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Pathfinder Rulebook Subscriber
![]() mavikfelna wrote:
Hit points can be adjusted on the Front Page tab in the little green box that says "HP Mods". Bonus feats, I imagine, would be something that's down the road a little bit. Let's get all the material that's currently in the Campaign Guide in the sheet and then we can deal with extra stuff. :) Thanks. ![]()
Pathfinder Rulebook Subscriber
![]() A couple things that I've noticed: When selecting the Noble class, it gives me the information for the Aristocrat class. Fix:
I figure that the Noble class isn't fully automated. It's missing the Noble Archetype options. When making those options go live, don't forget that a couple of them are minor spellcasters and should be set up accordingly. Just curious, will there be an option to adjust font size for the Abilities section on the Feats & Abilities page? When you get into multiple classes at higher level, the "cup" runneth over. :) Thanks!
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Pathfinder Rulebook Subscriber
![]() Shem wrote:
Are the added HP and SP gained from classes as selected as Favored Classes? The Half-elf get two favored classes. If, however, you advance in one (or more) classes not of the half-elf's favored class, then you won't get the bonus. Of course, you still have to actually select the favored class(es) so that she sheet knows what classes are bonusable. ![]()
Pathfinder Rulebook Subscriber
![]() erian_7 wrote:
Indeed! Congratulations! Jay ![]()
Pathfinder Rulebook Subscriber
![]() erian_7 wrote:
Actually I found it. The problem was that the LSJ Domains aren't fully automated. So the description for the 8th level ability for the Sensation domain was simply copied whereas in the Charm domain it was limited to the cleric level (the sheet is setup as a cleric 5/tempt 5). Thanks!
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Pathfinder Rulebook Subscriber
![]() Phil Ridley wrote:
That's exactly what the problem was. I'm now on 2007 and everything is working fine and where it is supposed to be. Thanks! I did, however, find an omission. The 8th level granted ability for the Charm Domain is missing. There's a blank area on the Abilities and Feats page (where it probably could go as all other aspects of the class is continuous), but it isn't there. I checked the Domains tab and it isn't there either. Jay ![]()
Pathfinder Rulebook Subscriber
![]() Okay. I just got the latest version. Moving and an online convention has kept me pretty busy and this is the first opportunity to check things in a while. :-) Had a problem initially inputting stats on the Character Options tab. I had to resave the sheet in 2007 (actually, I'm working in 2010 Beta). You have to actually input feats and stat ability increases. These used to be drop down menus. On the front page, the drop down menu for conditions_1 is appearing as a Character_Name option. You can't input your character name. Likewise with conditions_2 and Player_Name. Can't seem to get the "Not Wielded" words to change to the proper Total Attack Bonus. Is there a check box or something that I'm missing here? On the back page, same problem with the armor special materials drop down appearing for the XP_Total. Some of the feats and class abilities no longer wrap on the Abilities & Feats page. I know you are working hard on the Beta Test stuff, but I was curious as to what I could do to move along the rest of the LSJ stuff into the sheet (Prestige Classes, cleric class adjustments, etc.). Thanks! :)
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Pathfinder Rulebook Subscriber
![]() erian_7 wrote:
Hmm. For some reason the feats no longer appear on the Abilities & Feats tab. ![]()
Pathfinder Rulebook Subscriber
![]() erian_7 wrote:
Sure, I have no problem with them being moved to Core. Also I noticed on the Front Page tab under the Saving Throw boxes ... for some reason there is a "1" listed in each of the Race Boxes for all three saves. This is with Human being selected for the PC's race. ![]()
Pathfinder Rulebook Subscriber
![]() erian_7 wrote:
Don't worry about the favored classes any more. Those rules were a missed holdover from BETA and favored classes are exactly as mentioned in the PFRPG Core Rulebook. Go ahead and label the tags LSJ-specific. It makes things a lot easier. We haven't looked at the Bestiary feats yet. I'll let you know which one takes precedence for any duplications. ![]()
Pathfinder Rulebook Subscriber
![]() A few more errors I have found: Error on the front page tab under the SENSES section (the Perception modifier). Here is the corrected formula: =VLOOKUP("Perception",Table_Skills_Known,24,0) I know that the LSJ PrC "Temptress" is not ready, but the cells to calculate the BAB and Saves have a Value Error problem rom the related Custom PrC cells. Under the Class Abilities tab, the Godly Gift ability should be >3 (not >4). That's all for now. :) ![]()
Pathfinder Rulebook Subscriber
![]() erian_7 wrote: Fiddling around while I wait for feedback on the latest version and so I added the "easy" playable races from the Bestiary. Grin. Good thing that I made sure I consulted the Bestiary as well when doing some of the LSJ races. :) I did want to say that I very much like the way the tabs are reorganized. It is definitely easier to add new material as it is now. One thing I did notice is that you have things getting ready for fields to be influenced by magic items. I certainly can't wait for this option to go into effect. However, I no longer seem to be able to input the armor type/name on the back sheet. I assume that there might be plans for a future "combat" tab as in HeroForge in which you input your weapon and armor information? For feats when selecting Weapon Focus (or any other feat that has a required specific designator), I get not only the "Weapon Focus []" on the Feats section, but the same "Weapon Focus []" after selecting the type of weapon for the focus on the Character Options tab. For some reason in the Class Abilities section, Druid Spell/Orison information appears when the Cleric class is selected. Also, the Aura of Despair (8th level ability for the LSJ Sensation Domain) appears at 1st level. BTW, can you make a 4th hit point option for the Character Option tab? Max HP for levels 1-2 and 3/4 HD (round down) for level 3 and beyond. Thanks! ![]()
Pathfinder Rulebook Subscriber
![]() azhrei_fje wrote:
I agree. As it is now you can select the PrCs as you advance levels, but you don't gain any abilities, feats, etc. yet. Granted you probably just haven't gotten that far, but it is something to keep in mind. And then you can have it set up so that accessing the different PrCs are located on one page similar to your setup for the core classes. BTW, what is the "Use alternate class ability" for? Am I missing something from the PFRPG or is this a PFS thing? ![]()
Pathfinder Rulebook Subscriber
![]() addy grete wrote: Any chance of including the LSJ campaign feats (from the campaign guide in the Paizo store)? I'm definitely willing to work with Erian to get this done. And not just the feats, but ALL aspects of the campaign guide. :) Erian, contact me offlist at lsj-coord@theshiningjewel.com if you would. Thanks!
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Pathfinder Rulebook Subscriber
![]() erian_7 wrote:
The first ability bump works fine. The remaining ones don't register into the equation. Perhaps because the abilities (Str, Dex, etc) are spelled out at the level 4 option and are abbreviated in the remaining options. Also, would it be possible for you to include customization of ability bumps for all levels as well? This could help incorporate the use of specific magic items and/or other campaign (or even future) options. (I'm using version 0.63) Thanks! ![]()
Pathfinder Rulebook Subscriber
![]() One thing that I noticed was the exclusion of special materials in the process of magic item creation. While there are specific pre-made items of adamantium, mithril, cold iron, etc., there isn't any updated rules based on these materials for Pathfinder. Will this be included at a later date or are these rules fine as they are and do not need any change? Thanks! ![]()
Pathfinder Rulebook Subscriber
![]() J. Cayne wrote:
Right now, it is only an IDEA. While constructive criticism is welcome, there must be a beginning point for discussion, right? :) 1 round/level at 15th level is 15 minutes this bloodline power can be used each day. It is a preview for when the Sorcerer finally gains shapechange spell at 18th level. Think of it similar to the 15th level undead bloodline power. Shapechange is a very powerful spell. Allowing more than this would unbalance what is already offered for the other bloodlines. ![]()
Pathfinder Rulebook Subscriber
![]() J. Cayne wrote:
That's correct. But the bonuses are based on the original animals and the lycanthropy rules from the Monster Manual. Of course, a PC never normally had a choice before as if lycanthropy was contracted, they got stuck with whatever attacked him. But also, alignment (based on the above table) would be a limiting factor as well. The alignment of the sorcerer would determine which lycanthrope bloodline he had. And also remember, this is a level 20 ability. So it wouldn't be in effect until then. ![]()
Pathfinder Rulebook Subscriber
![]() First off, I would have to say that I love the Sorcerer Bloodlines. That said, I felt that while many were made available to us, one category was left out: Lycanthropes. Here is my idea on what it could look like based on the trend of the other bloodlines. Enjoy. Jay Fisher Lycanthrope Bloodline
Class Skill: Knowledge (nature) Bonus Spells: cause fear (3rd), bull's strength (5th), rage (7th), charm monster (9th), animal growth (11th), summon nature's ally VI (13th), summon nature's ally VII (15th), animal shapes (17th), shapechange (19th). Bonus Feats: Blind-fight, Combat Reflexes, Diehard, Endurance, Lightning Reflexes, Mobility, Self-sufficient, Skill Focus (Knowledge (nature)). Bloodline Powers: Lycanthrope sorcerers show increasing signs of their wild heritage as they increase in level. While these traits are simple to hide, a sorcerer can choose to show her traits at any time.
AL - Lycanthrope - Hybrid Score Adjustments
(Note: Yes, there are some non-standard weres listed. Just trying to fill out the list.) ![]()
Pathfinder Rulebook Subscriber
![]() Considering that the differences between Good and Poor save bonus is basically a +2, I'm inclined to the idea of a Racial Bonus as opposed to an additional feat or superimposing the Good save progression over established class info. Besides, this also allows the racial bonus to be applied to a class with a good progression as well. ![]()
Pathfinder Rulebook Subscriber
![]() Erik Mona wrote:
Hear hear. And above all remember that while criticism is okay when trying to find areas in which to be dealt with, CONSTRUCTIVE criticism is preferred as possible solutions are offered in addition to recognizing the potential problem(s). It's not what you say, but how you say it. And if posts contain snide or rude remarks, this will turn the reader off immediately and the real purpose of the post might be overlooked. We are all here for the same reason: to help make the Pathfinder RPG the best game ever. But we all need to work together and be professional about it or we'll all end up just spinning our wheels. Thanks! Jay Fisher ![]()
Pathfinder Rulebook Subscriber
![]() Laithoron wrote:
Hmmm. For some reason, it is taking the adjustments (for all races) and using it throughout all the ability scores (that is, it isn't differentiating between the different bonuses/penalties for the different ability scores). Only the strength modifier(s) is being used for every ability score. Jay ![]()
Pathfinder Rulebook Subscriber
![]() Insert Neat Username Here wrote:
The living campaign Legends of the Shining Jewel will be using the Pathfinder RPG ruleset as well. So we are waiting just as patiently as the rest of you for the BETA release. :) Information about LSJ can be seen here at our website. Go to Legends of the Shining Jewel Thanks! Jay Fisher
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