A little drag on some of the up front options, but given that you only have to run 2/4 of them that's easy to avoid and/or tailor to the party. The encounters after are fun, the starship skill challenge is a really good idea to let players use those skills without the large chunk of play time that starship combat can require and a couple of the monsters are really fun. Only real drag I have is that the repeatable parts aren't very different play to play, but there's only so much room for variance in producing a scenario that is still playable. This is one of the few replayables I'm happy to run again and again.
First review got deleted by system, so this one will be a bit more brief.
I really like this scenario. The primary threat felt like it did a good job of communicating lethality, both through mechanics and description (GM matters here of course.) The other encounters were interesting, possibly one two many but otherwise fine. Only thing I find problematic is the loot component, which seems oddly tied to being picky about treasure while you're supposed to be prioritizing survival. Piecing a mystery together under duress, fun. Not getting credits because you played the way the scenario suggested, less fun. Also there is a stat check near the end that can be a problem for some parties, but creative interpretation (GM and Players) of an otherwise random item can get around that.
This is far too deadly at low tier, particularly given how little information the players have up front to avoid any of the hazards. It feels like it was written thinking about all of the things players have and enjoy and taking them away not in the service of story but simply out of spite. It's a pity because the basic idea of trapped and sneaking out of a secure location is a good one, its just wasted at a level where this sort of lethality is wholly inappropriate. Worry that this being someone's first (or worse, second or third so there was some character investment) module would likely result in them walking away from the game entirely.