| Full Name |
Master Jandal the Lucky |
| Race |
dwarf |
| Classes/Levels |
pathfinder savant 3, cleric 6 |
| Gender |
male |
| Size |
medium |
| Age |
77 |
| Special Abilities |
Resisting the Blackcove Taint, Resisting the Gossamer King, Stoic Spelunker; Honorific, Master, Temple |
| Alignment |
chaotic good |
| Deity |
Desna |
| Location |
gentle-dwarf of no fixed residence |
| Languages |
common, dwarven |
| Occupation |
healer, Pathfinder, traveling priest of Desna |
| Strength |
10 |
| Dexterity |
13 |
| Constitution |
17 |
| Intelligence |
14 |
| Wisdom |
21 |
| Charisma |
12 |
About Jandal the Lucky
Master Jandal the Lucky (CR8)
Level 9 Male Dwarf Pathfinder Savant-3 / Cleric of Desna-6
XP 24 Fame 41 PA 7 (Lantern Lodge Faction)
Chaotic Good Medium Humanoid (Dwarf)
Senses: Darkvision 60' Perception: +17 Initiative: +10
AC 18 touch 11 flat-foot 17 (+7 armor, +1 Dex)
HP 76 (6d8+3d6+29)
Fort +10 Ref +5 Will+13
SD Defensive Training, Hardy, Resisting the Blackcove Taint, Resisting the Gossamer King, Stability, Stoic Spelunker
Speed 30' (slow and steady, travel domain)
Melee meteor hammer+1 +1 (1d6+1) x2 S or B reach, trip
Ranged mwk sling +7 (1d4)x2 B 50'
CL8 (strength of the land: +1 on caster level checks)
Concentration+13 (+15 to cast defensively or when grappled)
BAB+5 CMB+5 CMD 16
Skills: diplomacy +6, heal+9(+11), arcana+11, dungeoneering+6, history+6, local+6, planes+6, religion+6, linguistics+6, perception+17, sailor+9, sense motive +9, spellcraft+13, survival+9, UMD+16
Feats: warrior priest, spell focus (conj), augmented summons, magical aptitude, improved initiative
Languages: common, dwarven, skald, tien
SQ: lorekeeper, reactionary, strength of the land, adept activation, master scholar, esoteric magic (good hope, arcane concordance), glyph-finding, scroll master
Equipped: boulder helmet, smoked goggles, cracked vermillion rhomboid ioun stone, agile breastplate+1, belt of mighty constitution+2, cloak of resistance+1, headband of mental prowess+2 (wisdom, intelligence, perception), uncut geode holy symbol, explorer outfit, handy haversack, spell component pouch, ring of feather falling, teaching staff, lesser extend metamagic rod, lesser silent metamagic rod, messenger wayfinder, cold iron dagger, silver light mace, kusarigama+1, mwk sling, 3 cold iron bullets,3 silver bullets, mwk light underwater x-bow, 10 cold iron bolts, annointing oil (2), spring-loaded wrist sheath (2)
Haversack (center): bedroll, block & tackle, caltrops, clay mug, meat, cold weather outfit, courtier outfit+50gp jewelry, crowbar, drill, float, hammer, grappling hook, string 50', miner pick, periscope, silk rope 50' (2), spade, iron spike, waterproof bag, whetstone, wooden holy symbol
Haversack (left): acid flask (2), alc grease (2), alc fire (2), alkali flask (2), antiplague (3), antitoxin (3), diamond (5000gp), terrap sap, hallowed chalice (3), nushadir (2), smelling salts, smoke stick (2), thunderstone, vermin repellent (2)
Potions: air bubble (2), expeditious retreat, cure moderate, cure serious, spider climb
Scrolls: delay poison, magic weapon, neutralize poison, remove blindness, remove curse, remove disease, remove fear, lesser restoration, summon monster IV, tongues, water breathing
Wands: cure light wounds (5), cure light wounds (7), detect aberrations (39), detect secret doors (5), detect undead (45), magic missile (wrist-45), protection from evil (wrist-29), touch of the sea (41), true strike (49)
Haversack (right): candle, chalk, climber's kit, earplugs, fishhook (2), flint & steel, healer kit (10), skeleton key, magnet, magnifying glass, mapmaker kit, merchant scale, sewing needle, bag of powder, thread 50', wandermeal (6), waterskin, oldlaw whiskey, signal whistle, silent whistle, shadow lodge ring, tax collector ring
Wealth: 3000gp, painting of Castomir Admiralty
Pocket Money: 80gp, 9cp