Harsk

Ivaar, the Rolling Stone's page

32 posts. Organized Play character for Sir Longears.


Full Name

Ivaar Brodgovik

Race

| HP: 15/15| AC: 17 (12 Tch, 15 Fl) | CMB: +4*, CMD: 16 | F: +5, R: +2, W: +1* | Init: +4 | Perc: +5, SM +1

Classes/Levels

| Speed 30ft | Rage 8 rounds/day | Active conditions: None.

Gender

Male N Dwarf (Exiled) Barbarian UC 1

Size

Medium

Alignment

N

Deity

Cayden Cailean

Languages

Common, Dwarven, Giant

Strength 16
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 12
Charisma 6

About Ivaar, the Rolling Stone

Stats:
IVAAR BRODGOVIK
DWARF BARBARIAN UC 1
Medium humanoid (dwarf) N
Init +4; Senses darkvision 60ft., Perception +5
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DEFENSE
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AC 17, touch 12, flat-footed 15 (+5 Armor, +2 Dex)
hp 15 (17)
Fort +5, Ref +2, Will +1; +2 vs. spells and spell-like abilities of enchantment (charm and compulsion)
Defensive Abilities stubborn, wyrmscourged
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OFFENSE
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Speed 30 ft.
Melee earth breaker +4 (2d6+4/x3) [rage earth breaker +6 (2d6+6/x3)] or
Melee dagger +4 (1d4+3/19-20) [rage dagger +6 (1d4+5/19-20)]
Ranged chakram +3 (1d8+3) [rage chakram +3 (1d8+5)]
Special Attacks rage 8 rounds/day
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STATISTICS
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Str 16, Dex 14, Con 16, Int 12, Wis 12, Cha 6
Base Atk +1; CMB +4 (+6 to bullrush and overrun); CMD 16
Feats Power Attack
Traits Fortified Drinker, Reactionary
Skills Acrobatics +6, Appraise +1 (+3 with metals and gemstones), Climb +7, Intimidate +2, Knowledge (arcana) +1 (+3 with dragons)*, Perception +5, Survival +5; Armor Penalty -4
Languages Common, Dwarven, Giant
SQ fast movement, greed, relentless, weapon familiarity, wyrmscourged
Combat Gear acid [2]; Other Gear dwarven stout [10], backpack, belt pouch, cestus, chakram [3], compass, dagger, earth breaker, flint and steel, rope [50ft.], scaled mail, trail rations [6], vermin repellent, waterskin 5gp, 8sp

Carrying Capacity
Total Carried Weight: 79 lbs. (52[combat]/27[other gear])
Light Load: 76 lbs. or less
Medium Load: 77 - 153 lbs.
Heavy Load: 154 - 230 lbs.
Lift Over Head: up to 230 lbs.
Lift: up to 460 lbs.
Push or Drag: up tp 1150 lbs.

Barbarian Features
Fast Movement: A barbarian's base speed is faster than the norm for her race by 10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's base speed.
Rage: A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive. While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting). A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

Racial Traits
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Relentless: Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground.
Stubborn: Dwarves are renowned for their stubbornness. Dwarves with this racial trait receive a +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first. If the dwarf has a similar ability from another source (such as a rogue's slippery mind), he can only use one of these abilities per round, but he can try the other on the second round if the first reroll ability fails.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Wyrmscourged: Dwarves with this racial trait gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the extraordinary, supernatural, and spell-like abilities of dragons. They also gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained.

Background:
Ivaar was born in a small town in Flintyreach, an island that belongs to the Ironbound Islands of the Lands of the Linnorm Kings. He grew up just like many of the nordic dwarves did, lots of huntin’, fightin’ and drinkin’, but he was no Viking.

His father and brother have died because of their greed and Ivaar promised himself that he would not follow their path. He made a vow to himself: never have more money than enough for live during a month. This vow might look harsh but the way Ivaar spends him money in food, drink and “fun”, this is not hard at all to maintain!

Description:

Personality: