Baron Hannis Drelev

Jardeth of Almas's page

3 posts. Organized Play character for Dread.


Full Name

Jardeth D'Annais

Race

19/19| AC:??/??| FO:+? RE:+? WL:+?| (Versatile Heritage)| Perc: +3| Stealth:

Classes/Levels

LG| Male| Human (??)| Champion-Paladin| 1

Gender

Male

Strength 16
Dexterity 10
Constitution 10
Intelligence 10
Wisdom 12
Charisma 12

About Jardeth of Almas

Trained, Expert, Master or Legendary (TEML) with that skill, which grant +2, +4, +6 and +8

Deific Weapon Longsword

Champion Code:
1. You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell. Iomedae-Confidence, Duty, Might, Truth, Zeal
2. You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn’t force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.
DEITY AND CAUSE
3. You must act with honor, never taking advantage of others, lying, or cheating.
4. You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.

PFS Information:

PFS Number:
Experience: 0
Fame: 0
Gold: 15 to start

Training: Scrolls (0), Spells (0), Swords (0)
?? Training
Item??
Minor Healing Potion heals 1d8

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation:

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

Botting:

Combat
Jardeth will close with and attack Spellcasters first if at all possible. If he is adjusting steps in combat with a 5 foot step he will always A. shift to flank or B. shift to move closer to a spell caster.

Jardeth will only engage mooks if he has to.
If confronting a martial leader, Jardeth will attempt to destroy his weapon if at all likely then leave him for secondary combatants as he closes with other leaders/spellcasters

Jardeth will always attack with his ?? if possible .
[dice=attack ]1d20 ??; ??[/dice]

if he has to turn to a ranged weapon so be it.
[dice=attack ??]1d20??; ??[/dice]

He prefers to use his shield to boost his ac rather than block blows.

Jardeth of Almas:

Ethnicity: Human
Nationality: Andor
Birthplace: Almas
Age: ??
Gender & Pronouns: Male/Him-He
Height: ??
Weight: ??
Physical Appearance: ??

ancestry Human-Versatile
background Guard
class Champion-Paladin Level: 1; Experience: 0
size Medium traits Human
alignement Lawful Good deity Iomedae
Languages: Common (Taldan)
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SENSES
Perception: +3 (1+2)Trained
Special Senses: none
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DEFENSES

HIT POINTS:19/19

ARMOR CLASS
AC: 17/19 (10 + 3 + 1 + 3 + 2 (if readied) (Trained)
Shield: +2 Hardness 5 Max HP 20 / BT 10 Current HP 20

Unarmored: Trained, Light: Trained, Medium: Trained, Heavy: Trained

SAVING THROWS
Fortitude: +4 (0+4)Expert
Reflex: +2 (0+2)Trained
Will: +5 (1+4)Expert
Notes:

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OFFENSE

Class DC: 17 (10 + 4 + 3 +0) Strength/Trained

Speed: 25 Movement Types:

Melee Strikes
Fist +9 (4 + 5 + 0) Trained Damage 1d4+4 B

Ranged Strikes

Weapon Proficiencies
Simple: Trained, Martial: Trained, Other (weapon):

Trained in all Armor Trained in shields
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MAGIC:

Magic Traditions
Arcane: #
Divine: Trained
Occult: #
Primal: #

Spell Attack Roll (tradition): ## = ((key) + (Trained)) [T/E/M/L]
Spell DC (tradition): ## = (10 + (key) + (Trained)) [T/E/M/L]

Focus Points: 1/3 (maxiumum)

Spell Slots per Day
1st: # 2nd: # … 10th: #

Spells Known
Cantrips (cantrip level):
1st:
Lay on Hands: If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Weapon Surge: 1 weapon you’re wielding Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon has a Striking Rune, this instead increases the number of dice from the Striking Rune by 1 (to a maximum of 3 extra weapon dice).
2nd:...

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SKILLS

Acrobatics: +0 = 0 - 1 + 0
Arcana: +0 = 0 + 0 + 0 + 0
Athletics: +5 = +3 + 2 + Trained
Crafting: +0 = 0 + 0 + 0
Deception: +1 = 0 + 1 + 0
Diplomacy: +1 = 0 + 1 + 0 Trained
Intimidation: +3 = 0 + 3 + 0 Trained
Lore: Scouting: +3 = 0 + 3 + 0
Lore: Warfare: +3 = 0 + 3 + 0 Trained
Lore: Legal: +3 = 0 + 3 + 0 Trained
Medicine: +4 = 1 + 3 + 0
Nature: +2 = 1 + 1 + 0
Occultism: +2 = 1 + 1 + 0 + 0 Trained
Performance: +1 = 0 + 1 + 0
Religion: +4 = 1 + 3 + 0 Trained
Society: +1 = 0 + 1 + 0 Trained
Stealth: +2 = 1 + 1 + 0
Survival: +4 = 1 + 3 + 0
Thievery: +2 = 1 + 1 + 0
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ABILITY SCORES

STR 16 +3, DEX 10 +0, CON 10 +0, INT 10 +0, WIS 12 +1, CHA 12 +1
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FEATS:

Ancestry Feats and Abilities
Heritage 1st: Versatile- 1st (Feat): Courtly Graces
1st: (feat) General Training- Toughness +1(level HP) Recovery checks DC 9+dieing condition

Skill Feats
Background: Quick Coercion
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Champions Reaction-Retributive Strike-Trigger An enemy damages your ally, and both are within 15 feet of you.

You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. current 3 damage. If the foe is within reach, make a melee Strike against it.
Feature 1st: Diety's Domain: Zeal: Weapon Surge
1st: Shield Block

Bonus Feats

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EQUIPMENT

Combat Gear:

Magic Items:

Other Gear:
Adventurers Pack C-7SP Bulk-2
--backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

Bulk:

Coins: 15gold
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CHRONICLES

1. PFS(2) 1947-2005: title:

Boon:
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned:0
Fame Spent:0
Gold Earned:0
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)