JACKSON TANNER CR 1/2
Male Human Barbarian (Invulnerable Rager) 1
CG Medium Humanoid (Human)
Init +4; Senses Perception +2
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 15 (1d12+2)
Fort +4, Ref +2, Will -2
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OFFENSE
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Spd 30 ft.
Melee Falchion +5 (2d4+6/18-20/x2) and
Unarmed Strike +5 (1d3+4/20/x2)
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STATISTICS
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Str 18, Dex 14, Con 15, Int 14, Wis 7, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Power Attack -1/+2, Raging Vitality
Traits Reactionary, Alabaster Outcast
Skills Escape Artist -2, Fly -2, Intimidate +2, Perception +2, Stealth -2, Survival +2
Languages Common, Giant, Gnoll
SQ Fast Movement +10 (Ex), Rage (6 rounds/day) (Ex)
Combat Gear Breastplate, Falchion; Other Gear Backpack , Flint and steel, Lantern, bullseye, Mug/Tankard, clay, Oil (1-pint flask) (2), Pouch, belt (empty), Rope, silk (50 ft.)
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SPECIAL ABILITIES
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Backstory:
The young man who calls himself Jackson Tanner woke up for the first time a little more than a month ago. He was lying in an alley, wearing a nice set of cloths, a breastplate, and a heavy ring that an street touch was trying to pry off his finger. Jackson flew into a rage and scared off the tough. A few days questioning at the back doors of the great houses of Maginmar yielded nothing but denials and averted eyes. Everyone was lying to him. Still, it made little difference. After working at some odd jobs, he managed to attract the attention of the Pathfinders, and now he finds himself doing more dangerous, though also more interesting and lucrative, work.