Besmara

Jelinka's page

No posts. Alias of Krisam.


About Jelinka

If you ignore the pointed ears and the tan, the avatar could maybe pass for Kellid? Right? Right? ...Well, it has her attitude. Close enough!

OK, I picked an actually human avatar that looks more like her, apart from the tricorne hat and tattoo.

I promise I'll put up a fully detailed profile if she's picked!

Jelinka:

Jelinka Vanidanka Kazac
female human (Kellid) fighter 1 (I plan to multiclass to barbarian at level 2) CG
STR: 17
DEX: 18
CON: 12
INT: 10
WIS: 9
CHA: 7

OR, if it's not too late to use the rolled stats:
Str 17
Dex 18
Con 14
Int 16
Wis 14
Cha 11

But the profile below uses the first set of stats.

Appearance:
With long black hair and deep grey-green eyes, Jelinka is built like an amazon - strong, lithe, and tall as most of her Kellid kin. She turns heads with her good looks (and promptly turns them away again when she opens her mouth). There's confidence in her swagger and pride in her bearing. Clad in a chain shirt with two quivers crossing it, there's a sword at her hip, but her first inclination is always to go for the bow slung across her back. Fur trims her clothing, which, as she'll tell anyone who asks, is from animals she's killed herself, unlike that of soft city dwellers.

She often fidgets when waiting for anything, always in motion. Young and enthusiastic, she's inordinately proud to be a Kellid, and to be off on her own. She'll try anything once, and probably rub people the wrong way while doing it.

Background:
Born to the wandering Tiger Lord tribe of Kellid mercenaries, Jelinka grew up with plenty of courage, opinions and physical prowess - and not a lick of sense or decorum. Always brash and impatient, her habit was to interrupt people while they were talking, and finish their sentences with whatever she thought they were going to say. Added to her opinionated attitude, this didn't win her any friends. Never one to think things through when she could act now,, in the end she parted ways with her tribe in Brevoy, setting out to prove how right she was about things, and how wrong they were. She soon found that her woods-skills weren't all that she had believed, however, and realized that she would need help if she were to prove herself. Thus, when the call came to tame the Stolen Lands, she was thrilled. Already a strong proponent of the River Freedoms ("Live free or die!" being her favorite and enthusiastic catchphrase), she signed up with the Charter, eager to be off.

(I kept this short and not too fancy because I feel that her greatest accomplishments should be ahead of her, not behind.)

Class features:
Bonus feat

Skills: (ACP -2, already added below)
Intimidate +2
Knowledge: arcana +4
Knowledge: geography +1
Knowledge: nature +4
Profession: mercenary +3
Stealth +3
Survival +3
Use Magic Device -1

Traits:
Dangerously curious (magic)
Rostlander (campaign)
Pride (drawback)

Feats:
Combat stamina
Point-blank shot
Precise shot
Rapid shot

Combat:
BAB: +1
Melee: +4
Ranged: +5
CMB: +4
CMD: 18

hps: 11
AC: 18/14/14 (Dex +4, chain shirt +4)
Stamina pool: 2

Init: +4
Speed: 30'

Saves:
Fort: +4*
Ref: +4
Will: -1
*Rostlander trait: +1

Equipment:
explorer's outfit
chain shirt
longsword
dagger
shortbow
- arrows x20
- arrows x20

backpack
- waterskin
- rations x10

money: 18 gp