
Full Name |
Ivan Thorne |
Race |
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About Ivan Thorne
Ivan Thorne
Male Elf Investigator 1
CN medium humanoid (elf)
Init +5; Senses Perception +4
XP 0/3000
DP 1/1 AP 5/5 Hero 5/5 Luck 8/8
Favored Class Investigator +1 HP
==DEFENSE==
AC +4, Defense + 4, Touch + 4, FF + 0
HP 31/31 (12+10+1d8+1) Vitality 31/31 Wound points 21/21
0 to -1 disabled; -2 to -21 unconscious
Clobbered/MD 10/21 Stabilize 21%
DR 0/armor; SR 0
F/R/W 2/5/4 (+2 vs enchantments and illusions)
Immunity sleep
Armor none
==OFFENSE==
Spd 30 ft/x5
Melee
Unarmed Strike +3 (1d3+2, 20/x2)
Ranged
Special attacks
==STATISTICS==
Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 14
Bab +0, CMB +2, CMD 15
Feats Armor Proficiency(light), Breadth of Experience, Dodge, Run, Skill Focus(Swim), Weapon Finesse, Weapon Proficiency(hand crossbow, longbow, longsword, rapier, sap, shortbow, shortsword, simple, sword cane)
Flaws Provincial: -2 to Diplomacy and Sense Motive vs creatures with different religion or alignment.
Xenophobic: -2 to Diplomacy and Sense Motive vs creatures of different race or culture.
Skills Appraise +7, Diplomacy +6 (+8 to Gather Information), Knowledge(Arcana) +9, Knowledge(History) +10, Knowledge(Local) +10, Knowledge(Planes) +9, Knowledge(Everything Else) +5, Perception +4, Sense Motive +4 (+6 to get a hunch), Spellcraft +7, Swim +5
Traits Ancient Explorer: +1 trait bonus to Knowledge(History) and Knowledge(Local), gain a bonus language.
Cross-Knowledge: Once per day, act as 1 level higher for the effects of an extract that is also on the wizard spell list.
Skeptic: +2 to saves versus illusion spells or effects.
Racial Traits Desert Runner: +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments.
Elven Immunities: Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Urbanite: +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages Brelish (3), Aerenal (4), Aundair (2), Draconic (2), Dhar'gun (1), Orcish (1)
Special Qualities Alchemy (+1 to Craft(Alchemy), identify potions as if with detect magic with Craft(Alchemy) check), Inspiration 4/4 (+1d6 to trained Knowledges, Spellcraft, Linguistics for free, +1d6 to other skills/ability checks for 1, +1d6 to attacks/saving throws for 2)
Homeland Aerenal
==GEAR==
Gear Traveling Clothes
Galifars 10 Sovereigns 0 Crowns 0
Family Corrine, 6 years old
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