Gremlin, Vexgit

Jakt'chit's page

40 posts. Organized Play character for weasels10.


Full Name

Jakt’chit

Classes/Levels

Male CG Shirren Technomancer 1 | SP 4/6 HP 11/11 | RP 4/4 | EAC 13; KAC 14 | Fort +1; Ref +2; Will +3 | Init: +2 | Perc: +2, SM: +1 | Active conditions: none

Deity

Weylan

Strength 10
Dexterity 14
Constitution 13
Intelligence 16
Wisdom 12
Charisma 8

About Jakt'chit

SFS#: 280112-701
Wayfinders
Jakt’chit
Male Shirren Technomancer - 1
CG Medium Humanoid
Init +2; Senses: Blindsense (Vibrations) Perception +2; Sense Motive +1
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DEFENSE
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EAC 13; KAC 14
Stamina 6; HP 11
Fort +1, Ref +2, Will +3
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OFFENSE
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Speed 30 ft.
Base Attack +0; CMD 12
Ranged: Lazer Pistol, Azimuth: Attack +2, Damage 1d4 (F) (80’ range)
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STATISTICS
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Str 10, Dex 14, Con 13, Int 16, Wis 12, Cha 8

Skills: 7 ranks per level
Acrobatics (+2) {+2 ability -0 AC} Dex
Athletics (+0) {+0 ability -0 AC +x ranks} Str
Bluff (-1) {-1 ability +x ranks} Cha
Computers (+7) {+3 ability +1 ranks+3 class} Int
Culture (+5) { +3 ability +0 ranks +2 Racial} Int
Diplomacy (+1) {-1 ability +x ranks+2 Racial} Cha
Disguise (-1) {-1 ability +x ranks} Cha
Engineering (+7) {+3 ability +1 ranks+3 class} Int
Intimidate (-1) {-1 ability +x ranks} Cha
Life Science (+7) {+3 ability +1 ranks+3 class} Int
Medicine (+3) {+3 ability +x ranks} Int
Mysticism (+5) {+1 ability +1 ranks +3 class} Wis
Perception (+2) {+1 ability +1 ranks} Wis
Physical Science (+8) {+3 ability +1 ranks+ 3 class +1 Theme} Int
Piloting (+6) {+2 ability +1 ranks+ 3 class} Dex
Profession (+x) {+x ability +0 ranks +0 class} Cha/Int/Wis
Sense Motive (+1) {+1 ability +x ranks} Wis
Sleight of Hand (+2) {+2 ability – 0 AC +x ranks +0 class} Dex
Stealth (+2) {+2 ability -0 AC +x ranks} Dex
Survival (+1) {+1 ability +x ranks} Wis

Languages Common, Shirren, Castrovelian, Akitonian, Vercite

Theme:

Theme: Spacefarer
THEME KNOWLEDGE (1ST)
You are obsessed with distant worlds, and you always mentally
catalog everything you learn about new and strange places so
you can recall it when you need it most. Additionally, you use
your knowledge of biology and topology to inure yourself to
alien hazards. Reduce the DC of Physical Science checks to recall
knowledge about strange new worlds or features of space by 5.
Physical Science is a class skill for you, though if it is a class
skill from the class you take at 1st level, you instead gain a
+1 bonus to Physical Science checks. In addition, you gain an
ability adjustment of +1 to Constitution at character creation.

Feats: Mobility

Spells:

Known: 0th- Dancing Lights, Daze, Detect Magic, Token Spell
1st- Jolting Surge, Overheat

Spells Per Day- 1st- 3 + Cache

Gear:
Second skin- 410 credits, Laser pistol, azimuth – 350, binders- 5, 3 healing serums-150 battery- 60
25 credits left

Log:
Fugitive on the Red Planet-
XP:1
Fame: 2
Credits:719