Nolveniss Azrinae

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I like the current design, the OP really has a lot of blind spots, for example did you even read all the weapon traits? Your characters can attempt anything you can imagine in the narrative, that has not gone away, its just more codified, but with way less word count than PF1. The new system has really streamlined the encounters in a good way, the 3 actions help creativity. I actually enjoy limitations with the option of building into things I want, instead of just being handed it all at level 1. The AoO is available if you want to build into it. I guess the bottom line is, as strange as this sounds, throughout this playtest, I have grown to enjoy having gated capabilities, and it feels better than the old feat tax system.


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Claxon wrote:
Nox Aeterna wrote:

The intention to me seems simple enough.

By everyone getting +1 at every lvl, the gap from one to another PC dimishes, this way everyone may attempt a task.

So instead of, one guy being at stealth, but the party refuses to do it cause the others arent, one guy is good at climb, but the party refuses to do it cause the wizard or whatever isnt, the other guy is good at X and the party refuses to do it cause they arent...

You in turn have more situations where everyone might not be as good as the other guy, but they are still willing to try cause they are high enough lvl and thus have a good bonus to whatever it is.

I do think this a huge benefit.

My party having run the 1st level of the play test found that only the rogue was really prepared to use stealth, which meant it wasn't a particularly useful overall tactic for the rogue. At higher levels, we might be willing to try despite being untrained because our bonuses from level will outweigh the penalties, and everyone is likely to have at least a moderately good dex.

@ Claxon, Why?, why would your party suddenly get to a point where their stealth is enough to sneak around with the rogue? It does not work that way. You must remember that all your opponents perceptions are going up the same rate as your parties stealth, because the GM is going to raise the level of the monsters you face thereby raising their perception, because of the +1 to everything mechanic. You say they will try it because your DEX will go up, but so do the the abilities of the monsters. This is the fallacy that +1 to everything tricks people into thinking, its an illusion, your skill goes up and your target DCs go up, they are the same percentage whether you have the +1 to everything or not.