![]()
About Jabari El MahdiJabari El Mahdi Unchained Monk 1 (FCB: +1 HP)
==DEFENSE==
Special Defense Monk AC Bonus (+0 Monk; Add Wis bonus to AC and CMB); ==OFFENSE==
Special Attacks Stunning Fist 1x, Flurry of Blows [extra attack on full attack at highest attack bonus]; ==STATISTICS==
Skills:
5 points total
Class Skills: Acrobatics, Climb, Craft, Escape Artist, Intimidate, Knowledge (History), Knowledge (religion), Perception, Perform, Profession, Ride, Sense Motive, Stealth, Swim Acrobatics +7 (3 dex +1 rank +3 cs)
Traits:
Racial Abilities:
Heart of the Sun: Humans born in tropical climates treat hot climates as one category less severe. They also gain a +2 racial bonus on Fortitude saving throws against the effects of a hot climate, as well as against the poison and distraction ability of swarms and vermin. This racial trait replaces skilled. Bonus Feat: Humans select one extra feat at 1st level.
Class Abilities:
Weapon and Armor Proficiency Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. AC Bonus (Ex)When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
Bonus Feat: (Dodge)
Flurry of Blows (Ex)
Stunning Fist (Ex)
Unarmed Strike (Ex)
coins: 65 gp Equipment:
Background:
Background: Jabari El Mahdi is a Keleshite raised in Wati as a Pharasmen acolyte. He took the tenants of the Lady of Graves to heart but he also liked getting into trouble by being places he wasn't supposed to be. His tutors took his mischief and turned it into his talent. He honed his ability to move quickly and silently as well as being able to strike quickly. He also learned about the danger the undead may pose to the living not to mention the blasphemy it is to Pharasma. His training left him able to oppose multiple types of threats. During his adolescence, the Ruby Prince started his lottery to allow adventurers into the ancient tombs and burial sites. The church decided to send envoys with the different adventuring groups to keep informed of the goings on in the ancient tombs. The church hierarchy wanted to be informed in case the adventurers awakened an ancient curse or powerful creature that would have to be dealt with. In this goal, Jabari finds himself trying to connect with his new adventuring group. |