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I am seeking clarification on exactly which psychic spells can be undercast? the entry merely states "Some psychic spells can be undercast" and "[the spell] is treated exactly like the lower-level version" - does this mean that only the psychic spells with roman numerals (I, II, III, IV) can be undercast? Or could a "greater command" be undercast as a "command" using a 1st level spell slot?

Part of my confusion is that it appears that only the Psychic class itself has access to the roman numeral psychic spells (Id Insulation, Mental Barrier, Mind Thrust,Ego Whip, Intellect Fortress, Thought shield, psychic crush, tower of iron will). These spells do not appear to be on the mesmerist, ocultist, spiritualist, or medium spell lists. So if it was intended only for the I,II,II, and IV spells why would it be listed in the "Psychic Magic" section as a universal feature of psychic spells as opposed to just being a class feature unique to the Psychic class?

The other interpretation is that a mesmerist could undercast "command, Greater" (a 4th level mesmerist spell) for a "command" (as a 1st level spell), and therefore would not have to devote precious spell knowns to lesser versions of a spell already known. But it is not always clear what a "lower level version" of a specific spell is, for example: Greater Invisibility could allow undercasting for invisibility, but would it allow undercasting for invisibility circle? or vanish?
And would "charm monster" allow under casting for "charm person"? In my opinion, it quickly begins to become messy when it is not clear on which spells are "lower-level version[s]".

Thank you in advance for any helpful clarification or thoughts.

Undercasting Spells:

"Some psychic spells can be undercast. This means that the spellcaster can cast the spell at the level that he knows, or as any lower-level version of that spell, using the appropriate spell slot. When a spellcaster undercasts a spell, it is treated exactly like the lower-level version, including when determining its effect, saving throw, and other variables. For example, a psychic spellcaster who adds ego whip III to his list of spells known can cast it as ego whip I, II, or III. If he casts it as ego whip I, it is treated in all ways as that spell; it uses the text and the saving throw DC for that spell, and requires him to expend a 3rd-level spell slot.

Whenever a spontaneous spellcaster adds a spell to his list of spells known that can be undercast, he can immediately learn a spell in place of each lower-level version of that spell he knows. In essence, he loses each earlier version and can replace it with another spell of the same level that is on his spell list.


I am in a core and APG pathfinder 3.0 game -playing serpent's skull.
I am shooting for a Mystic Theurge based off a Witch 4/Oracle 3[Nature]
I have slogged through the early sucky multi-classing stages and I am now on the verge of actually getting my first MT level.
I need some help coming up with some good feats for future levels.

I started off as human and did a voodoo thing [witch/oracle :)]
Now through death and magic I am now a dwarf
I still am going for a whole haunted-backwoods-darkish arts thing

Current Feats: H. toughness 1. Dodge 3. extra hex [cackle] 5. Arcane armor training 7. spell focus [necro]
hexes: evil eye, misfortune
revelations: nature's whispers, natural divination

So far all I can think of for future feats is (1)greater spell focus or (2) fight on. But I feel that there must be something better out there. Unfortunately, with the multi-classing I just don't have the spell level progression to make metamagic feats seem useful yet.


Two Questions:

IS Nature's Whispers the same as secret sidestep (from the the Lore Mystery?) Or are they different mechanically (as expressed in the advanced player's guide) i.e. does nature's whisper apply to reflex saving throws or CMD?

And I really believe that the nature mystery should grant handle animal instead of climb or swim. Especially because without handle animal as a class skill there would be no way to handle a "bounded" animal companion provided by the bounded mount revelation.