Deeds Use Grit to perform special abilities with your firearms.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Experimental Firearm (Musket) (Ex) Can use Gunsmithing feat on experimental firearm only.
Far Shot Halve the range increment penalty for extended range.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Recoilless Increase range increment by 10 feet.
Reduce Repair Time (25 minutes) Reduce firearm repair time by 25 minutes.
Vial Launcher (DC 12) Launch an alchemical vial with your firearm.