Fighter

Jadara "Jade" Quickfoot's page

4 posts. Alias of Lucendar.


About Jadara "Jade" Quickfoot

Jadara “Jade” Quickfoot
Halfling paladin (tempered champion) 10/swashbuckler 1/Champion 4
LG Small humanoid (halfling)
Init +11; Senses darkvision 60 ft.; Perception +16
Aura courage (20 ft.), resolve (10 ft.)
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Defense
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AC 29, touch 18, flat-footed 22 (+9 armor, +7 Dex, +2 shield, +1 size)
hp 173 (110 base+33Con+10FC+20Mythic)
Fort +18, Ref +18, Will +14 (+2 trait bonus vs. divine spells of different faith than you); Defensive Abilities fortification 25%, hard to kill Immune charm, disease, fear
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Offense
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Speed 60 ft. (100 ft. for 1 hour by spending MP)
Melee +1 Longsword: +11base+7Dex+1size+4WeaponFocus+1enhancement=+24/+24/+19
+1 Longsword damage: 1d8+7Dex+2Weapon Specialization+1enhancement= 1d8+10/17-20/x3
+1 Longsword and smite: +28/+28/+23
+1 Longsword and smite damage: 1d8+24/17-20/x3
Risky Striker and smiting vs. Large Foes: +25/+25/+20
Risky Striker and smiting vs. Large Foes Damage: 1d8+30/17-20/x3
Special Attacks channel positive energy 4/day (DC 20, 5d6), deeds (derring-do, dodging panache, opportune parry and riposte), mythic power (11/day, surge +1d8), panache (4), smite evil 4/day (+4 attack and AC, +14 damage)
Paladin Spell-Like Abilities (CL 10th; concentration +15)
At will—detect evil
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Statistics
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Starting scores:
Str 9 Dex 17+1+1+2+4 Con 14+2 Int 10 Wis 10 Cha 17+2
Final scores:
Str 9, Dex 25, Con 16, Int 10, Wis 10, Cha 19
Base Atk +11; CMB +9; CMD 26
Feats Divine Fighting Technique (Iomedae's Inspiring Sword), Fearless Aura, Greater Weapon Focus (longsword), Improved Critical M, Risky Striker, Slashing Grace, Weapon Focus (longsword) M, Weapon Specialization (longsword)
Traits disdainful defender, stolen fury
Skills Acrobatics +11 (+23 to jump), Diplomacy +13, Linguistics +2, Knowledge (nobility) +5, Perception +16; Racial Modifiers +2 Perception
Languages Common, Halfling, Abyssal, Celestial
SQ amazing initiative, divine bond, divine bond (weapon +3, 2/day), divine weapon specialization, fleet warrior, impossible speed, lay on hands 10/day (5d6), mercies (dazed, sickened), precision, recuperation, sudden attack, swashbuckler finesse, titan's bane

Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Aura of Courage +4 (20 ft.) (Su) Allies in aura are immune to fear effects.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Su) Expend a lay on hands usage to activate your divine bond
Divine Bond (Weapon +2, 10 mins, 2/day) (Sp) Weapon shines with light and gains bonuses.
Divine Fighting Technique (Iomedae's Inspiring Sword) (Standard action, 1 minute)
As standard action or at end of charge, grant allies who see +2 sacred bonus to atk, saves, and skill checks for duration.
Divine Weapon Specialization (Ex) Gain increased weapon damage with longsword.
Dodging Panache: +4 dodge bonus to AC as an immediate action
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fortification 25% You have a chance to negate critical hits and sneak attack on attacks.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (5d6 hit points, 9/day) (Su) Standard action (swift on self)
Mercy (Dazed) (Su)
Mercy (Sickened) (Su)
Paladin Channel Positive Energy 5d6 (4/day, DC 20) (Su) Positive energy.
Panache (Ex) Regained on light/piercing crit/killing blow.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all nonmythic abilities.
Risky Striker -3/+6 Subtract from your AC to add to damage vs. foes 2 sizes larger.
Slashing Grace (Longsword) Treat weapon as 1-handed piercing weapon and can add Dex
instead of Str to dam.
Smite Evil (4/day) (Su) +4 to hit, +14 to damage, +4 deflection bonus to AC when used.
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce weapon. Use Cha instead of Int for combat feat pre-reqs.
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +4 bonus and bypass all DR.
Titan's Bane (Ex) Move through space of creature two sizes larger without AoO, can share its space.
Weapon Focus [Mythic, Longsword] 1 MP: As a swift action, add +2 to attack.

Magic Equipment:
+1 Adamantine Longsword – 5015 gp
Longsword – 15 gp
Belt of Incredible Dexterity +4/Belt of Mighty Constitution +2 – 22000 gp
Celestial Armor – 22400 gp
+1 light fortification mithral buckler – 5005 gp
Cape of Free Will +1/+2 – 1500 gp
Bracers of the Avenging Knight – 11500 gp
Unfettered Shirt – 10000 gp
Ring of Sustenance – 2500 gp
Ioun Torch – 75 gp
Oil of Bless Weapon (x5) – 250 gp
Potion of Fly – 750 gp
Potion of Remove Blindness/Deafness – 750 gp
Backpack, bedroll, belt pouch, holy text (Iomedae), soap, wooden holy symbol of Iomedae
GP: 236

Summary of Build:

1st level Feats: Swashbuckler finesse (class), Risky Striker, Traits: Disdainful Defender, Stolen Fury
Skills: 1 rank in Acrobatics, Diplomacy, Knowledge (nobility), Perception
2nd level: Paladin (tempered champion), 1 rank in Acrobatics, 1 rank in Perception
3rd level: Paladin, 1 rank in Acrobatics, 1 rank in Perception, Feat: WF Longsword
4th level: Paladin, +1 Dex, 1 rank in Diplomacy, 1 rank in Perception, Mercy: Sickened
5th level: Paladin, Bonus Feat: Weapon Specialization, 1 rank in Diplomacy, 1 rank in Perception, Feat: Slashing Grace (Longsword)
6th level: Paladin, Divine Bond (Weapon), 1 rank in Diplomacy, 1 rank in Perception
7th level: Paladin, Mercy: Dazed, 1 rank in K (Nobles), 1 rank in Perception, Feat: Blind-Fight
8th level: Paladin, +1 Dex, 1 rank in Diplomacy, 1 rank in Perception
9th level: Paladin, Bonus Feat: Greater Weapon Focus, 1 rank in Diplomacy, 1 rank in Perception, Feat: Improved Critical (Longsword)
10th level: Paladin, Give up Mercy to take Divine Fighting Technique: Inspiring Sword Advanced Benefit, 1 rank in Diplomacy, 1 rank in Perception
11th level: Paladin: 1 rank in Linguistics, 1 rank in Perception, Feat: Fearless Aura
Mythic Tiers:
1st tier: Champion Path, Champion’s Strike: Sudden Attack, Path Ability: Impossible Speed, Mythic Weapon Focus (Longsword)
2nd tier: Path Ability: +2 Dexterity, Titan’s Bane
3rd tier: Path Ability: Precision, Feat: Mythic Improved Critical (Longsword)
4th tier: +2 Cha, Path Ability: Fleet Warrior

Background:

Jadara “Jade” had a quiet existence for the first thirteen years of her life. She was the daughter of hafling bakers in the grand city of Absalom. The child, born with a constellation of stars on her right cheek, felt right at home in the city, eager to follow in her humble family’s footsteps. She was naturally beautiful and agile, traits common to her race. Yet she lacked the wanderlust common to halflings, as she was happy to live in her beloved city with her family. Until the one night when diabolical tiefling cultists of Asmodeus kidnapped her off the streets of Absalom, intent on sacrificing her as a part of a ritual. She would have likely perished too had the cultists not underestimated her stature and young age. Quicker than they all realized, Jade escaped the room where she was held through some loose floorboards and fled into the city. The cultists gave chase, but thankfully, that night as she ran through the streets, she bumped into a handsome male. The human saw the fear in the Jade’s eyes and quickly leapt to her rescue…literally! He brandished a rapier with such skill that Jade was transfixed on the scene of the battle, as her rescuer struck at the cultists with such grace and fluidity. By the time four of their number had fallen, none had yet laid a wound on the swordsman, and the remaining two cultists fled for their lives. The young man, no older, than 25 years of age, bowed and introduced himself to Jade as “Don Emilio Davos, swordsman extraordinaire.” He accompanied Jade home to her parents, where she burst into tears and told them all the details of her harrowing night. Fearing her life may be in danger by a repeated kidnapping attempt, Don Emilio convinced Jade’s parents that he would be best suited to protect her and that he was looking for an apprentice anyway and that Jade could be a natural with the sword. Jade’s parents recognized they could not protect her from such diabolical schemes and agreed for Jade to become an apprentice. Jade was sad to be apart from her parents, but she was curious and excited by the possibility of her weapons training. For two years, Don Emilio trained Jade as a “swashbuckler” and he was right about something: she was a natural, using her small size and agility to flow from blow to blow, and her charisma to distract her foes. Jade envisioned a bright future as a fencer/swordswoman, but life happens and things change. On the 2-year anniversary of her first kidnapping attempt, the fiendish cultists were back, this time led by a robed woman with a forked snake tongue. Again Don Emilio protected her but the cultists’ leader was an expert swordswoman herself and realizing he was going to fall in battle, Don Emilio delayed the robed leader long enough for Jade to flee. Jade saw the reptilian woman strike Emilio down before fleeing and seeking haven in the nearest church, which happened to be the Seventh Church, Temple of Iomedae. Her fiendish kidnappers did not dare follow her inside. Grief-stricken now that her mentor was dead, that night, Jade swore an oath to Iomedae that she would avenge Don Emilio’s death. With no mentor, she could no longer train as a swashbuckler and instead studied for years to become a holy knight (paladin), focusing more on the martial side than the arcane side. She gave up the study of divine magic to become the best warrior possible, yet she never forgot her mentor, blending her agility, speed, and size with the longsword, devoted weapon of Iomedae. Impressively, she has managed to treat the sword as a dueling weapon, relying on her natural agility to turn the tide of battle. Jade knows that despite her successes, she is always underestimated as a halfing paladin of Iomedae is a joke to most people….until they see her skill in battle. During her years as a paladin, Jade has visited the various Temples of Iomedae scattered around Golarion. Coincidentally, she was a few miles away from Kenabres, when the wardstone was destroyed and the silver dragon was killed. She immediately joined the call for arms and was a driving force in the army that retook Drezen from the demons. She is looking now to be an active in the war efforts, always on lookout for the robed snaked-tongued woman.

Appearance:

Jade is 3’ tall, frail looking, but unnaturally fast. She has short blonde hair and blue eyes and a jovial smile, which highlights the constellation of stars on her cheek. Though she has seen much battle, Jade continues to be friendly and diplomatic, always remaining positive despite the tragedies in her life. pic

Player:

I am in the EST and I have 20+ years in role-playing games. I recently finished a 5+ year PbP on these board (Age of Worms) where my dwarf character finished 16 ranger/2 fighter/2 barbarian/2 guardian. I have never disappeared from a game as a player. As a DM, RL has interfered and I have been absent.