Sveinn Blood-Eagle

Jaralf Thundarson's page

2 posts. Alias of Wolfwaker (RPG Superstar 2013 Top 8).


Full Name

Jaralf Thundarson

Race

Human (Ulfen)

Classes/Levels

Skald (Totemic Skald)

Alignment

NG

Deity

Gorum

Languages

Common, Skald, Dwarven, Hallit, Sylvan

Strength 14
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 10
Charisma 17

About Jaralf Thundarson

Jaralf was an Ulfen, court skald to a Linnorn King, trained in battle, but also in the lore of his people. While on a scouting party, the prince was badly injured by an orc raiding party, even though Jaralf tried to defend him. The king blamed Jaralf, and banished him. He traveled to Taldor, where Ulfen guards are in demand, and found work as a bodyguard. He longs to regain his honor among his people. Still a proud Northman, Jaralf is valiant in battle and wise in lore.

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DEFENSE
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AC 18, touch 12, flat-footed 16 (+2 dex, + 6 armor)
HP 10 (1d8+2)
CMD 14
Fort +5, Ref +2, Will +3
SQ cold resistance 2

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OFFENSE
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Speed 20 ft.
BAB +0
CMB +2

Melee
Greataxe +2 (d12+2)

Ranged
Sling +2 (d3+2)

Skills: Diplomacy +7, Intimidate +7, Knowledge (geography, history, nature) +8, Knowledge (other) +4, Linguistics +6, Perform (sing) +6, Spellcraft +6

Bardic Knowledge
* +2 Knowledge checks and make untrained (augmented by feat)

Raging Song (6/day) Inspired Rage: allies +2 Str/Con, +1 Will, -1 AC (voluntary; start as std action)

Spells Known 4/2
0: Light, Mending, Read Magic, Detect Magic
1: Grease, Timely Inspiration
Spells/Day */2 spontaneous

Feats and Traits:

Trait: Northern Ancestry: +1 Fort saves, cold resistance 2
Trait: Historian (+1 on bardic knowledge)

Feat: Recovered Rage (kill foe get rage)
Feat: Skald's vigor (fast healing)

calculations:

Fort = 2 + 2 Con = +4
Ref 0 + 2 Dex = +2
Will 2 + 0 Wis +1 trait = +3

Skill Ranks per Level: (4 +2 Int +1 favored +1 human)=8
Diplomacy 1 + 3 class +3 Cha =+7
Intimidate 1 + 3 class +3 Cha=+7
Kn. Geography 1 + 3 class +2 Int +2 bard=+8
Kn. History 1 + 3 class +2 Int +2 bard=+8
Kn. Nature 1 + 3 class +2 Int +2 bard=+8
Linguisitics 1 +3 class + 2 Int=+6
Perform(Sing) 1+3 class +3 Cha=+6
Spellcraft 1 + 3 class+ 2 Int=+6

Kn. (other) 0+2 bard+2 Int=+4 and can do untrained

The skald's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (oratory, percussion, sing, string, wind) (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).

Equipment (105 gp to spend)
Greataxe (20 gp) (d12, x3)
Scale mail (50 gp) (+6 AC, +2 max dex, -4 ACP, 30 lbs)
Sling and 20 bullets (0.1)
cold weather outfit (free)
Pathfinder's Kit (12 gp)
Horn (5 gp)

Development
Will take the bear totem, giving a Con bonus to his raging song, and eventually giving wild shape.