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About Jaris RiegonBloodline:
Brenna bloodline (bloodline 37) Minor: Major:
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Domain - Regency:
Domain: Endier ENDIER: As one of the smallest domains in Anuire, Endier finds itself in something of a bind, wedged as it is between Avanil, Ghoere, Tuornen, Diemed, Alamie, and the Spiderfell. It cannot hope to compete with the farms of the larger realms around it, cannot raise an army to rival theirs, and cannot hope to defeat these powerful entities in any endeavour, except one - trade. The ruler of this realm, Guilder Kalien, has done his best to ensure that the words Endier and trade become synonymous. Since taking power, Kalien has transformed Endier from a cesspool of corruption into one of the greatest trade centres in Cerilia. Though his means are very dictatorial, Kalien is careful to maintain the people's loyalty with frequent celebrations of their newfound prosperity. Like Ilien, Endier is dominated by a single city - the Free City of Endier. The city is a thriving metropolis located on the banks of the River Maesil, supported by foodstuffs imported from the countryside. It is from this city that Kalien runs his tangled web of intrigue, pulling on a string here and there to get the desired result. Initially, Endier was part of the Spiderfell. Technically, Roele had rewarded the province to Diemed, but House Diem never braved the Spider to claim it. A little over 250 years ago, however, an intrepid scion named Richard Endier arrived with a group of settlers and tore the province away from the Spider while Diemed languished under an inept ruler. The county has managed to keep itself free of the Dieman yoke ever since. Why Would you Want to play Endier: Endier is a trading Kingdom. The Prototypical kingdom ran by rogues. It's a kingdom built by trade rather than sources or law. Endier is one of three kingdoms in Anuire that consists of only one Province. Ilien and the Spiderfell is the other two. * you get 43 GB in your treasury. You gain an income of 32 GB through taxes on trade, but you pay 3 GB in tribute to the Wizard regent Caine once a year. * Your military forces consist of: 1 unit of light Cavalry, 2 units of Infantry, two units of Archers, 1 unit of Scouts, and a navy of six Caravels. * Your people worship Saramie and Haelyn. * You accumulate 36 Regency Points through control of trade routes and law holdings, one of which is in Medoere.
Max HP: 17
SAVES
COMBAT STATS
Mwk Hand Crossbow, +5 Ranged, 1d4, 19-20/x2, 30ft
Sneak Attack +1d6 (Underhanded/On Guard during surprise round) BAB +1
RACIAL ABILITIES:
Favored Class: +2/6 of a new rogue talent
CLASS ABILITIES:
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. This ability replaces trapfinding. Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made. (Editor's Note: A complete listing of rogue talents can be found here: Rogue Talents) -- Underhanded FEATS and TRAITS:
SKILLS:
EQUIPMENT:
89 gp 302 gp Mwk Dagger (1d4, 19-20/x2, 10ft)
HISTORY:
Jaris is a self-made bullshitter who was born into the lesser nobility of Endier, and made a pretty penny being paid by the original Jaris (his brother) to impersonate him and attend court affairs in his stead, being more puissant in the realm of diplomacy. When the original Jaris was on his deathbead due to a sudden illness (perhaps he was poisoned), he killed his brother Jaris, using his body to fake his own grief-stricken suicide while replacing the original Jaris and making "a miraculous recovery". Thus, his old self, known for being a drunkard and a ne'er-do-well, has perished; leaving only the silver-tongued sibling remaining. Channeling his affected grief to mount a campaign against his most powerful political rival, he disposed of the man by framing him for his own (brother's) attempted murder. He used his skill at bullshittery to rise in the ranks, eventually being placed as advisor to the throne. Seeing the previous King's declining health, he has the heir committed for insanity (eventually poisoning him to death) and assumed the throne for himself by royal decree upon the King's death. CAMPAIGN NOTES:
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