Kaerishiel Neirenar

Jaerun of Sothis's page

4 posts. Organized Play character for Lowdog.



Scarab Sages

I'm trying to build a character based off a <i>Ninja Scroll</i> bad guy (old anime movie). He essentially hides in shadows, can move around in shadows, and uses a some sort of reach-able spiked chain weapon (he also seems to have some sort of mind control abilities, but I'm not as worried about that at this point).

Shadowdancer seems perfect for this, but doesn't come online until pretty late and needs a ton of feats before it can effectively jump around the battlefield.

So I started looking at Arcanist for the Dimensional Slide ability. 4 levels of Arcanist would get me 40ft of teleporting around.

I'm thinking of starting out as an Unchained Monk to get Flurry and Kusarigama prof.

Then alternating Arcanist and Slayer to get Dimensional Slide (Arcanist), better BAB (Slayer), feats (Slayer), and sneak attack (Slayer). Arcanist can also get a second exploit at level 3, which I would probably use to grab the Divination abilities.

What I'm struggling with a bit is feats.

*Is going the Dodge-Mobility-Spring Attack route good for battlefield control? (Kusarigama is reach, and trip, and I can Flurry with it.)

*Combat Patrol?

*Improved Trip?

I also see the Tapestry Traveler feat...does that work with Dim Slide? Then I wouldn't have to take as many levels of Arcanist.

What about using Dim Slide in combat? Can you move (normal movement), attack, and then Dim Slide away?

Anybody want to help me out?

Suggestions for a build up to level 8-10?

Appreciate everyone who takes a look and/or has a comment!

Scarab Sages

Does the bonus to Disable Device granted by the Vest of Escape (pg 532 Core) stack with MW thieves' tools?

I understand that they provide a different bonus type (Vest provides a competence bonus, tools provide a circumstance bonus), so they should stack, but I just wanted to be sure.

Along the same line of inquiry:

Since my character doesn't really care about the bonus to Escape Artist, could he simply have the magical lockpicks from the vest fashioned to provide him with a +4 competence bonus to DD so that he didn't have to spend GP on something that he doesn't care about anyway?

If so, is that something that can be done for Pathfinder Society Organized Play? What would the cost be? I think it would cost 1600 GP.