Hello,
I'm a GM, new to the OGL/Pathfinder rules system. I've done plenty of GM'ing before but some years ago and never with a d20 ruleset. So I am fairly comfortable with the creative/storytelling aspect, but having run through the beginner box with my players recently I really struggled with the complexity of the ruleset.
Basically I found myself handwaving an awful lot for the sake of keeping things moving.
Could any long-time players give me a run through of what the most important 'everyday' rules are? I think I roughly have a hang of combat - attack bonuses, initiative, etc.
The difficult areas were that we tended to make perception checks all-powerful ie one perception check finds, sees and hears everything there is to be found in a given area, and that we struggled with breaking movement and turn order on the game mat between combat and exploration sections of the game.
What are the bread and butter rules of your games? And how can I quickly get a hang of them before gradually introducing the more complicated stuff? Is there a guide for the common rules and situations that come up in a dungeon, for example?
Thank you for your time!