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Jayna Delasio
Female halfling (Korvosan) paladin (shining knight) 1
LG Small humanoid (halfling)
Init +2; Senses Perception +3
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 12 (1d10 + 1 Con + 1 FC)
Fort +4; Ref +3; Will +4 (+2 racial bonus vs. fear)
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Offense
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Speed 20 ft.
Melee Power Attack
Dagger +4 (1d3+2/19-20/x2) P or S
Gauntlet +4 (1d2+2/20/x2) B
Heavy flail +4 (1d8+3/19-20/x2) B, disarm, trip
Halfling sling staff +4 (1d4+2/20/x2) B
Hooked lance +4 (1d6+3/20/x4) P, reach, trip
Sap +4 (1d4+2/20/x2) B, nonlethal
Spiked gauntlet +4 (1d3+2/20/x2) P
Ranged
Dagger +4 (1d3+2/19-20/x2) P or S, 10 ft.
Halfling sling staff +4 (1d6+2/20/x3) B, 80 ft.
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
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Statistics
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Str 14, Dex 14, Con 12, Int 12, Wis 12, Cha 14
Base Atk +1; CMB +2; CMD 14
Feats Power Attack -1/+2
Traits Helpful, Monster Hunter
Skills ACP = -2. The Armor Check Penalty is already included in the score.
Acrobatics +0 (ACP, -4 racial bonus to jump)
Climb +0 (ACP)
Diplomacy +6
Escape Artist +0 (ACP)
Handle Animal +6
Perception +3
Ride +0 (ACP)
Sense Motive +5
Sleight of Hand +0 (ACP, +2 bonus vs. Perception of dagger)
Stealth +4 (ACP)
Survival +1 (+2 circumstance bonus vs. lost)
Swim +0 (ACP)
Languages Common, Elven, Halfling
SQ Aura of Good, Compass, Earplugs, Fearless, Warslinger
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Gear
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Cash 11.47 gp = 11 gp, 4 sp, 7 cp
Worn Chain shirt, Explorer's outfit (free), Holy symbol of Sarenrae (wooden)
Weapons & Ammo Gauntlet, Halfling sling staff with 10 bullets, Heavy flail, Hooked lance, Sap, Spiked gauntlet
Spring-loaded wrist sheath Dagger
Pockets Candles (2), Chalk (2), Earplugs, Flint and steel, Signal whistle
Belt pouch Acid flask (1), Alchemist's fire flask (1), Compass, Holy water flask (1)
Masterwork backpack Bedroll, Fishhooks (2), Miner's lantern, Mug/tankard, Oil (2), Sewing needle, String or twine, Thread (50 ft.), Trail rations (2), Waterskin, Whetstone
Load 45.045 lbs. (49.5 / 99.75 / 150 lbs.)
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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 racial bonus vs Fear saves.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
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Background:
Jayna Delasio was born to a hard-working couple of halfling sailors in Korvosa. It was interesting and educational, growing up in the Pillar Hill ward of the Midland district, which exposed her to a great many different races and cultures. From day to day, the sharp-eyed girl saw people at their best, generous and kind -- and at their worst, conniving and exploitative. Having a strong sense of morality, and hearing stories about the gods, Jayna began asking around about who supported what.
At first, the inquisitive halfling gravitated toward the faith of Sarenrae because of the goddess's love of healing and honesty. The friendly-but-reserved initiate wanted to help people, and also believed that the truth was important, since you couldn't make good decisions on bad information. Basically, Jayna just wanted to keep people happy and safe. (And it didn't hurt that the Temple was conveniently close to home, just up Pillar Hill Boulevard in the Heights.)
Over time, affection grew into love and then blossomed into devotion. The young woman began training in the art of swordsmanship with the priestesses of Sarenrae, while learning slinging from her parents. Jayna even took a stint in the Guard, in order to actually be paid to learn more of the skills that she wanted. But she learned too much.
The optimistic peace officer found that dealing only with the worst side of humanoid nature was making her cynical and hard. So, Jayna decided to cash out her pension, equip herself as best she could, and wander for awhile -- trusting in Desna to lead her feet to where Sarenrae needs her. She can't imagine why she ended up in Sandpoint. Perhaps the goddesses think that she deserves a break! That would be nice.
Description:
You see a yard-tall young woman with pointy ears, almond skin, bare feet, and gauntleted hands (one of them spiky). She wears a chain shirt over her practical clothes and carries herself with the unconscious confidence of someone who is accustomed to always being in control of the situation. Her straw hair and hazel eyes are striking -- but her two-handed flail, long hook, and sling on a stick are more concerning. The well-armed halfling strides along effortlessly as she scans the crowd; and when you meet her eyes, she looks past yours, seeming to weigh your soul.