James Vacca's page

Organized Play Member. 18 posts (20 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.



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Ok, so here's the first question. In PFS, if someone gets saddled with an affliction and wants to deal with it between mods with pp or gold by purchasing spellcasting services do caster level check rolls still need to be made? If so, who should roll them and how is the caster level for the spell in question determined? This came up in a recent mod where someone got mummy rot and wanted to get it removed with pp after the game. Since mummy rot needs remove curse and then remove disease he had two spend 2pp and then we had to deal with the caster level check question. My position is that if you are dealing with an affliction away from the table, between mods, there is no need to make the check. The conceit of spending pp or gold to purchasing spellcasting covers things like making sure you get the best caster for the job and that he/she does some prep-work to make sure they can get past whatever check is needed. I think its unfair to have to spend to resource without the sure knowledge that the affliction will go away especially in the 'between adventure' time which is always more of an abstraction than the 'at the table' time. However, our coordinator pointed out that there was no such rule in any official document so we went with a caster level of 12 cause we were in Absalom and the guy with mummy rot got some lucky rolls. Any thoughts here? Do I have a leg to stand on?

Second question, and I know this has appeared on the boards before but it bugs me every time it comes up in game, is about tumbling to avoid aoo's. As I understand it, if I start my turn with three guys adjacent to me and I'd like to move without provoking I need to make three acrobatics rolls. One against guy A vs CMD, one against guy B vs CMD +2, and one against guy C vs CMD +4. If, later on in my movement, I go past guy D I need to make another roll vs CMD +6. To me, this is silly. Why am I making three rolls for guys A, B, and C when tumbling away from them is one discrete act? Why not make one roll and apply it in the same way as before (guy A vs CMD, guy B vs CMD+2, etc...) and then only make another roll once I go past guy D vs CMD? Or why not make one roll against the highest CMD of guy A B and C at +4? Why do I have to make 4 rolls instead of 2? What is the point?