Faxon

Jack the Pirate's page

23 posts. Alias of Wald.


Full Name

Jack

Gender

Male Tiefling Warpriest ( Besmara ) 1 | HP 13/13 | AC 13 T 11 F 13 | F +4 R +1 W +4 | CMD 13 | Initiative +1 | Perception +8

About Jack the Pirate

Jack:

Jack
Male Tiefling Warpriest ( Besmara ) 1
CN Medium
Initiative +1; Perception +8
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Defense
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AC 18, Touch 11, Flat-Footed 17
HP 13
Fort +4, Ref +1, Will +4
Speed 30 ft.
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Offense
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Greatsword +3 2d6+3 19-20
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Statistics
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Str 14 Dex 12 Con 14 Int 14, Wis 14 Cha 11
Base +0; CMB +2; CMD 13
Feat
Armor of the Pit, Toughness, Weapon Focus Greatsword
Trait
Besmara’s Blessing, Sea-Souled, Seeker
Skill
Acrobatics 0+1=1, Appraise 0+2=2, Bluff 0+0=0, Climb 0+2=2, Diplomacy 0+0=0, Disguise 0+0=0, Escape Artist 0+1=1, Heal 0+2=2, Intimidate 0+0=0, Knowledge Religion 1+5=6, Perception 1+7=8, Perform 0+0=0, Profession Sailor 1+6=7, Ride 0+1=1, Sense Motive 1+5=6, Stealth 0+1=1, Survival 0+2=2, Swim 1+5=7
Language
Abyssal, Aquan, Common, Infernal
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Equipment
Backpack, Bedroll, Blanket, winter, Chalk, Greatsword, Pouch, belt, Rope, silk(50 ft.), Scale mail, Waterskin
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Spells
Detect Magic, Detect Poison, Mending
Bless, Shield of Faith
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Special Abilities
Armor Check Penalty: -4
Blessings: 4/day
War, War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
Water, Ice Strike (minor): At 1st level, you can touch one weapon and enhance it with the power of water. For 1 minute, this weapon glows with a blue-white chill and deals an additional id4 points of cold damage with each strike. This additional damage doesn't stack with the additional damage from the frost or icy burst weapon special abilities.
Darkvision: Tieflings see in the dark for up to 60 feet.
Fiendish Sprinter: Some tieflings have feet that are more bestial than human. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Scaled Skin: The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold and fire. A tiefling with this trait gains resistance 5 in the chosen energy types and also gains a +2 natural armor bonus to AC. See feat Armor of the Pit.
Soul Seer: Rare tieflings have a peculiar sight that allows them to see the state of a creature's soul. They can use deathwatch at will as spell-like ability. This racial trait replaces the spell-like ability and fiendish sorcery racial traits.
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Background
On rough seas in the midst of a storm a young boy was born. His mother, bless her soul, was trying to make quick work of her delivery as she was needed to support her crew, husband and ship. As a priestess of Besmara first and captain of the Barracuda second it was her task to pray to the goddess for salvation and command her man. Her husband, first mate and currently at the helm trying to steer the ship out of the hurricane was unaware his first child was just born.
As the waves got higher, the winds stronger and the chance at survival slimmer it would be a mother’s love for her newborn child that would change the obvious outcome.
As she was laying on floor, exhausted, she prayed.
Supreme goddess and all powerful spirt of the sea hear my call.
As I have served you for the last decade, looting and pillaging in your name, I have but one request SAVE MY SON.
I have seen his eyes, he will bring you much pleasure in the years to come. He will be famous, more so than all who sail on the Barracuda, including myself.
Take me, my husband and all who call the Barracuda her home so my son may live.
After a mere heartbeat the storm started to lose power and in minutes was completely gone.
The crew started to cheer on the decks above as a beautiful red-haired woman appeared beside the priestess, smiled and said Name the boy and give him to me.
The priestess kissed her newborn and said Be great, little Jack.
Besmara smiled again and took the boy from his mother. Jack, a fitting name were the last words from her lips and she vanished.
At first nothing happened, then an eerie sound, a call from below the water. Then all hell broke loose, giant black tentacles came up from the water and grabbed the ship. The mast broke like a twig and the hull was being crushed to pieces. Men who didn’t die in the initial attack were taken by a wide variety of sea monsters when they entered the water. No crewmember survived including the captain and her first mate.
And Jack……
Jack never knew his parents or the events that had transpired on the day he was born.
All that Jack new was that he was an orphan who had been taking in by an innkeeper and his wife, a couple in their forties who couldn’t have children.
He grew up in Quent a city/port ruled by the pirate lord Tessa Fairwind.
Although he was loved by his foster parents Jack soon noticed he was different than normal young boys. His eyes, feet and even his skin were different. His foster parents didn’t care, they were just glad to have a son but the rest of the world did care.
Jack was bullied and picked on by the other kids, he was an outcast, his childhood years were hard. Despite the affection of his foster parents Jack never felt at home in Quent. He just didn’t fit in and at the age of 12 he couldn’t take it anymore he ran away and stowed away on a merchant vessel.
Just 2 days on sea he was found and brought before the captain. He pleaded with the captain to let him be part of the crew, to let him be a sailor. The captain, a cleric of Besmara saw something in the weird looking young boy and made part of his crew. He also taught the boy about Besmara, the pirate queen. In the next 4 years Jack served on his crew, from deckhand to eventually becoming his first mate.
But Jack wanted something different, he resigned and went back to his roots, to Quent.
But when he returned to Quent all was not well, his mother had gotten ill and had died a year after he left and his father couldn’t take the loss of his wife and he drank himself to death.
The loss of his parents hit him hard and he sought to forget this loss in reckless behavior like gambling and thievery.
Now exactly 1 year later after his return to Quent he finds himself in the Formidably Maid tavern drinking the painful memories away.