
Isthisnametaken? |
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My issue is that the things that are being used to maintain game mechanics and balance make no sense and take away enjoyment and immersion. Obvious examples include:
1. Making a backpack effectively negative weight and a full waterskin L because bad weight balance caused starting char to be encumbered
2. Fighter dedication takes dex and str that a fighter would not have himself till higher level or at all.
3 Weapon proficiency feat that does not scale with char, so it’s a useless trap.
4. Re-grip weapon as an action. They overpowered 2-h and its a bush fix at best for some small balance.
5. Weapon damage scaling with weapon die. 4d12 anyone?
6. A stride action often wastes move. I stride 5’ and attack.
7. The feat tax on Aldori (made hard by other strange balancing” that limits it’s usefulness to a human only.
8. Halflings are very roguish in their abilities but can’t get darkvision through heritage. Humans can though....like they needed more buffs.
9. Deception, feint costs an action to give a single swing a flat foot bonus, if you criticize fail you’re flat footed, demoralize kills people...
10. Scare to death - Um....wow. Never seen anything quite like it.
11. The dreaded manipulate trait tossed on everything.
12. SO MANY abilities that overlap in parts and force retrain. Powerful leap, wall jump, cloud jump. I’m very sneaky and very very sneaky, oh wait I’m swift sneak legendary sneak.
I want FIXES, not more stuff that at some point makes me forget how inconsistent the game is. It’s almost pay to win if new content outshines existing content from a power balance perspective (ancient elf) I’m going to stop here, this is more than enough to bring death down upon me.