Full Name |
Jack Erizo |
Race |
Half-Elf |
Classes/Levels |
Gunslinger(mysterious stranger)/1 HP 2/11 |
Gender |
Male |
Size |
Medium |
Age |
25 |
Alignment |
Neutral/Neutral |
Deity |
none |
Languages |
Common, Elven, Dwarven, |
Strength |
12 |
Dexterity |
14 |
Constitution |
11 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
18 |
About Jack Erizo
Attack and Defense
HP: 11 Melee: 2 Ranged: 3 CMB: 3 CMD: 14 AC:[b/] 15 [b]Touch: 12 FF: 12 Fort: 2 Ref: 4 Will: 0 SF: Max Dex: 5
Speed: 30ft BAB: 1 Init: 4
Pistol: +3 1d8 20 x2
Pistol(masterwork): +4 1d8 20 x2
Grit: 4
Cutlass: 1d6+1 18-20 x2
Skills
Acrobatics (6), Bluff (9), Climb (1), Craft (ammo) (6),Diplomacy (9) Handle Animal (4), Heal (0),Intimidate (4), Knowledge (engineering) (5), Knowledge (local) (2), Perception (7), Profession (0), Ride (2),Sleight of Hand (2), Survival (0), Swim (1)
Feats and features
Low-Light Vision, sociable, Elf Blood, Elven Immunities, Keen Senses, multitalented, Trustworthy, Elven reflexes, Gunsmith, Grit, Deeds, Rapid Reload,
Equipment: Pistol(Starter), Pistol(masterwork), Cutlass, Masterwork Studded leather armor, Powder horn (30 doses), 25 bullets, (5) Special bullets, backpack, bedroll, torches(10), trail rations(5 days), waterskin, gunsmith’s kit, 109gp,
Deeds:
Focused Aim: At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn. At 7th level, when she uses the dead shot deed, she multiplies this bonus by the number of hits she made while rolling the Dead Shot attack.
Deadeye: At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed
Gunslinger’s Dodge: At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.