Goblin with Beehive

Jeff Way's page

Organized Play Member. 14 posts (16 including aliases). No reviews. No lists. No wishlists. 28 Organized Play characters. 1 alias.


Liberty's Edge 4/5

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Sadly enough, too many people will do what they can to get an edge in the game. In the past, I have had players erase chronicles that were written in pencil and reassign them to new characters. So having a scanned or copied boon would prompt me to have to audit all that players characters to make sure there were not multiple copies.

I know there are online conventions and there is only a couple of solutions that I could think of. First is that the GM/organizer mail out a physical copy. Second is if the GM/organizer fills out a physical copy fills out everything on the sheet and then scans it in and sends it. The second method would basically eliminate it from being traded.

I know that for the most part people are honest and would not reproduce sheets, but because of the few many have to be inconvenienced.

So on just trading boons, mail them. Con boons are suppose to be special and somewhat rare. Wet signatures only.

Liberty's Edge 4/5

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I know people are probably going to throw troll responses at this, maybe you that do or want to should take this to heart. (I kind of lump rules lawyers, jerks and power gamers in one category)

Too often we look for wording where there is none or put emphasis on a word to get away with what we want to do. We do this in game and in life to try and get the most benefit for "me". We tend to dismiss the spirit of the rule. We try to morph something into what it is not. I know we all do this to some extent. There are a lot more "creative" players then there are developers. Just to let you know the developers miss some things once and awhile.

There is a "Don't be a jerk" rule in PFS. It seems a lot of people have skipped over this and it commonly manifests itself in a couple different ways:

People that tend to lawyer up can slow a game down to a crawl, frustrate the GM and players (new and old) leaving several dissatisfied customers. If you have an issue, hold it till after the scenario unless it is something that the GM is doing wrong that results in a player death. Now notice I did not just end it at doing something wrong, I kept typing. What did that second part say? I know some of you skipped it. It said "that results in a players death". If you are a GM that likes to lawyer up, relax, you are there to foster cooperation and fun among the players, not beat them to a pulp with your knowledge of the game.

I remember some of my early days playing a certain MMO. Know matter what class you had, there was the premium build and if you did not have it then you were worthless and should just quit the game. I personally do not need others to tell me how to play or build my character. I know there are a lot of others out there in the same position. I know that if a player (new or old) needs help in building a character, I do just that, HELP. I do not build it for them, I do not tell them what to do in game. If they don't know what to do, I let them GM handle it. If I am the GM, I give them several options on what they could do mechanically. But I always ask them what do they want to do and I help them get to that point.

This game is a cooperative game, which means everyone should be included. With that there are many different people that play. You are not the A-typical player. Which means that not everyone wants to be you. There are currently 21 legal classes with 10 more to soon be released. Oh and every class has a multitude of archetypes. Oh, and you can be more than one class as you level. Point is, there is no one way to build a character. Some people like to have a role play aspect to their ROLE PLAYING GAME. I have seen too many people have that shoot first mentality. This is a adventure, not a first person shooter. Quoting a friend of mine, "there is no winning PFS" yet it seems that people keep trying to. How much fun do you really have when another player one shots a NPC before you ever get to say a word. (Oh you just one-shot killed a possessed NPC that we needed information from... good job ex-lax) Listen I know there will always be power-gamers out there, and it is real easy with all the splat books that are out there, just tone it down. You do not need to do over a hundred points of damage at first level.

Liberty's Edge 4/5

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Just want to say thank you and I am looking forward to working with everyone as we try to expand this wonderful thing called Pathfinder Society.

Liberty's Edge 4/5

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I know this question is totally suited for this thread but i'm hoping to get a hit. Where the heck do you find the chronicle sheets for the modules? I accidently stumbled on it once and now I can't for the life of me find them again.

Liberty's Edge 4/5

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Well thank you for the list Capt.

That just make my point even more. So in the first 29 senarios you counted 5 encounters that have core races that are not human. With 4 encounters written for every scenario (on average) that makes that 5 out of 116 encounters. Thats a 4% rate. I know that many have creatures/undead to fight also. Now I do not know how many encounters were with humans in that same span, but I will venture to guess that it is around 50%.

Now the reason I posted is not to simply complain, but to maybe grab the attention of a PFS staff member and make them go "oohhh". I know humans are a blank slate for a writer to quickly build upon. There is no racial traits to deal with or have to factor in. Like I said in my previous post, I know that humans are the most populated race. I just looking for PFS to strive to balance it out just a little. Of the encounters that will involve a thug, maybe a 30/70 slit on core race/human encounters.

Liberty's Edge 4/5

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Let me start out by saying that I absolutly love playing Pathfinder and the biggest reason is the way society play is set up. I have never been much of a RPG person until I started in PFS.
A couple of weeks ago I had a new player building a ranger ask me what her first favored enemy should be. Everyone around immediatly said undead. I told her human. It seems that the only non-creature we fight is human. Every thug, brute, henchman or evil minion is human. Yes, there are a few exceptions (maybe 5 out of the 90ish scenarios), but as a whole, its only human. I know that humans are the dominate race in Golorian, but for them to be the only core race that can be a thug is just a little boring. There are elves, dwarfs, gnomes, halflings and half-orcs in Golorian also. It is kinda hard to believe that none of these races can lower themselves to the level of a thug. Even most of the bosses seem to be human also.
So, I guess all I am asking is a little more variety on the races of our enemies.