| JahellTheBard |
At low level an archery ranger can stand against other classes, and is fun to play, but when level increases, archery ranger became incredibly weak, compared to all meele fighters ... his damage remains more or less the same he did at first/second level, while meele fighters can easily go for enormous amount of damage ... TWF has feats decreasing penalities for the many attack he gets, and increasing damage, other fighters can do devastating blows, for hundreds of damage, archer can edventualy get a few precision feats more, but his damage remains the same, not even usable against any creature with damage reduction ( at highter level is a rule), and many archery feats became unusefull .. yes, he can gain a little more precision, but that is all ... mostly archery feats are incredibly low for middle or high level classes ...
I beleive a few better archery based feats are required...
I shoud say a few, not unbalancig, shoud be something like these ( forgive my very poor english) ..
[b]Improved Rapid Shot [\b}
Preq. Rapid Shot, Dex 15
Bonus: You can make an additional ranged attack.
Without improved rapid shot all of your attack rolls take a –2 penalty
[b]Weapon Specialization (Archery weapon)[\b]
A ranger who has taken the Archery path becames so skilled in his weapon, he can get Weapon Specialization in his favorite Archery weapon as one of his bonus feats after 6 level.
Preq.
Dex 15
Weapon Focus in the selected weapon
At least 3 more archery related feats
Bonus: You gain a +2 bonus on all damage rolls you
make using the selected weapon