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Thanks everyone all of that is fantastic and will certainly help things run more smoothly.

If Paizo people are reading - perhaps you might consider putting a few paragraphs along these lines in a future print of the core rulebook? Just a sort of 'where to start' guide. If they are there I missed them! From the perspective of an absolute beginner this sort of really basic stuff is very helpful.


Thanks - I will bear that in mind!
All of us in our group are learning pathfinder at once in fact, so failure and learning are definitely happening. It's more that I'm not quite sure if there's a 'right' way to do things that we have somehow missed.

If you or others have further thoughts I'd be happy to hear them! :)


Hello,

I'm a GM, new to the OGL/Pathfinder rules system. I've done plenty of GM'ing before but some years ago and never with a d20 ruleset. So I am fairly comfortable with the creative/storytelling aspect, but having run through the beginner box with my players recently I really struggled with the complexity of the ruleset.

Basically I found myself handwaving an awful lot for the sake of keeping things moving.

Could any long-time players give me a run through of what the most important 'everyday' rules are? I think I roughly have a hang of combat - attack bonuses, initiative, etc.
The difficult areas were that we tended to make perception checks all-powerful ie one perception check finds, sees and hears everything there is to be found in a given area, and that we struggled with breaking movement and turn order on the game mat between combat and exploration sections of the game.

What are the bread and butter rules of your games? And how can I quickly get a hang of them before gradually introducing the more complicated stuff? Is there a guide for the common rules and situations that come up in a dungeon, for example?

Thank you for your time!