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Jackojare's page

447 posts. Organized Play character for DoubleGold.


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Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare used 7 grenades himself, 2 of them he made the other 5 he bought. He made the 1st one at the beginning of the scenario during briefing and the 2nd one at during the 10 minute rest as he can only have one made grenade at a time. All grenades were loaded into grenade launcher, otherwise, he'd have to draw them as a move action.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare isn't sure what the right thing to do is, but he is too lazy to make the information public, so it stays private.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Ah, so you three surrender then, smart. You realize our power.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare has a rifle out, not a knife and he ain't doing a punch reflex: 1d20 + 13 ⇒ (13) + 13 = 26
reflex: 1d20 + 13 ⇒ (4) + 13 = 17 avoid catching fire.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Drop grenade launcher free action, pull out rifle move action and fire at blue hit: 1d20 + 19 ⇒ (2) + 19 = 21 vs KAC dmg: 2d8 + 13 ⇒ (1, 8) + 13 = 22 piercing.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Burned through my SP? I spent an RP to regain all SP before this fight. On the tracker you have me at 132/132 SP, ie full, but 64/83 HP as if that last grenade I saved against took away 19 HP instead of 19 SP. Leaves me more confused.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Oh, that grenade bypassed SP and went straight to HP, wow, I readjust my bar accordingly.
Jackojare moves and fire his last grenade between blue and the boss to get them both, the mindspike grenade III. He will use his racial ability Communalism to roll 2d20 twice and take the better result for the fear of rolling a 1, the only way he can miss
hit square: 1d20 ⇒ 13
hit square: 1d20 ⇒ 18
dmg: 3d4 ⇒ (1, 1, 4) = 6 psychic damage? and Daze? The grenade
But it seems they can attempt will or reflex the way it is worded. DC 21.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

reflex: 1d20 + 13 ⇒ (13) + 13 = 26

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

My guess is that in levels 11-14, Starfinder expects you to stack your character with expensive consumables, considering you have tons of credits to do so right now. So high level potions of all kinds, high level grenades, maybe even a missile launcher at this point with missiles level 10 or 13.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Oh, I see it now, I read the update on discussion first before I read the update on gameplay, this is their grenades vs the party.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare moves into that spot and keeps his action.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

That grenade was fired out of a grenade launcher, at least mine was, and grenade launcher has range 60.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

init: 1d20 + 9 ⇒ (18) + 9 = 27
init: 1d20 + 9 ⇒ (15) + 9 = 24 As I have to take the lower of the two because of a stain, 24, and I beat all but two enemies and, blue, yellow ain't going to move before I do. Yeah, not use to rolling our own inits in PBP, got to get use to it. Assuming I can still fire that grenade without getting my allies, Jackojare will move there and fire it to get yellow, if I can get red because he moved closer, that is a bonus, but I'm definitely getting yellow without getting my allies. If moving there provokes, I'll have to change my position I moved to, but I plan to keep that action, assuming the main guy doesn't prevent me from taking that action, ie stunned or something. Hopefully I can keep my rolls since I already rolled.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Okay, so we did get the ten minute rest, I wasn't sure, Jackojare did say he would have made another grenade, and I would have made the shock grenade mk III and loaded it into my grenade launcher.
Jackojare after moving up a little fires a shot from his grenade launcher, in a 15 foot radius, looks like, I get only one following the template on map, so it gets yellow. hit: 1d20 ⇒ 4 yellow dot on the map, just don't roll a 1 dmg: 3d12 ⇒ (11, 3, 8) = 22 electric and dc 22 for half. I still have one grenade left, that is the mindspike grenade, MK 3

Put the templates next to the slide, so you can see the 15 foot radius one and know there is no possible way I can get two.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

I agree a 10 minute rest to spend RP to regain SP would be great, I could also make another grenade since I used my homemade grenade.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

fort: 1d20 + 14 ⇒ (14) + 14 = 28 to resist it and this time he tries to be more careful with his timing, studying movements and other things. hit knife: 1d20 + 19 ⇒ (15) + 19 = 34

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Different character of mine has that chronicle.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

fort: 1d20 + 14 ⇒ (20) + 14 = 34 fort: 1d20 + 14 ⇒ (12) + 14 = 26
Jackojare will make an attack roll with his survival knife hit: 1d20 + 19 ⇒ (4) + 19 = 23 vs KAC.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will try to impress them with his feat of strength athletics: 1d20 + 14 ⇒ (11) + 14 = 25

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

I'd probably fail anyway. I have a +14, so I'd have to roll a 13 just reach your 27
You seem to making progress anyway. You could try again yes?

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare aids on mysticism. I have above a 10, so autosuccess.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will aid with diplomacy diplomacy aid: 1d20 + 2 ⇒ (10) + 2 = 12 hinting to others things it might want or like.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Sure I'll take it.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

reflex: 1d20 + 13 ⇒ (15) + 13 = 28
fire two more grenades hit: 1d20 ⇒ 6 dmg: 3d12 ⇒ (6, 10, 10) = 26 electric
hit: 1d20 ⇒ 3 dmg: 3d12 ⇒ (10, 7, 11) = 28 reflex 22.
I have one more grenade left in the grenade launcher, but it is a mindspike grenade.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

I plan to hit it with grenade after grenade.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Fire a shock grenade into the hoard hit: 1d20 ⇒ 17 as long as I don't roll a 1, it lands where I want it to.
dmg: 3d12 ⇒ (12, 4, 11) = 27 electric, reflex dc 22.
Oh, wait a second, grenade launcher doesn't have unwieldly trait, I can fire twice per round. Unless something prevents me from making a full attack
hit second attack: 1d20 ⇒ 16 dmg: 3d12 ⇒ (4, 3, 4) = 11 electric reflex dc 22

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

init: 1d20 + 9 ⇒ (1) + 9 = 10

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will hitch a ride on Id.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

And what shall you have me do as Jackojare turns towards his allies. He can't fly and even with a stealth of 15, I think would not be good enough to get past the Hellknights. I would probably require multiple checks and I don't think I'd have something to hide behind the whole way.
Hellknights, I have a grenade launcher if you just want me to blow them up

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Well then, should we go up? Jackojare reloads his rifle and if we are resting then he makes another shock grenade III which takes 10 minutes, if not oh well, he has 5 more grenades and is only down the free one he made. Unless there is some rooms on this floor yet to explore, otherwise we go up.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will now fire at the red nerves hit: 1d20 + 19 ⇒ (13) + 19 = 32 vs KAC.dmg: 2d8 + 13 ⇒ (7, 2) + 13 = 22 piercing

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare is proud of that aim I thought about hitting Tolar, since I'm pretty sure damaging him isn't considered PVP when he's under control like that. But I figure the nerves are almost gone anyhow and hopefully he will be free when we get rid of them.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare fires the rifle bullet at blue hit: 1d20 + 19 ⇒ (19) + 19 = 38 vs KAC dmg: 2d8 + 13 ⇒ (6, 4) + 13 = 23

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

fire rifle: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 vs KAC at the tentacle attached to ID dmg: 2d8 + 13 ⇒ (3, 8) + 13 = 24 piercing.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will put away his grenade launcher and pull out his rifle. That was two move actions, so I can't shoot this round, I'm going to try shoot the tentacle attached to ID. I wasn't going to drop my grenade launcher on the floor in case we have to run.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

My shock grenade has a 15 foot radius, is the ceiling less than 15 foot high, if so I can fire the grenade directly below the tentacle and blow it up, preferably at blue or red so I don't hit my allies. hit: 1d20 ⇒ 5 I still have to hit the square and not roll a 1. I know you said, you'd rather not damage them, but if they are within reach, Jackojare will try
dmg: 3d12 ⇒ (11, 9, 5) = 25 electric damage reflex dc is 22 for half

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare just reloads his gun and waits for the others.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

fire again at red hit: 1d20 + 19 ⇒ (3) + 19 = 22 vs KAC dmg: 2d8 + 13 ⇒ (1, 5) + 13 = 19 15 RP, I wish I had that many. 11 is my max. 11 level and one half my level is 5. Dex is 24, so modifier of 7. 7+5=12. I lose 1 RP as a stain from scream of signals, so 11 is my max. I don't have any feats to increase RP

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare fires another rifle bullet at red hit: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22 vs KAC includes get em dmg: 2d8 + 13 ⇒ (8, 6) + 13 = 27

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will stay where he is at and aim his rifle at red hit: 1d20 + 19 ⇒ (16) + 19 = 35 vs KAC dmg: 2d8 + 13 ⇒ (2, 3) + 13 = 18 piercing

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

init: 1d20 + 9 ⇒ (12) + 9 = 21 init: 1d20 + 9 ⇒ (13) + 9 = 22 as I must take the worse of the two results, definitely not before them.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

I like that idea. Jackojare will offer a small sample of his blood.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Yeah, what he said, get there first, preferably.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare moves into position and fires his rifle at the troll hit: 1d20 + 19 ⇒ (1) + 19 = 20 vs KAC dmg: 2d8 + 13 ⇒ (6, 2) + 13 = 21 piercing

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

init: 1d20 + 9 ⇒ (11) + 9 = 20 init: 1d20 + 9 ⇒ (12) + 9 = 21 as said, I roll twice and take the worse result as a stain, makes my init a 20.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will try to climb something to get a good advantage point to find his way athletics: 1d20 + 19 ⇒ (15) + 19 = 34

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will look around to see if he can find anything useful, or any shortcuts, or any signs of anything. perception: 1d20 + 10 ⇒ (10) + 10 = 20

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Ah, the upper Towers, we can have quite a view from there. Society skill doesn't exist in Starfinder, Culture?

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Jackojare will buy an extreme gravity clothing for 10 credits.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Important, when you roll my init, you roll twice and take the lower result, a stain from Signal of Screams.

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