A typical problem with MMO's is the structure of Guild Politics. Creating Kingdoms is an amazing concept but when the leaders of a Guild go missing it causes the guild to slowly die. I saw this happen in ShadowBane and every other MMO, so I would like to ask, what will Pathfinder do differently?
I had a suggestion, if anyone working at Goblinworks is willing to take the feedback from someone who missed out on kick starter. What if guilds could be formed with different kinds of governments, ranging from direct democracies in which members voted on everything, to representative democracies where members elected leaders, to republics monarchies and caste systems.
The typical guild is a caste system, the guild leader(s) hold absolute power and each rank down is a rigid ladder caste under the leader(s), which causes all sorts of problems but would be interesting if it were only one of several ways a guild could be structured in the game. There could even be different flavors of guilds, such as hoards, tyrannies, theocracies, and kingdoms made up of multiple guilds which members could pay or earn their way into, with guild councils formed through natural rank progression as guilds became established.
A lot of ideas to throw out, to be sure, but if this game copies the same formula for guilds that has been in place since days of old, it will have the same problems that have killed all the best Kingdoms in similar games.