Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1
Gender
Female
Size
Medium
Age
19
Alignment
Lawful Good
Deity
Iomedae
Languages
Taldane, Hallit
Strength
16
Dexterity
13
Constitution
14
Intelligence
10
Wisdom
12
Charisma
14
About Jeanne d'Eon
Appearance:
5' 3", 9 stone 9
Paladin Code:
† I will learn the weight of my sword. Without my heart to guide it, it is worthless — my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.
† I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.
† I am the first into battle, and the last to leave it.
† I will not be taken prisoner by my free will. I will not surrender those under my command.
† I will never abandon a companion, though I will honor sacrifice freely given.
† I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.
† When in doubt, I may force my enemies to surrender, but I am responsible for their lives.
† I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.
† I will suffer death before dishonor.
† I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae’s perfection.
Defense:
HP 12
AC 18 (+5 armor +2 shield +1 Dex)
CMD 15 (+1 BAB +3 Str +1 Dex)†
Fire resistance 1
Fort +4
Ref +1
Will +3
†+2 against sunder maneuvers
Offense:
Speed 30' (20' in armor)
Initiative +1
BAB +1
CMB +4†
Masterwork longsword +5 1d8+3 19-20/×2
Pilum +2 1d8+3 ×2 20' enemies hit lose shield bonus to AC
†+2 when sundering
Skills:
ACP:
Diplomacy +6 (1 rank +2 Cha +3 misc)
Perception +2 (1 rank +1 Wis)
Sense Motive +5 (1 rank +1 Wis +3 misc)
Special Abilities:
Favored Class: Paladin, +1 fire resistance
Skilled: +1 skill point per level.
Smite Evil: Once per day as a swift action, choose a target to smite. If the target is evil, gain +2 to attack rolls and +1 to damage against it, ignore any damage reduction the target has, and gain a +2 deflection bonus to AC against attacks by the target. If the target is an outsider with the evil subtype, an evil dragon, or an undead, the damage bonus on your first attack is doubled.
Aura of Good: Faint.
Detect Evil: Cast detect evil at will. As a move action, target a creature or object to learn its aura and power as if you had studied it for three rounds.
Feats:
Power Attack: May take -1 to attack to get +2 to damage.
Improved Sunder: You do not provoke AoOs when attempting sunder maneuvers, and get a +2 bonus to CMB when sundering and +2 to CMD against sunder attempts.
Traits:
Chosen of Iomedae: May cast light once per day as a spell-like ability (CL 1). Whenever light is cast on your masterwork longsword, double the radius and duration.
Divine Warrior: Whenever you cast a divine spell that affects melee weapons, one of those weapons deals +1 damage for the duration of the spell.
Spells:
Spell-Like Abilities Detect evil | Divination | standard | 60' cone emanation | concentration, max 1 minute | Detect the presence of evil auras the first round of study, the number of auras and the power of the most potent in the second round, and the strength and location of each aura in the third round. If the aura is overwhelming, and the source has 2 or more HD or levels, you are stunned for 1 round. Dim: lingering auras regardless of level; Faint: 5th-10th level creatures, ≤2nd level undead, ≤1st level outsiders, 1st level clerics or paladins, 6th-10th level items (lingers 1d6 rounds); Moderate: 11th-25 level creatures, 3rd-8th level undead, 2nd-4th level outsiders, clerics, or paladins (lingers 1d6 minutes); Strong: 26th-50th level creatures, 9th-20th level undead, 5th-10th level outsiders, clerics, or paladins, 16th-20th level items (lingers 1d6×10 minutes); Overwhelming: 51st+ level creatures, 21st+ level undead, 11th+ outsiders, clerics, or paladins, 21st+ level items (lingers 1d6 days). 3' of wood or dirt, 1' of stone, 1" of common metal, or a thin sheet of lead will block the effect.
Common Buffs:
Longsword Waster: DC 15 CMB check, +2 circumstance bonus to CMD vs manuevers targeting my longsword. Lasts 24 hours.
Light: Longsword gives off normal light for 40', and increases the light level (up to normal) for an additional 40'. Lasts 20 minutes.
Equipment:
Encumbrance
Light load: 0-76 lbs
Medium load: 77-153 lbs
Heavy load: 154-230 lbs
Lift: 460 lbs Push/drag: 1150 lbs
masterwork longsword, scale mail, heavy steel shield, backpack, bedroll, belt pouch, Acts of Iomedae, flint and steel, iron pot, mess kit, rope (50'), soap, torches (10), trail rations (5 days), waterskin, wooden holy symbol, gear maintenance kit, longsword waster, soldier's outfit, tabard, bag of powdered chalk
Inventory Tracking:
Current gold: 42 gp, 9 sp, 9 cp
Purchased
Scale mail - 50 gp
Heavy steel shield - 20 gp
Consumables
10 torches
5 trail rations
3 pila
1 bag of powdered chalk