Kwava

Jaradel's page

No posts. Alias of Enchanter Tim.


About Jaradel

Elf magus (kensai) 1
CG Medium humanoid
Init +3; Senses low-light vision; Perception +3

Defense
AC 15, touch 14, flat-footed 11 (+1 armor, +3 Dex, +1 dodge)
hp 11
Fort +4, Ref +3, Will +2
Defensive Abilities canny defense +1

Offense
Speed 30 ft.
Melee scorpion whip +4 (1d4) or
. . whip +4 (1d3 non-lethal) or
. . dagger +3 (1d4/19-20) of
- - shortsword +3 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Kensai) Spells Prepared (CL 1; concentration +4)
. . 1st—shield
. . 0 (at will)—arcane mark, detect magic

Statistics
Str 10, Dex 16, Con 14, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 14

Class Abilities
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Whip) Kensai abilities only function when wielding a weapon of this type.

Feats
Enforcer When you hit with a non-lethal weapon, make a free Intimidate check to demoralize
Weapon Finesse Use Dex in place of Str for attack bonus
Weapon Focus (whip) +1 to hit with Whip

Traits
Bruising Intellect Use Int in place of Cha for Intimidate skill
Magical Lineage (Frostbite) Lowers spell adjustment from metamagic by 1

Skills Acrobatics +3, Appraise +3, Climb +0, Intimidate +7, Knowledge (arcana) +7, Knowledge (local) +4, Perception +2, Ride +3, Spellcraft +7, Stealth +3, Swim +0; UMD +0
Background Skills Handle Animal +1; Profession (driver) +4

Languages Common, Elven
SQ chosen weapon
Combat Gear haramaki
Other Gear bedroll, belt pouch, flint and steel, ink, inkpen, journal, magus starting spellbook, mess kit[UE], parchment (3), scroll case, silk rope (50 ft.), soap, spell component pouch, torch (3), trail rations (3), waterproof bag, waterskin,
Coins

Spellbook:

0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic
1: Color Spray, Frostbite, Magic Missile, Shield, Shocking Grasp, Ray of Enfeeblement, Snowball

Background:

Appearance: