Classes/Levels |
LN Varisian | Ranger 2/ Rogue 1 | HP: 28 | AC: 19 (12 Tch, 17 Fl) | CMD: 17 | F: +5 R: +7 W: +1 | Init: +2 | Perc: +7 SM: +6 | Active conditions: +2 to rolls vs. Favored Enemy (Humans)| |
About Ivan Zukarov, The Droht of Vacia
Ivan Zukarov
Male human (Varisian) ranger 2/rogue 1
LN Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 28 (3 HD; 1d8+2d10+7)
Fort +5, Ref +7, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee
Ivan's sawbacked shamshir (mwk, saw backed longsword) +7 (1d8+3/19-20) or
heavy blade scabbard +5 (1d6+3) or
Kindjal of the Droht (mwk cold iron gladius) +6 (1d6+3/19-20) or
Jambiya (alchemical silver) +5 (1d6+3-1/19-20) or
handaxe +5 (1d6+3/×3) or
cestus +5 (1d4+3/19-20) or
wrist dagger +5 (1d4+3/19-20)
Ranged
paueliel composite longbow +5 (1d8+3/×3)
10 silvered arrows
24 normal arrows
Special Attacks
combat style (two-weapon combat), favored enemy (humans +2), sneak attack +1d6
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Statistics
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Str 17, Dex 15, Con 14, Int 12, Wis 12, Cha 12
Base Atk +2; CMB +5; CMD 17
Feats:
Double Slice, Power Attack, Quick Draw, Two-weapon Fighting
Traits:
armor expert, sword scion
Skills:
Acrobatics +4 (+0 to jump)
Appraise +5
Bluff +5
Climb +7
Diplomacy +5
Disable Device +4
Disguise +5
Escape Artist +4
Handle Animal +5
Heal +5
Intimidate +5
Knowledge (dungeoneering) +5
Knowledge (local) +5
Knowledge (nature) +5
Perception +7
Ride +4
Sense Motive +5
Sleight of Hand +4 (+6 to oppose the Perception check of someone observing or frisking you regarding items in the sheath)
Spellcraft +5
Stealth +4,
Survival +6
Swim +5
Use Magic Device +5
Languages:
Common, Sylvan, Varisian
SQ:
track +1, trapfinding +1, wild empathy +3
Other Gear
+1 agile breastplate, cestus, handaxe, heavy blade scabbard, Ivan's sawbacked Shamshir, Kindjal of the Droft (mwk cold iron), paueliel composite longbow (+3 Str), wrist dagger
backpack, basic maps (major landmarks only), bedroll, belt pouch, shaving brush, shaving cup, shaving powder (50), straight razor, combs, soap, chamois, fishhook (2), flint and steel, pens, black ink, parchment (5), sealing wax, scroll case, mess kit, pewter boar mug, mirror, perfume/cologne, sack, signal horn, signet ring, silk rope (50 ft.), string (50 ft.), sewing kit with thread (50 ft.), torch (2), trail rations (7), waterskin, whetstone, wrist sheath
10 days of wheat
Treasure:
12 gp, 12 sp, 11 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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