Woman

Janall D'Arle's page

No posts. Alias of Doug Hahn.


Race

Female Bard 4 | Languages: Common | Perc. +8 (E; Darkvision) | HP: 50/50 | AC: 20(22; react. shield) | Fort: +8 (+1 v disea./pois.) Ref: +10 Will: +8 |

Classes/Levels

Spells: 1: 3/3; 2: 3/3 | Hero Points: 1 | Status: —

Strength 12
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Janall D'Arle

Janall used to be afraid of the mask. She always thought part of her face would remain stuck to it… or, when she took it off, she’d find someone else staring through the mirror. Professor Valgustius told her that wearing a mask teaches the actress to tell a story rather than present the actress. She felt more like it was evicting herself so something else could live in her head.

That was a long time ago. A time before Salicina — the jealous understudy — sabotaged her at Chelaxian finishing school. The magic went horribly wrong. Or, if you ask Salicina, deliciously right.

Now Janall is someone else. She never takes off the mask off — not even when she sleeps.

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APPEARANCE

Janall is draped in fine clothing from head to toe. She wears a neutral mask, conveying what she wants through her corporeal movements and voices. She almost passes as human, but her limbs are far too thin and long. When she moves, it seems like her body is a collection of planes and angles... as if she has at least two extra joints in her arms and legs, and two sets of hips. She carries an elegant steel shield in her left hand.

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Janall

NG fleshwarp tiefling bard 4
Languages: Aklo, Common
Abilities: +1 Str, +2 Dex, +2 Con, +0 Int, +0 Wis, +4 Cha
Types: Medium, Aberration, Humanoid, Tiefling
[dice=Perception (E; Darkvisionj)]1d20+8[/dice]

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DEFENSE

HP 50
AC 20 (22; always use reactive shield) (10 +2 Dex +6 Trained + 2 Item = 20)
Speed 25’
[dice=Fort (T)]1d20+8[/dice] +1 vs Disease/Poison)
[dice=Ref (E)]1d20+10[/dice]
[dice=Will (E)]1d20+8[/dice]

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SPELLS

Spell Attack: +10
Spell DC: 20

Cantrips
Guidance
Light
Message
[dice=Telekinetic Projectile]1d20+9[/dice]
[dice=B/P/S]2d6+4[/dice]
[dice=Daze, DC 20 Basic Will]4[/dice] Stunned 1 if cit fail

Level 1
Fear, Basic DC 20 Will
Magic Missile
Magic Weapon
[dice=Soothe]1d10+4[/dice]

Level 2
Illusory Creature, DC 20 Will if Interact
[dice=Soothe, Signature]2d10+8[/dice]
[dice=Sound Burst, Sonic]2d10[/dice] Basic DC 19 Fort save

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SKILLS

[dice=Acrobatics (T)]1d20+8[/dice]
[dice=Arcana (U)]1d20+1[/dice]
[dice=Athletics (U)]1d20+7[/dice]
[dice=Crafting (U)]1d20+1[/dice]
[dice=Deception (T)]1d20+10[/dice]
[dice=Diplomacy (T)]1d20+10[/dice]
[dice=Intimidation (T)]1d20+10[/dice]
[dice=Intimidation (E; Vers. Perform)]1d20+14[/dice]
[dice=Medicine (U)]1d20+0[/dice]
[dice=Nature (U)]1d20+0[/dice]
[dice=Occultism (T)]1d20+6[/dice]
[dice=Performance (E)]1d20+14[/dice]
[dice=Religion (U)]1d20+0[/dice]
[dice=Society (T)]1d20+6[/dice]
[dice=Stealth (T)]1d20+1[/dice]
[dice=Survival (U)]1d20+0[/dice]
[dice=Theater Lore (T)]1d20+6[/dice]
[dice=Thievery (T)]1d20+2[/dice]

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OFFENSE

[dice=Whip, Reach]1d20+8[/dice]
[dice=S]1d4+1[/dice]

[dice=Dagger]1d20+7[/dice]
[dice=P/S]1d4+1[/dice]

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REACTIONS

Shield Block (Hardness 8, HP 64, BT 32)
Reactive Shield if targeted by attack I can see

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GEAR

See ITS

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LEVELING

Level 1
Ancestry: Fleshwarp
Heritage: Tirfling
Ancestry feat: Startling Appearance (Intimidating Glare)
Background: [https://2e.aonprd.com/Backgrounds.aspx?ID=13]Entertainer[/url]
Class: Bard
Muse: Maestro;
Lingering Composition

Level 2
Bard Feat: Multifarious Muse
Skill Feat: Virtuosic Performer (Acting)

Level 3
General feat: Shield Block
Lightning reflexes
Signature Spell: Soothe
Skill increase: Performance to E

Level 4
Bard Feat: [Bastion Dedication](https://2e.aonprd.com/Feats.aspx?ID=1895)
- You gain the Reactive Shield fighter feat. This fulfills any prerequisite requiring Reactive Shield as normal.
Skill feat: Bon Mot

Adventure Log:

Menace under otari — 1/12/2021 (GM)
Menace under otari — 1/26/2021 (GM)
The Pathfinder Trials — 2/1/2021 (GM)
A gilded test — 3/15/2021 (GM)
Troubles in Otari — 4/6/2021 (GM)
Troubles in Otari — 4/6/2021 (GM)
Troubles in Otari — 4/6/2021 (GM)
Balancing the Scales — 6/7/2021 (GM)
Enter the Pallid Peak — 6/10/2021 (GM)
In Pursuit of Water — 7/26/2021 (GM)