About Zefira LachlanZefira Lachlan
EAC 32; KAC 33 Fort +11; Ref +16; Will +11; +4 when Toughness applies; +6 vs. high/severe radiation
Special Attacks debilitating trick [flat-footed or off-target], terrain attack, trick attack +6d8, triple attack
Skills Acrobatics +27, Athletics +21 (+29 to climb, jump, or swim), Bluff +20, Computers +21, Culture +21, Diplomacy +18, Disguise +10, Engineering +21, Intimidate +10, Life Science +7, Medicine +11, Mysticism +7, Perception +21, Physical Science +7, Piloting +28, Profession (archaeologist) +14, Profession (gambler) +25, Sense Motive +21, Sleight of Hand +17, Stealth +18, Survival +21; (can always take 10 on Acrobatics, Athletics, or Piloting; reduce DC of Culture checks by 5 to recall knowledge about vehicles, starships, and famous hot-shot pilots) Feats Improved Initiative, Mobility, Skill Focus (Acrobatics, Athletics, Piloting), Skilled, Sky Jockey, Shot on the Run, Toughness, Versatile Focus, Weapon Focus (small arms), Weapon Specialization Languages Aklo, Celestial, Common, Copaxi, Dwarven, Eoxian, Ghibran, Izalguun, Jinsul, Kiirinta, Sarcesian, Shirren, Triaxian, Vesk, Ysoki Other Abilities lone wolf, need for speed, operative exploits (combat trick, improved uncanny mobility, stalwart, trap spotter, uncanny mobility, uncanny shooter, versatile movement), operative's edge +4, quick movement, specialization (daredevil), specialization skill mastery Gear d-suit IV (backup generator {uninstalled; mk 3 electrostatic field instead}, forcepack, infrared sensors, thermal capacitor mk 2) anchoring called Idaran force baton, called dispelling ghost-killer pilot handcoil, called merciful seeking trailblazer elite semi-auto pistol, dispelling holy advanced semi-auto pistol ("Godkiller"), batteries (5), high-capacity batteries (2), ultra-capacity battery, small arm rounds (47) aeon stone (turquoise cube), computer idol mk 1, earthbound anklets, null-space chamber mk 1 (see below for contents), ring of resistance mk 3, serum of healing mk 1 (10), serum of healing mk 3 binders (2), clearsight goggles, datapad (with library chip [Mysticism, level 3]), fire extinguisher, holoskin, industrial backpack, reconfigurable clothing (cold + travel, heat + radiation, high-gravity + travel, zero-g + radiation, professional [archaeologist]), toolkits (broad-spectrum spanning kit, demolitionist's kit, engineering kit, hacking kit, professional's tools [archaeologist, gambler], thieves' tools, trapsmith's tools), credstick (4,508 credits) Gear (in null-space chamber mk 1) freebooter armor III (jetpack, radiation buffer, thermal capacitor mk 1) called static arc pistol, called tactical shirren-eye rifle, sniper rounds (24), fighter handcoil, tactical baton, tactical semi-auto pistol starstone compass, sweet dreambot advanced medkit, clothing (everyday outfit, formal clothing [Forum], high-gravity outfit, professional clothing [gambler]), flashlight, field rations (1 week), gear maintenance kit, hygiene kit, motospheres, personal comm link, radiation sweeper, reconfigurable clothing (cold, heat, radiation, travel, zero-g), spacesuit (2), tetrad certified translator, titanium alloy cable line (50 ft.), toolkits (animal-trainer's kit, astrogator's kit, aura-translation kit, climbing kit, disguise kit, linguist's kit, navigator's tools, portable weather station, rider's kit, starship repair kit, survivalist's kit), xenobiologist's field kit Other gear (for current scenario only) diffraction cloak mk 3, electrostatic field mk 3, obsidian annulus aeon stone Augmentations personal upgrades (+4 Dex, +2 Wis), Society subdermal graft
Zefira is a slender, olive-skinned, brunette woman who moves with uncanny grace regardless of her environment. As a naturally gifted pilot, she has always craved travel and adventure, and eventually found a new home in the Starfinder Society. She served with distinction in the second Scoured Stars expedition, has served as a capable member of several first contact teams and archaeological surveys, and has even helped bolster the Society’s reputation through some high-profile media appearances. For this exemplary service, she was recently made a member of the Starfinder Forum. (Actress reference: Jessica Alba, Dark Angel) —--
Bot Me:
SAVES [dice=Fortitude]1d20+11[/dice]; +4 when Toughness applies; +6 vs. high/severe radiation; Stalwart
ATTACKS
She carries a variety of weapons, usually defaulting to her elite SAP (which she usually leaves set to merciful except vs. undead, constructs, and foes who have truly earned her wrath). She will switch to her ghost-killer pilot handcoil to target EAC vs. hard-to-hit targets (or things vulnerable to electricity, or incorporeal creatures), or her holy advanced SAP vs. fiends. She almost never makes melee weapon attacks anymore, but carries one just in case she needs to provide flanking or threaten an AoO in close combat. [dice=trick attack (Acrobatics, take 10)]10+27[/dice] (tricks up to CR 17)
[dice=trick attack (Acrobatics, take 10)]10+27[/dice] (tricks up to CR 17)
[dice=trick attack (Acrobatics, take 10)]10+27[/dice] (tricks up to CR 17)
[dice=trick attack (Acrobatics, take 10)]10+27[/dice] (tricks up to CR 17)
SKILLS [dice=Acrobatics (take 10, skill mastery)]10+27[/dice]
[dice=Computers]1d20+21[/dice] (thieves’ tools: +4 to hack door controls) [dice=Culture]1d20+21[/dice] (reduce DC of Culture checks by 5 to recall knowledge about vehicles, starships, and famous hot-shot pilots) [dice=Diplomacy]1d20+18[/dice] [dice=Engineering]1d20+21[/dice] (various toolkits: +4 to arm/disarm explosives, disable locks, disarm traps, or repair starship hull) [dice=Medicine]1d20+11[/dice] [dice=Mysticism]1d20+7[/dice] (library chip: +4 to recall knowledge; trapsmith’s tools: +4 to disarm traps) [dice=Perception]1d20+21[/dice] (darkvision 60 ft.; trap spotter: +4 to detect traps; broad-spectrum scanner: +4 to search) [dice=Sense Motive]1d20+21[/dice] [dice=Survival]1d20+21[/dice] (various toolkits: +4 to endure severe weather or live off land, handle animal, orienteer, or predict weather) |