cows intact?