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About Januus
Giacommo Calicus
Human (Chelaxian) vigilante 1 ( Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +8; Senses Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+1/19-20) or
dagger +2 (1d4+1/19-20) or
light mace +2 (1d6+1) or
rapier +2 (1d6+1/18-20)
Ranged shortbow +2 (1d6/×3)
Special Attacks hidden strike +1d8/+1d4
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Statistics
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Str 12, Dex 15, Con 14, Int 13, Wis 12, Cha 14
Base Atk +0; CMB +1; CMD 13
Feats Improved Initiative, Weapon Finesse
Traits lost nobility, reactionary
Skills Acrobatics -1 (-5 to jump), Diplomacy +6, Disable Device +1, Disguise +6 (+26 to appear as part of
polite society while in your social identity), Knowledge (nobility) +5, Perception +5, Perform (sing) +6 (+10
when in your social identity), Sense Motive +5, Stealth +3, Use Magic Device +6
Languages Common, Infernal
SQ dual identity, social grace, social talent (social grace UI), vigilante specialization (stalker UI)
Other Gear studded leather, dagger, dagger, light mace, rapier, shortbow, backpack, belt pouch,
blanketAPG, thieves' tools, torch (10), trail rations (5), waterskin, 28 gp
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Special Abilities
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Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an
ID as non existant while not adopted.
Hidden Strike +1d8/+1d4 Extra damage vs. unaware/startled foes, less vs. flat-footed/flanked foes.
Social Grace (Perform [sing]) +4 circumstance bonus to selected skill while in your social identity.