Full Name
Jaralf Thundarson
Race
Human (Ulfen)
Classes/Levels
Skald (Totemic Skald)
Alignment
NG
Deity
Gorum
Languages
Common, Skald, Dwarven, Hallit, Sylvan
Strength
14
Dexterity
14
Constitution
13
Intelligence
14
Wisdom
10
Charisma
17
About Jaralf Thundarson
Jaralf was an Ulfen, court skald to a Linnorn King, trained in battle, but also in the lore of his people. While on a scouting party, the prince was badly injured by an orc raiding party, even though Jaralf tried to defend him. The king blamed Jaralf, and banished him. He traveled to Taldor, where Ulfen guards are in demand, and found work as a bodyguard. He longs to regain his honor among his people. Still a proud Northman, Jaralf is valiant in battle and wise in lore.
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+2 dex, + 6 armor)
HP 10 (1d8+2)
CMD 14
Fort +5, Ref +2, Will +3
SQ cold resistance 2
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OFFENSE
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Speed 20 ft.
BAB +0
CMB +2
Melee
Greataxe +2 (d12+2)
Ranged
Sling +2 (d3+2)
Skills: Diplomacy +7, Intimidate +7, Knowledge (geography, history, nature) +8, Knowledge (other) +4, Linguistics +6, Perform (sing) +6, Spellcraft +6
Bardic Knowledge
* +2 Knowledge checks and make untrained (augmented by feat)
Raging Song (6/day) Inspired Rage: allies +2 Str/Con, +1 Will, -1 AC (voluntary; start as std action)
Spells Known 4/2
0: Light, Mending, Read Magic, Detect Magic
1: Grease, Timely Inspiration
Spells/Day */2 spontaneous
Feats and Traits:
Trait: Northern Ancestry: +1 Fort saves, cold resistance 2
Trait: Historian (+1 on bardic knowledge)
Feat: Recovered Rage (kill foe get rage)
Feat: Skald's vigor (fast healing)
calculations:
Fort = 2 + 2 Con = +4
Ref 0 + 2 Dex = +2
Will 2 + 0 Wis +1 trait = +3
Skill Ranks per Level: (4 +2 Int +1 favored +1 human)=8
Diplomacy 1 + 3 class +3 Cha =+7
Intimidate 1 + 3 class +3 Cha=+7
Kn. Geography 1 + 3 class +2 Int +2 bard=+8
Kn. History 1 + 3 class +2 Int +2 bard=+8
Kn. Nature 1 + 3 class +2 Int +2 bard=+8
Linguisitics 1 +3 class + 2 Int=+6
Perform(Sing) 1+3 class +3 Cha=+6
Spellcraft 1 + 3 class+ 2 Int=+6
Kn. (other) 0+2 bard+2 Int=+4 and can do untrained
The skald's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (oratory, percussion, sing, string, wind) (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).
Equipment (105 gp to spend)
Greataxe (20 gp) (d12, x3)
Scale mail (50 gp) (+6 AC, +2 max dex, -4 ACP, 30 lbs)
Sling and 20 bullets (0.1)
cold weather outfit (free)
Pathfinder's Kit (12 gp)
Horn (5 gp)
Development
Will take the bear totem, giving a Con bonus to his raging song, and eventually giving wild shape.