Jedediah Roach's page

Organized Play Member. 5 posts (43 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters.


Dark Archive **

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Here is my suggestion to the Organized Play team:

The Grand Archive has a library containing all of the common alchemical formulas and makes them available to all pathfinders to check out at no cost. The Society doesn't think it is a good idea to charge it's own agents money for access to common tactically useful information.

However, having the formula for an item and knowing that formula well enough to make one in 2 seconds are not the same thing. So, add a rule for alchemists that in order to be able to create an alchemical item using their infused reagents they must Craft the item using normal crafting rules first. The process of crafting the item from scratch is what gives the alchemist the experience and insight necessary to be able to create items in ridiculously short periods of time using their infused reagents. The formulas you gain from leveling are exempt from this requirement.

This is actually more expensive than learning a spell, but you end up with the item at the end. If you sell the item, then it will probably cost less.

Now an alchemist needs at least 4 days to learn a formula unless they have enough reputation with the Envoy's Alliance to get the Crafter's Workshop. So add a rule to the Crafter's workshop specifying a minimum amount of crafting time before starting a new item. Also consider moving the Crafter's Workshop to the All-Factions list so that Envoy's Alliance isn't a de facto requirement for alchemists.

What do you folks think?

Dark Archive

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When you do the Flip-Tiles please trim off the bleed edge beyond the last full size squares so that we can drop them into the VTT edge to edge without overlap and still have the grid line up. Preferably, all maps would be trimmed to the grid because it makes aligning to the VTT grid so much faster.

What also speeds up the process of aligning the grid is knowing how many squares are on the map, so it would be convenient if that were noted in the file name or in the corner of the map. Then I can just set the size of the map to that size, drop the map file, then resize it to fill the whole map area and it's instantly aligned.

Something like: Flip-Map - Fancy Dungeon - 24x30.jpg

Dark Archive **

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In the Pathfinder Society Guide to Play you can find the Purchasing Guidelines which say this:

PFS Guide wrote:

Creating and Transferring Runes

The Society has a specialist at the Grand Lodge who can apply or swap out runes for agents of the Pathfinder Society in good standing. This service is free, and requires no check, but is generally only available before boons are slotted or once the adventure is complete, not during the middle of an adventure.

So, 10% or free?

Dark Archive **

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Scenario and quest boon cards have been posted on pfsprep.com

Those boon cards (and any others I make) can also be found here: bit.ly/booncards

Dark Archive **

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Blake's Tiger wrote:
FYI, while admittedly helpful, this does make Chronicle fishing easier/more tempting.

True, but there are other ways already available to get the same information and, in general, it is not hard to cheat in PFS if you want to. Society play is entirely dependent on the honor system.

The hard part is balancing my own desire to make boons available for others with not spoiling the boons I haven't gotten to play or GM yet.

Dark Archive **

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Boon cards for scenarios #1-00 through #1-13 and quests 1-7 are complete. You can find them here:

bit.ly/booncards.

I will also upload them to pfsprep.com in their respective forums.

Thank you to everyone who provided feedback. I welcome more.

Dark Archive **

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In an attempt to do a better job of slotting my boons I thought it would be a good idea to print them out on trading card sized cards and then keep them in a 9-pocket trading card page. I GM some games and I thought my players might appreciate getting boon cards along with their chronicle sheet. My first draft was built using google sheets and attempts to emulate the style of stat blocks from the core rule book while still being easy to share and modify as more boons are released. See the links below for the early results of that process.

Envoys' Alliance Boon Cards.

Boon Cards Template.

But then I stumbled across the card templates for the Adventure Card Game in the community use resources. So I figured out the basics of how to use Inkscape and made this:

Envoys' Alliance Boon Cards (ACG Style)

It takes a lot more work making them in the ACG style, but I think they are way cooler. At this point I'd like to get some feedback from the community and once I settle on a style I'll start uploading the completed boons and templates to pfsprep

So, please let me know what you think. Would you appreciate receiving these as a player? As a DM would you bother downloading, printing, cutting, and handing them out? Should the text be as literal as space allows or be paraphrased for brevity? Anything else?

Dark Archive **

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With regards to rune transferring, the recently updated Society Guide to Play has this to say:

Quote:

Creating and Transferring Runes

The Society has a specialist at the Grand Lodge who can apply or swap out runes for agents of the Pathfinder Society in good standing. This service is free, and requires no check, but is generally only available before boons are slotted or once the adventure is complete, not during the middle of an adventure.

Dark Archive **

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Recently updated Purchasing Guidlines

Quote:

Creating and Transferring Runes

The Society has a specialist at the Grand Lodge who can apply or swap out runes for agents of the Pathfinder Society in good standing. This service is free, and requires no check, but is generally only available before boons are slotted or once the adventure is complete, not during the middle of an adventure.

I suspect there will be some adjustments or additions to this in the near future.

Dark Archive **

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I feel like there should be a hazard stat block for the web traps.

What is the stealth DC for the web traps already on the ground? Are they just plainly obvious?

When a PC steps on one does the trap make an attack roll using the spider's ranged attack modifier, does the PC make a reflex saving throw vs the spider's "class DC", or something else?

The Hunting Spider web trap says "until it Escapes" with a capital E. So, that must mean use the basic Escape action which allows the use of acrobatics, athletics, or unarmed attack. However, the Web Lurker entry says "DC 20 Acrobatics check to Escape." If this is a case of specific overriding general, then anyone untrained in acrobatics might not escape except on a natural 20.


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The bulk of the Darkwood Shields should also be changed from 1 to L.