Blacksmith

Izo Glignel's page

5 posts. Alias of Fallen_Mage.


Full Name

Izo Glignel

Race

Gnome

Gender

Male

Size

Small

Strength 14
Dexterity 18
Constitution 10
Intelligence 9
Wisdom 10
Charisma 12

About Izo Glignel

Vital Stats:

Height: 3' 5"
Weight: 40 lbs
Age: 54
Speed: 20
HP: 39
Eye Color: Green
Hair Color: Blue
Skin Color: Bronze

Traits:

Seeker - +1 Perception
Unblemished Barrel - +1 to Craft (Alchemy and Weapon), 30 Minutes to fix broken condition on firearms.

Saves:

Fort: +4 Ref: +8 Will: +1 | +2 vs Illusion

Trained Skills:

Acrobatics: +4 ( 0 Ranks + 4 Dex) (+0 to Jump)
Appraise: +0 ( 0 Ranks + 0 Int)
Bluff: +1 ( 0 Ranks + 1 Cha)
Climb: +2 ( 0 Rank + 2 Str)
Craft (Alchemy): +9
Craft (Firearm): +11
Diplomacy: +1 ( 0 Rank + 1 Cha)
Disguise: +1 ( 0 Ranks + 1 Cha)
Escape Artist: +4 ( 0 Ranks + 4 Dex)
Fly: +4 ( 0 Ranks + 4 Dex)
Heal: +0 ( 0 Ranks + 0 Wis)
Intimidate: +1 ( 0 Rank + 1 Cha)
Knowledge (Engineering): +7 ( 5 Rank - 1 Int + 3 Class)
Perception: +3 ( 1 Ranks + 0 Wis + 2 Racial)
Ride: +4 ( 0 Rank + 4 Dex)
Sense Motive: +0 ( 0 Ranks + 0 Wis)
Stealth: +4 ( 0 Rank + 4 Dex)
Survival: +0 ( 0 Ranks + 0 Wis)
Swim: +2 ( 0 Ranks + 2 Str)

Feat:

Class
Simple Weapon Pro
Martial Weapon Pro
Firearm Pro
Light Armor Pro
Rapid Reload

Selected
Far Shot
Point-Blank Shot
Precise Shot

Special Abilities:

Deeds Use Grit to perform special abilities with your firearms.

Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.

Experimental Firearm (Musket) (Ex) Can use Gunsmithing feat on experimental firearm only.

Far Shot Halve the range increment penalty for extended range.

Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.

Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Nimble +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.

Recoilless Increase range increment by 10 feet.

Reduce Repair Time (25 minutes) Reduce firearm repair time by 25 minutes.

Vial Launcher (DC 12) Launch an alchemical vial with your firearm.

Combat:

Init: +4
AC: 20 | 16 Tch | 15 FF
Attack Bonus: +5
Melee: +7
Ranged: +9
CMB: +6
CMD: 21 | 15 FF

Experimental Musket | +10 Ranged | Damage (1d10) | x4 Crit | Type B & P | Rng: 50 Ft | Far-Reaching Sight

Longsword | +8 Melee | Damage (1d6+2) | 19-20/x2 Crit | Type S

Special Attacks: deeds (deadeye, gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, utility shot), grit (1), hatred

Equipment and Possessions:

Light Load: 0 - 58
Med Load: 59 - 116
Hvy Load: 117 - 175

Handy Haversack
Bedroll
Everburning Torch
Gunsmith Kit
MW Gunsmith Tools
Mess Kit
Portable Alchemist Lab

Belt Pouch 1
Alchemist Fire x5

Belt Pouch 2
Bullets (60)

Belt Pouch 3
Potion CLW
Potion CMW

Dry Load Powder Horn
Black Powder (20 Doses)

Powder Horn
Black Powder (10 Doses)

Powder Horn
Black Powder (10 Doses)

Powder Horn
Black Powder (10 Doses)

Worn
+1 Studded Leather
Longsword
Musket
Waterskin

Total Weight:

Money: GP 28

Background:

Tracked Resources:

Black Powder: 50/50
Bullet: 60/60
Alchemist Fire: 5/5
Girt: 1/1