Weapon and Armor Proficiency: A clever godling is proficient with all simple and martial weapons, with light and medium armor, and with all shields (other than tower shields).
Lineage DomainCharm
As a result of their divine bloodline, mighty godlings gain access to the powers (though not spells) of a cleric domain. The mighty godling selects his first lineage domain at 1st level, and gains additional lineage domains at 8th and 16th level. Once these domains are selected they cannot be changed. (While the player selects these domains, the mighty godling character gains these as inherent powers with no choice or effort required). Lineage domains need not be the ones the godling’s divine parent grants to clerics—not all godlings have powers related to their parent’s realm of authority. The godling uses his class level for his effective cleric level. A mighty godling uses his Wisdom modifier to determine save DCs and uses/day of all his lineage domain powers.
A multiclass cleric/godling who has the same domain from both classes adds the two classes together when determining what granted powers the character has and their effectiveness, but uses only the character’s cleric level to determine what domain spells are gained.
^^^^^^^
Dazing Touch (Sp) You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Charming Smile (Sp) At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your cleric level + your Wisdom modifier. You can only have one creature charmed in this way at a time. The total number of rounds of this effect per day is equal to your cleric level. The rounds do not need to be consecutive, and you can dismiss the charm at any time as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.
Racial Traits +2 Dex, +2 Int, -2 Con, Medium, Humanoid (elf), Normal Speed, Perfect (replaces elven immunities), Keen Senses, Envoy (replaces elven magic), Weapon Familiarity, Low-Light Vision, Languages
-------
Traits(Social) Charming and (Race)Persuasive (Elf)
-------
Items A rogue's kit (includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin. Combat Gear Kyonin parade armor, and an elven curved blade
Wealth (20 gp)
Carrying Capacity
Light (33 lbs or less); Medium (34-66 lbs.); Heavy (67-100 lbs.)
Current Load: 37
Height 6'3", Weight 140 lbs., Eyes Emerald Green, Hair Platinum blonde, Skin Healthy Pale
==============================================
Have a Goal Jarael hopes that one day he will achieve demigod status, and be worthy to stand side-by-side with his mother as divine beings.
Have a Reputation They say the common trait among elves are their beauty. Jarael appears to be that trait's epitome. The elf turns heads wherever he goes, making hard to go anywhere unnoticed unless deliberately being stealthy.
Have a Friend The elf godling has many, many 'friends', but only one father. Dardaririon Talathecil, head of House Talathecil, was and is a loving father. Keen to keep his first born a good elf and to stay humble, despite the advantages being a godling brings.
Have a Home Talathecil Manor, home of House Talathrcil, is situated in the northwest corner of Iadara in Kyonin.
Have a Signature Item Jarael keeps a platinum holy symbol of Shelyn around his neck. It is an actual gift from his mother, and would go to any lengths to see it's return if lost or stolen.
Have a Problem Marelel Talathecil, Jarael's step-mother, has honed that elven coolness into a fine point when it comes to the elf godling. Jarael was the result of his father's one-time infidelity with the Goddess of Beauty. Marelel dotes on her two children she had with Dardaririon. The elven matriarch never made Jarael welcome in his own home.
Have a Secret Deep within Jarael's adolescence, the godling was learning he had greater influence over others, and one beautiful elven maiden became obsessed with Jarael. The young elf tries to distance himself from this behavior, despite the measures he took to avoid her. One evening, Jarael had enough with this elven teenager always finding him alone, and strongly rebuked her affections. She ran off into the forest sobbing as he heart was broken. The next day, rangers found her body hung by her neck: suicide, exceedingly rare among the fair folk. It became a scandal, and those who knew both families pieced together the cause.
Have a Reason to Be Brave Jarael holds true to the elven disposition of Good, especially growing up learning all he could about his mother and her faith. Good is it's own reward. A protecting other from Evil is but one of Shelyn's virtues.