I know people are probably going to throw troll responses at this, maybe you that do or want to should take this to heart. (I kind of lump rules lawyers, jerks and power gamers in one category)
Too often we look for wording where there is none or put emphasis on a word to get away with what we want to do. We do this in game and in life to try and get the most benefit for "me". We tend to dismiss the spirit of the rule. We try to morph something into what it is not. I know we all do this to some extent. There are a lot more "creative" players then there are developers. Just to let you know the developers miss some things once and awhile.
There is a "Don't be a jerk" rule in PFS. It seems a lot of people have skipped over this and it commonly manifests itself in a couple different ways:
People that tend to lawyer up can slow a game down to a crawl, frustrate the GM and players (new and old) leaving several dissatisfied customers. If you have an issue, hold it till after the scenario unless it is something that the GM is doing wrong that results in a player death. Now notice I did not just end it at doing something wrong, I kept typing. What did that second part say? I know some of you skipped it. It said "that results in a players death". If you are a GM that likes to lawyer up, relax, you are there to foster cooperation and fun among the players, not beat them to a pulp with your knowledge of the game.
I remember some of my early days playing a certain MMO. Know matter what class you had, there was the premium build and if you did not have it then you were worthless and should just quit the game. I personally do not need others to tell me how to play or build my character. I know there are a lot of others out there in the same position. I know that if a player (new or old) needs help in building a character, I do just that, HELP. I do not build it for them, I do not tell them what to do in game. If they don't know what to do, I let them GM handle it. If I am the GM, I give them several options on what they could do mechanically. But I always ask them what do they want to do and I help them get to that point.
This game is a cooperative game, which means everyone should be included. With that there are many different people that play. You are not the A-typical player. Which means that not everyone wants to be you. There are currently 21 legal classes with 10 more to soon be released. Oh and every class has a multitude of archetypes. Oh, and you can be more than one class as you level. Point is, there is no one way to build a character. Some people like to have a role play aspect to their ROLE PLAYING GAME. I have seen too many people have that shoot first mentality. This is a adventure, not a first person shooter. Quoting a friend of mine, "there is no winning PFS" yet it seems that people keep trying to. How much fun do you really have when another player one shots a NPC before you ever get to say a word. (Oh you just one-shot killed a possessed NPC that we needed information from... good job ex-lax) Listen I know there will always be power-gamers out there, and it is real easy with all the splat books that are out there, just tone it down. You do not need to do over a hundred points of damage at first level.