Jaware__'s page

No posts. Organized Play character for Pirate Rob.


About Jaware__

Jaware
Male tiefling occultist (battle host) 4 (Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 46, 100)
LN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 22, touch 16, flat-footed 17 (+5 armor, +1 deflection, +5 Dex, +1 natural)
hp 35 (4d8+12)
Fort +8, Ref +8, Will +6
Resist fire 5
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Offense
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Speed 30 ft.
Melee +1 elven branched spear +9 (1d8+4/×3)
Ranged darkwood composite longbow +9 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 elven branched spear)
Spell-Like Abilities (CL 4th; concentration +1)
. . At will—deathwatch
Implement Schools
. . Abjuration (BranchSpear, 4 points) Resonant—warding talisman; Focus—mind barrier
. . Transmutation (BranchSpear, 3 points) Resonant—physical enhancement; Focus—legacy weapon
Occultist (Battle Host) Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—perceive cues[APG], resist energy
. . 1st (4/day)—lead blades[APG], shield
. . 0 (at will)—open/close (DC 13), resistance
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Statistics
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Str 14, Dex 20, Con 14, Int 17, Wis 10, Cha 5
Base Atk +3; CMB +5; CMD 21
Feats Combat Reflexes, Power Attack, Weapon Finesse
Traits reactionary, sargavan guard
Skills Appraise +7, Disable Device +14, Knowledge (arcana) +8, Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +7, Sense Motive +7, Spellcraft +10, Survival +0 (+2 to avoid becoming lost)
Languages Common, Draconic, Hallit, Infernal, Shadowtongue
SQ battle reading, battle skill, fiendish sprinter, implements 3, mental focus (7/day), panoply bond
Combat Gear cold iron arrows (50), wand of cure light wounds (50 charges), alchemist's fire, alkali flask[APG], tangleburn bag[UE], weapon blanch (adamantine)[APG]; Other Gear +1 mithral chain shirt, +1 elven branched spear, darkwood composite longbow (+2 Str), cracked opalescent white pyramid ioun stone, ring of protection +1, wayfinder[ISWG], masterwork thieves' tools, silk rope (50 ft.), 150 gp
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Special Abilities
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Abjuration (BranchSpear) Abjuration implements are objects associated with protection and wards.

Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Battle Reading (Su) Use object reading only on weapons, armor, and shields.
Battle Skill +2 Add half level on Use Magical Device checks with armor, weapons, and shields.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Energy Shield (20 damage) (Sp) 1 focus, swift action: Summon energy shield absorbs acid, cold, electricity, or fire damage.
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Implements (Su) Gain a series of items which grant access to schools and powers.
Mental Focus (7/day) (Su) You have a pool of points that activate your focus powers.
Panoply Bond (Su) You bond with a specific weapon, suit or armor, or shield.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sudden Speed (Sp) 1 focus: As swift action, gain +30 land speed for 1 minute.
Transmutation (BranchSpear) Transmutation implements can alter the properties of both objects and creatures.