Mason Karbie

Jarithe the Hunter's page

326 posts. Organized Play character for Edelsmirge.




We are looking for a recruit for way of the wicked at level two at the Cardinal's mansion.


Welcome to the old which is new, the risen from the ashes.

Doing a check in and starting preludes here:

Please dot into game play at leisure.


The city of St. Paul sits nested between the Minnesota and Mississippi Rivers. It still has that small town accent yet across the bridges is Minneapolis which is a burgeoning metropolis of commerce and business. St. Paul seems quaint and quiet with large maples and oaks lining streets where literary giants bloomed like Fitzgerald.

In this frontier built on a dichotomy of the twin cities lies a darkness beneath. An immortal shadow.


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I am restarting a recruitment for Vampire the Masquerade from a game that has been going for over a year and is looking for some new blood.


Welcome to the game


In the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you received the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.

Condemned, you face at best a life of shackles and servitude in the nearby salt mines. Others might await the “gentle” ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.

You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner – male or female, commoner or noble – all of the forsaken are bound and imprisoned together. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night. Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure.

Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken?

Despised, alone and shackled – all that you can do now is await your doom. For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done?


Ever found yourself longing for a gothic dark world lurking just behind the curtain? I am currently running a game of Vampire the Masquerade and am looking for an infusion of new blood after some player loss. Please see me here for recruitment. Looking for three players at most for V 20 Vampire the Masquerade.


"Words have no power to impress the mind without the exquisite horror of reality." Edgar Allen Poe


Welcome players to the Ring of Gold Chronicle


"Where there is no imagination, there is no horror." Sir Arthur Conan Doyle


"Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before." Edgar Allan Poe


Welcome to Falling Darkness, the chronicle. This is the place for review, out of character discussion between players, between player and gm, and general comments, questions, and concerns. I ask that all these things remain firmly outside the game thread so that there we may stay in the world of darkness, immersed and uninterrupted by mere mortal concerns. Thank you.


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If you are interested in gothic horror that is highly centered on roleplay which will challenge and entice you then this is the place for you.

Character Creation will be based on Mortals to begin with using V20 guidelines.

Merits and Flaws will be considered on a case by case basis and should have good reasons to be there incorporated into detailed backgrounds.

Any questions or concerns will be handled in the recruitment and discussion threads before the beginning of the game.

All the characters should have a reason to be in a bar on a Friday night.

Full Name

Boem Tovenaar

Race

1/2 Orc (Human, Orc Bloodline Blood Arcanist)

Classes/Levels

10: Wizard (Spellslinger) 1 / Arcanist (Blood Arcanist) 8 / Investigator (Sleuth) 1

Gender

Male

Size

6' 4" 210 lbs

Age

50

Alignment

True Neutral

Deity

Atheist

Languages

Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Cyclops, Draconic, Elven, Ignan, Infernal, Sylvan, Taldane, Terran, Thassilonian, Tien, Vudrani

Occupation

Professor of Chemistry

Homepage URL

http://www.unseelie.org/assorted-rpg/Boem/

Strength 7
Dexterity 16
Constitution 12
Intelligence 25
Wisdom 9
Charisma 14

About Doctor Boem

Doctor Boem Tovenaar [Pronounced Boom]
..
..Boem was born in the River Kingdom City-State of Tymon, in the Spring of 4669. Boem's human mother, Madelief Eend-Tovenaar, had been held captive by a tribe of orcs in Belkzen, and rescued by a group of Pathfinder mercenaries including Boem's human step-father Professor FIlibert Tovenaar. The Professor and Madelief were married within a month, once back to Tymon, and Boem was born three months later.
..Boem was tutored in the wizardly arts, along with several young pupils sent to study with Filibert Tovenaar, by his step-father, the Professor. People avoided commenting in front of the Professor on Boem's pointy ears wiry hair or green hue, but it did not prevent jests and comments from being made away from the Professor's sight. Boem worked extra hard in his studies, in effort to show his loyalty and faith to the Professor. Boem also found himself stymied in social or physical development, attending less to "things of the world" than to books and study.
..Boem spent many years in Tymon. His time was divided between three pursuits: Personal sustenance and business providing spell-casting expert knowledge and cantrips to the citizens of Tymon, continued pursuit of a wide-range of knowledge both arcane and mundane, and the use of rhetoric and erudition to help the citizens and residents of Tymon.
..After collecting becoming capable in fourteen separate first circle arcane spells and twenty separate arcane cantrips and recording those basics in two separate spellbooks, being involved in several separate short-lived ventures, and engaging as a public intellectual in a decidedly anti-intellectual city, Boem's education was complete. Knowing that it would please the Professor Boem promptly joined the Dark Archive of the Pathfinder Society, hoping that it would fulfill one of the Professor's faction goals.

Character Sheet A traditional character sheet.
Cheat Sheet A quick list of special abilities ordered by frequency and action type.
Season 9 Faction Journal Card
Inventory Tracking Sheet It's a Paizo inventory tracker for purchases greater than 25 gold.
Planned Advancement A description of character advancement planned after this point.
Tag The table tent used for the character.
Chronicle Sheets Chronicle Sheets for the character.

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• Advanced Class Guide - Arcanist (class); Blood
Arcanist (archetype); Extra Arcanist Exploit (feat);
Investigator (class); Metamagic Knowledge (special
ability); Quick Study (special ability); Sleuth (archetype)
• Advanced Class Guide / Pathfinder Society Field
Guide - Runestone of power (1st) (equipment)
• Advanced Player's Guide - Ant Haul (spell); Crafter's
Fortune (spell); Create Pit (spell); Create Treasure Map
(spell); Intensified Spell (feat); Vanish (spell); Versatile
Weapon (spell)
• Advanced Player's Guide / Adventurer's Armory /
Ultimate Equipment - Backpack, masterwork
(equipment); Earplugs (equipment)
• Advanced Player's Guide / Ultimate Equipment - Ring
of maniacal devices (equipment)
• Advanced Player's Guide Traits / Character Traits
Web Enhancement / Ultimate Campaign - Magical
Knack (trait)
• Advanced Race Guide - Fast Learner (feat); Gloves of
elvenkind (equipment); Improved Improvisation (feat);
Improvisation (feat)
• Andoran, Spirit of Liberty / Ultimate Combat -
Liberating Command (spell)
• Dragon Empires Gazetteer / Inner Sea Races / Inner
Sea World Guide - Tien (language)
• Heroes of the Streets - Speak Local Language (spell)
• Humans of Golarion / Ultimate Intrigue - Cultural
Adaptation (spell)
• Inner Sea Races / Inner Sea World Guide - Azlanti
(language); Osiriani, Ancient (language); Taldan (race
option); Thassilonian (language); Vudrani (language)
• Inner Sea World Guide / Ultimate Combat - Exotic
Weapon Proficiency (Firearms) (feat)
• Inner Sea World Guide / Ultimate Combat / Ultimate
Equipment - Black powder (weapon); Firearm bullet
(weapon); Firearm bullet (weapon); Pistol (weapon);
Powder horn (equipment)
• Occult Adventures - Mindlink (spell)
• Orcs of Golarion - Orc (special ability); Power of Giants
(equipment); Strength of the Beast (equipment); Warlord
Reborn (equipment)
• Pathfinder Society Primer - Clever Wordplay (trait);
Kreighton's Perusal (spell); Sure Casting (spell)
• People of the North / Reign of Winter / Ultimate
Wilderness - Snowball (spell); Snowball (spell)
• Ultimate Combat - Abundant Ammunition (spell);
Amateur Gunslinger (feat); Darkvision, Communal
(spell); Deed: Quick Clear (race option); Endure
Elements, Communal (spell); Gunsmith's kit (equipment);
Gunsmithing (feat); Pellet Blast (spell); Reloading Hands
(spell); Resist Energy, Communal (spell); Spellslinger
(archetype)
• Ultimate Combat / Ultimate Equipment - Alchemical
cartridge (flare) (weapon); Alchemical cartridge (paper)
(weapon)
• Ultimate Equipment - Bandolier (equipment); Cards
(equipment); Hat (equipment); Mess kit (equipment);
Sleeves of many garments (equipment); Spectacles of
understanding (equipment); Traveler's any-tool
(equipment)
• Ultimate Intrigue - Aphasia (spell)
• Ultimate Magic - Force Punch (spell)