Halfling

Jamir The Swift's page

28 posts. Alias of Rafael Bronzatti.




Well it's up, soon I be posting the beggining but for now:

Characters talking
Characters thinking
"Telepathy"
"Talking heard both in your head and as a sound"
out-of-character commentary
1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (5) + 2 = 7 - Dice expression.


Okay discussion thread up... And of importance if you want to make changes to anything in your sheets do it here. Also discuss anything here about the AP, and if you gonna for any reason have to step out aka not post one or two days please notify us here.


Well so I am crazy about RP and I love desert settings, alas the player at my table aren’t much inclined towards them so I decided to try and GM The Legacy of Fire AP as Pbp here in this forum, while I have some experience GMing this will be my first time dealing with Pbp though so I hope you understand. Though i’ve been reading other campaigns and adventures being done in this forum. I will probably have to learn some things along the way, well back to business:
I need 4 players capable of posting at least once a day.

Flavor:
“Think not of the desert as a wasteland, but as a new bride. Listen to her wishes
and her whims, and receive the glorious bounty she promises. Listen not and you
risk the wrath of a scorned woman. ”
Badawi proverb

“The desert is a harsh and cruel mistress. Obey her warnings, and you will be
lucky only to receive her lash. Ignore her, and she will forget you, and then you
shall be truly lost.”
Admonishment of gnoll slavers to their underlings, loosely translated

Legacy of Fire AP:
For those who don’t know the Legacy of Fire is an AP released by Paizo which is set in the desert region of Katapesh. You can learn more about it in the Legacy of Fire campaign guide which is avaible for free on this site.

Character Creation Rules:

Roll: 5d6 take the three highest numbers, if you get more than one ability number with a negative modifier substitute all but the smallest number by ten. (Before racial bonuses and penalties)
Example: I roll: 1,2,1,3,2=7 5,4,6,3,2=15 4,6,3,2,3=13 1,2,4,2,3=9 Rather than taking the 9 I trade it for 10, same if I roll other numbers: 1,1,2,4,2=8 I also rather than using the 8 change it to a 10. You can use the numbers you get for any attribute of your choice.
Three Traits: One must be a campaign trait.
Max starting GP
HP: Max to start. At each level you roll 1/2 your classes HD, and add the other half. So a 1d6 will roll 1d3+3, a 1d10 will roll 1d5+5.
Only good or neutral characters and please no jerks, any official Pathfinder race, class, archetype (except gunslinger, besides the problem of loot, there is at least to me, a minor problem in thematic) are valid so long as you explain them in the background.

Converted Traits:
Uwaga Highlander (Katapesh):You gain a +1 trait bonus on stealth when in rocky or hilly terrain, and stealth is always a class skill for you.
Eyes and Ears of the City (Abadar): You gain +1 trait bonus on perception while acting as lookout and perception is always a class skill for you.

I will be choosing mostly by background, personality etc… the more you can tell about your character the better.
Finally those are in no way necessary, but would help: For combat classes choosing Scmitar and greataxes as weapons (This has to do with the original loot if players choose other weapons I will change the loot), if making a cleric or paladin: Sarenrae would be the most obvious choice though Abadar and Nethys are also great, Iomedae, and Irori are okay, Torag if you are a Dwarf is always good, but the other gods are kinda out of theme. Having someone capable of using craft would be great too.