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Jaragil's page
RPG Superstar 8 Season Marathon Voter. Organized Play Member. 169 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
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Eek, I'm dead.
Carnivean Judd
LE Shade (Called "Fetchlings" in Golarion)
Inquisitor of Asmodeus from Korvosa
Curse of the Crimson Throne
All the sudden this giant Reefclaw came up from the water and started munchin' on my bros. No biggie, I always avoid gettin' up close & personal with things that much bigger 'an me but my bros were gettin' chomped. Well I moved out o' the way but didn't realize that monster could still reach me w/ an attack if it had an opportunity.
Next thing I know that basher's got a grapple on me and 'is poison's draining all my athleticism and Dexterity away. Next thing I know, I'm dead.
It was a great run.
Great PC
Okay, Rolf the Necromancer is still at large and yous guys want to help some poor sick lady get better; that's cool.
And smuggling Trina out of Korvosa because Blackjack and Vincarlo say she's probably innocent -- it's a good thing at least one character in our group has the foresight to conduct our own "trial / interview" (thank you, thank you).
Why do I get the feeling that when we start walking out the gates of Korvosa we're gonna see a half dozen HellKnights giving us the hairy eye and we, sweating, are gonna try to keep our distance without looking like we're keeping our distance -- you know, flying casually. I have a bad feeling about this.
Okay, so...
A) I had mentioned that we would tell guards we are going to the town of Ilsurian but frankly, that's something that Carnivean (and others) should probably roll Knowledge: Geography on to see what options we are aware of (Player vs Character knowledge and all that). And, of course, I just said Ilsurian, if other folks have other suggestions that's cool. We could also choose a village or town that has more published info than Ilsurian, or just another town.
B) Regarding what our letter to Field Marshal Cressida Kroft should contain: I don't like the idea of lying to her; I said in-game to let's tell her we're leaving town without saying where. Let's send the letter as we leave so we'll be a couple miles (in theory) out of town by the time she gets it.
C) We did not say that the town we say to the guards we're going to is going to actually be the town we go to. I actually had a question regarding that: where does Trina say she wants to go and WHY does she want to go there?
D) I think we should cross the bridge of "how long will we be gone" when we get to it. Depending on what Trina says she wants to do and depending on what we find when we get there -- AND depending on how easily we get out of Korvosa and what we have to tell gate-guards, we'll be able to discuss how we want to get back to Korvosa later.
Seriously?
You think Shoanti are just like me and you?
I sure don't look Shoanti.
And you're a Celestial.
You have the Soul of Angels. Shoanti can't spell "Angel."
I'm a Shade, a Fetchling -- from a First World Fey, no less!
I'm about as similar to one of those savage, chaotic Shoanti barbarians as I am to a goblin or a dog or an orc.
Shoanti are so far removed from True Humans -- Azlanti -- that they really are a subspecies ("sub" -- a pejorative) of human. Just look at them. Hell, can't you smell the difference?
(Wow, Invictus is cool, afterall -- I had no idea he had a cool backstory.)
I could be misremembering but I thought that the Necromancer we're hunting steals any random corpse and that it's coincidental that one of the recent ones he got during the riots was that Shoanti kid. I think he's doing something with dead bodies in general, not specifically Shoanti.
I like the idea of interrogating him -- maybe when we kick in the door he's hiding behind we can subdue him someway, but,... we get to kill him, later, right? The amount of Chaos this idiot can spread in the city as a bodysnatcher is troubling.
(it's not his bodysnatching, necessarily, but that he can cause more chaos amongst the living)
Well, I had the right idea of asking the guy at Eel's End about the Chelaxian Ambassador with gold while not using the Field Marshal's name -- I just didn't have enough personal gold. Didn't remember we were given 1,000 gp for this bribe.
But we got what we needed even without my hope of getting close to the Chelaxian.
. . . .
Now, regarding this Shoanti skull-&-bones guy...
Seriously guys, even if you don't, for whatever reason, see that he's different from us, a sub-species if you will, we all heard him threaten to bring his other savage barbarians to Korvosa, again, to attack the city -- bringing more bloodshed, destruction and chaos. (And really, you don't see him as a "sub-species," with his bone & skull fetishes and bad breath?!?)
Nonetheless, I'm certainly agreed that we are right to go take out this Necromancer and if the Field Marshal wants to do something with the dead Shoanti's body to smooth over relations with the savages then I'm with you.
Especially if it means we can kill some Derro. (Chaotic, insane dwarf-things)
...almost as bad as Shoanti
I like the idea of getting close to him; I'm not sure if learning that evil is in his heart will give us the kind of proof that we need for Field Marshal Kroft, but it's a good start. We can try to do some spying and some bribing -- barkeeps and whores are good candidates for that.
But I think it'd be really cool if we could find a way to get to know him personally to be accepted in his inner circle -- maybe accept a job of his the way we did for the Field Marshal. Then we could get the intel we need, money from him, and can even betray him when the time is right! It's a win - win. Further, if we decide, after we learn about him, that we think he's good for Korvosa and the Queen is bad, we can switch allegiances and become his spies.
Thoughts?
So, I don't have Zallara's Deck anymore. That sucks.
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So, what's next guys. After taking out the deserter and his men who were really up to no good, spreading vile Chaos through Korvosa with their murder-for-hire business -- Korvosa's Field Marshal Cressida Kroft seems to respect us enough to get some info on this Chelaxian Ambassador.
But an Ambassador to Cheliax seems over our heads.
Any ideas on how we're gonna get what intel we need to implicate the Chelaxian Ambassador?
Uh, guys....
A few moments ago when I said "Let's maybe kill two birds w/ 1 stone by heading to Zellara's"....
Well, when I said Head to Zellara's, the deck of cards, Zellara's ancestral deck, got all tickly in my breast pocket. I think the deck of cards wants to go to Zellara's place on 3 Lancet St.
. . . . Uh, yup. As soon as I said that just now Zellara's deck got all tickly in my breast pocket again. I think it wants to go home.
You guys remember when we found out about how Lamm stole her deck and I mentioned I had done some investigating before we met at 3 Lancet St,... And how I mentioned that a Varisian Gypsy said that an ancestral deck like Zellara's is waaay important to them?... My guess is that Zellara's spirit can't really rest until something else happens with the deck and that that can take place only at 3 Lancet St.
I think we should go there.
The question remains, should we go there immediately, risking ourselves in the chaos of the city?
Or should we wait 'till tomorrow when the city "cools down"?
Or should we maybe go now but slowly, cautiously, "lend a hand" when we see that we can lend a hand to stop any Chaos?
....My vote is for the 3rd option.
I like the idea of tying up any loose ends (getting lots more info especially) at Zellara's -- but,... Did I just have the hiccups or didn't we all feel that once we killed Lamm, Zellara's "spirit" was at rest? We felt that through her ancestral cards, yes?
How 'bout this,... we try to kill two birds with one stone: We enter Korvosa with the intention of helping but we head toward Zellara's. If we run into anything on the way that we don't think is over our heads we can pause and lend a hand. But we still make our way to 3 Lancet St.
Sounds good enough to me, Invictus.
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Meanwhile, *Carnivean looks up in the sky over Korvosa....
1) Do I see any of the Sable Company helping Korvosa in this time of emergency? I'd be interested to see if any of Korvosa's "marine forces" -- the Hippogriff-riding Sable Company Rangers -- are doing anything,... If they're just protecting Castle Korvosa or if they're doing everything they can or if we don't see any in the sky at all.
2) How much is the city burning? Are we talking the 1906 Great Chicago and 64 Great Rome Fires -- or are we talking a couple large-but-easily-controlled fires as long as they're contained quickly? And how near is it (are they) to Castle Korvosa?
3) Carnivean also looks to find the person we heard shout "The King is dead." I want to take a mental picture of that person and see if he or she is in a uniform of some kind, or wears the clothes of a Noble or Soothsayer, or whatever.(I'll roll my Perception when we next meet.)
4) We saw some Hellknights, yes, helping the city,... Please elaborate.
*slits Yargin's throat while everyone else is watching the city burn
What was that, Lynx?
Oh yeah, I think Yargin's sleeping with the fishes.
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So,.... are we gonna enter the burning city and try to find out what's goin' on about the King being dead?
Or y'all wanna wait out here where it's safer and find out what we can find out after-the-fact?
My vote is to enter now -- and be careful. And though I'm not a fan of looting (such chaotic behavior disgusts me), maybe we can find some looters who are taking advantage of the fire and do the Korvosan Guard a favor by killing them?! (And taking their stuff)
Hey guys, before we rush into the burning, rioting city to join a bucket-brigade -- WHAT ARE WE GONNA DO WITH Yargin, our prisoner?!?
According to Zarella Lamm is hiding out in this old derelict on West Pier 17 in Old Fishery.
And according to the Sorceress, Shayella, Zarella's whole place reeks of magic. Shayella's convinced that Zarella's a ghost coming back to get revenge on Lamm but when I asked the others to go back and confront her about it -- they said, "No" -- no real big deal. I just like to know what's what as much as I can.
Of course, trying to find a contact in the Cerulean Society to tell me a little somethin'-somethin' about West Pier 17 turned out to be a waste of time for our little group, too. Seems Lamm made perfectly sure I wasn't gonna be able to introduce myself to their litle "guild" cuz I ain't coming close to making contact.
But the ghost was right about Lamm.
At West Pier 17 we found and incapacitated Yargin, one of Lamm's top dudes, a spell caster of some kind.
Then we took out that enforcer orc-bastard Giggles -- who didn't wanna go without a fight. Bastard dropped me to unconsciousness, bleeding out on the floor (Thank goodness to all the Asuras, Whore Queens and Devils from Hell for that Healing Cleric, Enoch, for bringing me back from death's door!) -- and then Giggles, not giving up, killed one of those poor orphan kids before we could finish him. At least the other kids got away alright, heh, after bearing down on us for a creepy moment or two not realizing we were gonna kill Lamm and his other rat bastards one way or the other.
All in all I'm just pissed that one of my new buddies killed that poor old dog.
I tell ya, that stinking box with the cloud of flies buzzing over it creeped me out. But I guessed correctly that inside was the head or something of Zellara. AND we found her ancestral Tarot Deck. And when we killed Lamm a few minutes later, I swear we all felt like those venerable gypsy cards sigh in peace.
Mission accomplished.
Lamm is dead.
. . . .
And what do we see when we leave that old boat?
Korvosa's burning!
The King is dead.
At Zellara's I meet the other folks Zellara summoned to take out Lamm. It's a good thing, too, cuz frankly I ain't got the resourses to take the rat bastard out by myself.
And these guys look just as hungry for Lamm as I do.
Zarella gave us each a Harrow reading, too -- not sure what that's all about, though.
Invictus .... LG Aasimar Paladin of Iomedae (Mountain Man, CN Harrow Card)
Lynx .... CG Human two-weapon Fighter (The Lost, CE Harrow Card)
Shayella .... LN Elf Sorceress of the Bloodline of a Red Dragon (The Empty Throne, LG Harrow Card)
Carnivean .... LE Fey-Fetchling Inquisitor of Hell / Rogue (The Liar, CE Harrow Card)
Enoch .... CG Aasimar Cleric of Healing & Protection (The Unicorn, CG Harrow Card)
This morning, when I went out across the Shingles in Old Korvosa to that old shack I wanna turn into my lair, I found a blank Tarot card, addressed to me, telling me I could find Lamm.
Good news.
But made me suspicious.
Lamm is the rat bastard what sabotaged my introduction to the Cerulean Society. Now I can't even find the Rogues.
Plus I found out that he's the one that had Jimmy Carroll, Halfling Mott, and The Hoople all killed.
They were all my friends.
And they died.
We were gonna run Old Korvosa, the four of us.
So that blank Tarot card looks nice.
12 hours before I'm supposed to meet some folks at 3 Lancet St and learn where I can find Lamm. Just enough time to find out about this card.
Turns out, according to a Varisian gypsy here in Old Korvosa, the Fortune Teller that made this card is named Zellara.
Apparently Lamm stole her ancestral Tarot Deck -- something pretty damned important to the Varisians -- and when she sent her son Eran to steal it back -- all that was returned to her was her son's head and hands. Gifts from Lamm. Or a message.
But Zellara knows where Lamm is hiding out.
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