Anevia Tirablade

Jaimie Crowfoot's page

31 posts. Organized Play character for Wei Ji the Learner.


Full Name

Jaimie Crowfoot

Race

Statblock:
Druid 1|HP 9/9|AC:16/T:12/FF:14|F:+3/R: +2/W: +5|CMB:+0|CMD: 12/10 FF|BAB: +0|Init: +2|Dip:+6|H.An.:+6|Heal:+7|K: Geo: +5|K: Nat: +7|Per. +9/11*|S.M.:+3|Spcft:+5|Srv: +6|PFS# 145296-33

Classes/Levels

Consumables/Specials::
Speak w/ Ravens (at will), Storm Burst 1d6 NL 5/6 Day, L1 Spells Memorized: Faerie Fire, Keen Senses, Obscuring Mist;:L0 Orisons: Guidance, Light, Purify Food and Drink

Gender

Non-binary Human(?)

Pronouns and other notes:
'They', 'Them', 'Their'. Has raven feet and raven feathers for hair as Wildling markings for the ? next to human

Size

M

Age

Rude to ask. PFS age-legal.

Special Abilities

Beastkin(Raven) - Speak w/Animals at will, Storm Burst 1d6NL 6/6 Day, Wildling, Wildling Senses

Alignment

Neutral

Deity

Hei Feng

Occupation

Surviving

Strength 11
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 16
Charisma 14

About Jaimie Crowfoot

L1.0:

Jaimie Crowfoot
Non-binary human (Varisian) druid 1
N Medium humanoid (human)
Init +2; Senses Perception +9
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Defense
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AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 shield)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5
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Offense
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Speed 30 ft.
Melee club +0 (1d6) or
. . dagger +0 (1d4/19-20) or
. . heavy shield bash -4 (1d4) or
. . quarterstaff +0 (1d6) or
. . sickle +0 (1d6) or
. . unarmed strike +0 (1d3 nonlethal)
Ranged sling +2 (1d4)
Spell-Like Abilities (CL 1st; concentration +3)
. . At will—speak with animals (raven only)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—storm burst (1d6 nonlethal)
Druid Spells Prepared (CL 1st; concentration +4)
. . 1st—faerie fire, keen senses[APG] (DC 14), obscuring mist[D]
. . 0 (at will)—guidance, light, purify food and drink (DC 13)
. . D Domain spell; Domain Weather (Storms domain[APG] subdomain)
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Statistics
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Str 11, Dex 14, Con 12, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Wilding[UW], Wilding Senses[UW]
Traits beastkin, natural negotiator
Skills Diplomacy +6, Handle Animal +6, Heal +7, Knowledge (geography) +5, Knowledge (nature) +7, Perception +9, Spellcraft +5, Survival +6
Languages Aklo, Common, Druidic, Sylvan, Varisian
SQ nature bond (Storms domain[APG]), nature sense, wild empathy +6
Combat Gear alchemist's fire, alkali flask[APG]; Other Gear lamellar cuirass[UC], heavy wooden shield, club, dagger, quarterstaff, sickle, sling, sling bullets (10), belt pouch, blanket[APG], flint and steel, holly and mistletoe, masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), soap, spell component pouch, torch (2), trail rations (2), waterskin, 15 gp, 5 sp, 3 cp
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Tracked Resources
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Alchemist's fire - 0/1
Alkali flask - 0/1
Club - 0/1
Dagger - 0/1
Sling bullets - 0/10
Speak With Animals (Raven only, At will) - 0/0
Storm Burst 1d6 nonlethal (6/day) (Sp) - 0/6
Torch - 0/2
Trail rations - 0/2
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Special Abilities
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Druid Domain (Storms)
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Storm Burst 1d6 nonlethal (6/day) (Sp) As a standard action, ranged touch attack deals 1d6+0 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wilding Gain wild empathy ability or bonus and are treated as an animal for the purpose of harmful mind-affecting effects that target animals.
Wilding Senses Gain a +2 bonus on Perception checks (increases to +4 when determining if you can act during a surprise round).

'Botting' Instructions, should they be needed:

'Take 10' Perception: 19
dice=Melee Attack: Club]1d20[/dice]
dice=Melee Attack: Dagger]1d20[/dice]
dice=Melee Attack: Sickle]1d20[/dice]
dice=Ranged Attack: Sling]1d20+2[/dice]

If there's a time to rest (8 hours)and the spells chosen aren't QUITE what are needed for the operation, they can be swapped out as needed during the 'resting period'. If forced into melee in a tight spot, Jaimie will Fight Defensively (-4 to hit, +2 to AC) to try and protect themselves.

If Jaimie is able to act in the surprise round, their Perception score for the roll counts as two higher due to Wildling Senses.

Jaimie remembers little from their initial human heritage, having been regretfully abandoned by their parents fearing some sort of curse.

The congress of giant ravens that found them were bright -- for birds, at least -- and took the strange not-quite-bird-with-bad-wings in and fed them.

When Jaimie started getting older, though, the fussy oddbird's diet forced their adoptive parents to throw them out of the nest. Jaimie's response was to climb back INTO the nest.

After the second time this happened, druids of the Arthfell Forest came to see what the commotion was about, and took in the diferently-formed child.

After some Society agents intervened on a matter of some local import, Jaimie was pushed towards the Society with an eye to hopefully getting them either 'fixed' to normal standards or to expand their knowledge base.

The Society didn't know what to do with them. They were odd, and had a hard time relating to humanoids -- though their wildswork has been remarkably impressive.

GM:
In the event connection is hard to establish, my point of contact email is BrionnMcD@aol.com.