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What are the meta- implications of removing XP penalties for multiclassing? Would everyone take a level of Rogue at 1st for the skills then Fighter at 2nd for the feat and then moves on?

Anyone houserule multiclassing differently than RAW?


This was a corrolary question in another thread, but it never got answered. So...do movement penalties stack if they're not of the same "type?

Namely, does the 1/2 movement penalty of an entanglement (from a tanglefoot bag or a net say) stack with the 1/2 movement from getting stuck with a harpoon (which doesn't give a "type" for the penalty)?


I was going to jump in on the other "intro" thread, but I figured the issues are different. I've been playing in a regular group for about 5 or 6 years now. The group has dwindled from the original 7 to 4 and the main DM is leaving for a few months (in the middle of the STAP). I've run a few nights as a DM with a pre-built (Kingsholm) and am pretty comfy as a screen monkey.

I've got a set of non-gamer friends, rugby players to drink a truth potion, who used to tease me a bit when I told them what I was doing on a Saturday night, but that teasing has turned into genuine interest and there's 3 that want in.

I think I'll start it up in a few weeks, but I'm not sure where to begin. I've said I want a 4 session minimum commitment and at least 1 of the other 2.5 players is in too.

Any suggestions on a mini adventure that will hook a few guys with no experience in 4 sesssions? I figure the first night would be character build (organic, who doesn't love rolling dice?) and then a little fight to get the blood up, but I don't know where to really start or a story arc that will only last a few sessions (but with the possibility of more...).

Any ideas?


Does a multiclass Rogue Wizard get sneak attack damage when hitting with a Wand of Shocking Grasp (assuming all prerequisites for sneak attack are met)?


Do entanglements stack? If a creature gets hit with a net and a tanglefoot bag (fails saving throw) does he suffer 2x the penalties (to attack and Dex) and move at 1/4 speed? Also if he gets hit with a net and a harpoon, does he move at 1/4 speed?

Thanks


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One of our party members used Hunter's Mercy for the first time last night and the DM was not happy. The ranger, with his +4 composite longbow fired an arrow with a cold iron head at a jacked red cap in the cliffs near on Ft. Blackwell during the STAP. Even though he was using multishot and the red cap had cover, the ranger argued he had an automatic hit and crit threat.

Spoiler:

Hunter's Mercy
Transmutation
Level: Rgr 1
Components: S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round

Your eyes glow red, but you see the world as normal except when you look at your target. A small glowing dot reveals the creature's weakest point.

This transmutation makes a bow strike true. Your first hit with a bow (not including crossbows) in the next round is automatically a critical hit. If you don't hit in the round following the casting of this spell, the effect is wasted.

The DM thought the spell was broken, the ranger (obviously) argued for it. It was the heat of battle of a long night, so the DM let it go though he said no to the multishot.

What do you guys think? If DMing would you allow this spell? If an archer ranger would you NOT take it?


I've got a human cleric who has a 5 Intelligence and I'm not sure how many skill ranks he gets at first level and at each subsequent level. Does the human benefit of extra skill points get added on before or after giving the minimum of 4 at start and 1 at each levelling up?

Cleric gets (2+Int Mod)
At 1st level does he get
(2+ -3 ) x 4 = -4 + 4 for Humanity = 0 + 4 for minimum = 4
or
(2+ -3) x4 = -4, but really 4 minimum + 4 for Humanity = 8

And at each level up does he get 1 or 2?

Thanks,
JD