Sarenrae

Jarina al'Mullam's page

2 posts. Organized Play character for Alizor.


Full Name

Venture Captain Jarina al'Mullam

Race

Human (Kelish)

Classes/Levels

Cleric of Sarenrae 14

Gender

Female

Size

5'4"

Age

27

Special Abilities

Channel Energy 8/day, Touch of Glory 11/day, Fire Bolt 11/day, Divine Presence 14 rounds/day

Alignment

NG

Deity

Sarenrae

Location

Absalom

Languages

Taldane (Common), Kelish, Celestial, Ignan

Occupation

Silk Merchant & Venture Captain

Strength 14
Dexterity 13
Constitution 16
Intelligence 10
Wisdom 26
Charisma 16

About Jarina al'Mullam

Jarina is a merchant heralding from Qadira herself. Despite her family's objections, she has joined the Pathfinder Society to attempt to gain riches and power in an attempt to elevate her family's station. In between missions for the Society, she runs a portion of the family business from Absalom.

HP: 134 (14d8+62; 6 favored class)
AC: 27, touch 11 (incorporeal touch 23), flat-footed 26 (+12 armor, +1 dex, +4 shield) *AC 31 w/ Shield of Faith (+4 deflection)

Defenses
Fort: +16 Ref: +9 Will: +23 Resist Fire 20

Initiative: +2

Feats: Combat Casting, Extra Channel, Heavy Armor Proficiency, Power Attack, Quicken Spell, Selective Channeling, Spell Penetration, Toughness
Traits: Flame of the Dawnflower, Sacred Conduit
Skills: (ACP -5; 4 FC) Diplomacy +12, Heal +12, Knowledge (Arcana) +4, Knowledge (Nobility) +4, Knowledge (Planes) +5, Knowledge (Religion) +10, Linguistics +5, Profession (Merchant) +21, Sense Motive +12, Spellcraft +14

Attacks
Melee Attack: +3 adamantine grayflame scimitar +14/+9 (1d6+5 18-20/x2) or spritual weapon +17/+12 (1d8+4 18-20/x2) or scimitar (grayflame, PA) +12/+7 (1d6+12 plus 1d6 18-20/x2) or scimitar (grayflame, PA, divine power) +16/+16/+11 (1d6+16 plus 1d6 18-20/x2) or scimitar (grayflame, PA, divine power, righteous might) +17/+17/+12 (1d8+18 plus 1d6 18-20/x2)
Ranged Attack: Heavy Crossbow +10 (1d10 19-20/x2) or fire bolt +10 ranged touch (1d6+6 fire 20/x2)

BAB +10 CMB +12 CMD 23 *26 with Shield of Faith

Cleric Spells Prepared: (CL 14th, +22 conc.; +26 for defensive/grapple; +16 vs. SR, +20 vs. SR for outsiders)
7th (3+1) – holy swordD (DC 24), quickened dispel magic, summon monster VII
6th (4+1) – cold ice strike (DC 24), greater dispel magic, heal, undeath to deathD (DC 24)
5th (4+1) – breath of life, fickle winds,fire shieldD, greater command (DC 23), holy ice (DC 23)
4th (6+1) – aura of doom (DC 22), dimensional anchor, divine power, holy smiteD (DC 22), imbue with spell ability, restoration, spiritual ally
3rd (6+1) – archon’s aura (DC 21), fireballD (DC 21), invisibility purge, magic circle against evil, magic vestment x2, protection from energy
2nd (6+1) – aid, bless weaponD, remove paralysis, sound burst (DC 20), spiritual weapon, staggering fall (DC 20), status
1st (6+1) – burning disarm, comprehend languages, deathwatch,entropic shield, remove fear, shield of faith x2, shield of faithD
0th (4) - detect magic, light, read magic, stabilize
Domains: Fire and Glory

SQ: Aura of Good, Resist Fire 20
SA: Channel Energy 8/day (6d6 damage to undead, DC 22 or 6d6 healing with option of not affecting three targets); Touch of Glory 11/day +12 to charisma based skill or check for 1 hour or until used; Fire Bolt 11/day +10 ranged touch (1d6+6 fire), 30 feet; Divine Presence 12 rounds/day (DC 24, sanctuary spell on self and allies).

Combat Gear scroll case (shield of faith x2, divine favor, burning hands x4, endure elements, magic weapon, protection from evil, daylight, remove paralysis, water breathing, dispel magic, freedom of movement, death ward, divine fervor, lesser restoration x2, word of recall), pearl of power (1st level), pearl of power (2nd level), potions (fly), staff of bolstering, lesser metamagic rod of extend spell, alchemist fire x6, tanglefoot bag x2, antiplague x2, holy water x8, metamagic rod of reach spell

Gear masterwork cold iron scimitar, +1 ghost touch full plate, cloak of resistance +4, +1 adamantine grayflame scimitar, +1 light fortification light wooden shield, sunrod x4, heavy crossbow, crossbow bolt x17, silver holy symbol of Sarenrae, wooden holy symbol of Sarenrae, heavy mace, spell component pouch (1,100 gp of diamond dust, consecrate x2, true seeing x1, commune x1, sacred bond x2 foci bracelets), holy water x2, healer's kit (10), surgeon’s tools, headband of inspired wisdom (+6), masterwork backpack, dawnflower sash (feather fall 1/1, cure light wounds 1/1; immediate action), cold weather gear, wayfinder (pink and green sphere ioun stone), climber's kit, reinforced scarf, 100 ft. of silk rope
Experience: 33
Prestige Award: 48/67

Boons:

  • Notice of the Arcanamirium (0/5 free 5th level arcane spell)
  • Ally of the Arcanamirium (3/3; free 4th level arcane spell in Absalom)
  • Experienced Boaster (8/10, +5 Bluff/Sense Motive, use before roll)
  • Fortune’s Smile 1/1 (+5 luck on saving throw, attack roll, or skill check; use before roll)
  • No Poker Chip (1/1 negate 1 melee attack)
  • Hero of the Five Kings (+2 circumstance to dwarves from Five Kings region)
  • Defender of Katheer (+1 diplomacy to all NPCs from Katheer)
  • Protector of Whistledown (+1 bonus on all charisma based checks with gnomes)
  • Time in Dreng’s Vaults (+2 circumstance to Knowledge (religion) skill)
  • Owed a Favor 1/1 (+4 circumstance bonus on Diplomacy for one scenario in Absalom)
  • Magic Boon 3/3 (Std. action; recall one prepared spell that was cast)
  • Zahra’s Tactics 3/3 (+1 insight on attack and damage for attack roll, can use up to all three on one attack)

Scenarios Played: #3 Murder on the Silken Caravan, #19 Skeleton Moon (GM), #29 The Devil We Know Part I (GM), #30 The Devil We Know Part II (GM), #24 Decline of Glory, #23 Tide of Morning, #4 Frozen Fingers of Midnight (GM), #11 The Third Riddle, #37 The Beggar's Pearl, #39 The Citadel of Flame, #9 Eye of the Crocodile King (GM), #13 Prince of Augustana (GM), #6 Black Waters, #17 Perils of the Pirate Pact (GM), #15 The Asmodeus Mirage (GM), #35 Voice in the Void (GM), #31 Sniper in the Deep, #41 The Devil We Know Part III (GM), #21 The Eternal Obelisk, #18 The Trouble with Secrets, #48 The Devil We Know Part IV (GM), #27 Our Lady of Silver, #44 Echoes of Everwar Part III, #36 Echoes of Everwar Part I, #2-04 Shadows Fall on Absalom, #2-03 Rebel’s Ransom, #2-10 Fury of the Fiend, #42 Echoes of Everwar Part II, #53 Echoes of Everwar Part IV, #2-12 Below the Silver Tarn, Pathfinder Society Special: Year of the Shadow Lodge, #2-18 The Forbidden Furnace of Forgotten Koor, #46 - Eyes of the Ten, Part I - Requiem for the Red Raven, #54 - Eyes of the Ten, Part II - The Maze of the Open Road, #2-05 - Eyes of the Ten, Part III - Red Revolution, #2-22 - Eyes of the Ten, Part IV - Nothing Ventured Nothing Gained