Israfeli's page

Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 12 Organized Play characters.




Greetings!

I've got a druid and I want to avoid wildshape and animal companion, and focus mostly on blasting. I've been a ttrpg player for a looooong time and remember the days before either of those were a thing. (Dark Sun Online anyone?) In 2nd edition DnD and before, we didn't need no stinking forms or pets and we did fine.

Anywho, I have a halfling with a sylph versatile heritage in PFS that is about to level to 2nd. I'm trying to make sure I don't make any big mistakes before I'm mostly "locked in" for PFS. He's currently Storm Order and I'm thinking seriously about taking an archer dedication at level 2 for something fun to do with his last action. As a sylph and storm order, not to mention the fly spell, he'll get to fly fine without resorting to forms. I don't really dislike forms, but I would like to use those as more utility/last resort than go-to damage.

I really like the flavor of a druid and I'm not really that interested in being a primal sorcerer. Is that a big mistake? Anyone have any good ideas for a build for a blaster/archer druid? I think that would be super fun.

Also, I don't expect his archery to be incredible, just a little extra damage here or there for the third action. But I also don't want this idea to be horrible.

Thanks all for your help!

Izzy


Greetings all,

Is the Ghost Dedication legal in PFS 2e? It has the PFS Standard icon on AoN:

https://2e.aonprd.com/Feats.aspx?ID=3496

I didn't see it under the purchasable boons. Is it a session reward?

Thanks,

Izzy


Greetings all!

I've been playing Pathfinder 2e for almost 2 months now, and have managed to play a bunch at our local PFS events. I started with a caster but I'm now focusing on a ranger.

I've gone precision ranger, and I started with an animal companion. I've found that I roll a lot of dice in a given round, and every die has a different modifier depending on the attack number and whether it is me or the pet attacking. I have the modifiers written for each attack on my record sheet but it's basically 5 different modifiers: +9/+4/-1 for the ranger and +7/+2 for his furry friend.

This means on many turns I roll 5 dice* all with different modifiers (assuming Fido is not dirt-napping) . I've tried using color-coded dice and alternatively rolling one at a time. No matter how I approach my turn it is almost completely immersion-breaking. If I make a math error it's even worse. The whole process bogs down the table. I have contemplated using an iPad and Pathbuilder to do the rolling, but dice are fun and I would rather not use the tablet.

I've made a spreadsheet that generated all the attacks for my ranger and his pet all at once, but again its not exactly fun to use. Spreadsheet = work, right? Dice are fun. Also I would have to negotiate with the PFS GM every time I wanted to use it and I'm not sure it would be considered legal at every table.

I know that in Pathfinder 2e there are other things to do other than straight attack, but most also require dice rolls with either MAP or yet another modifier. I guess I could always just step back on my last strike; that would save me one roll but deny a team mate flanking potentially.

I can't be the only person with this issue, can I? Anyone have any great ideas for keeping track of the rolls and modifiers using real dice?

Thank you!

Izzy

*5 dice ranger turn: ranger command pet, ranger hunted shot(2 bow strikes +9/+4), ranger bow strike (-1), pet strike(+7), pet strike(+2), all with different modifiers


Greetings all,

I'm having trouble interpreting this rule for the horse animal companion support benefit:

"Support Benefit: Until the start of your next turn, if you're mounted on your horse and moved 10 feet or more on the action before a melee Strike, add a circumstance bonus to damage for that Strike equal to twice the number of weapon damage dice. If your weapon already has the jousting weapon trait, increase the trait’s damage bonus by 2 per die instead."

I have a level 2 halfling ranger with flurry and twin takedown. The weapon has one dice usually. After ordering the companion to charge when mounted I have 2 actions left, both of which I'll use for strikes, so four strikes total. I assume that only the first of these four strikes gets the damage bonus, right?

I'm confused about the wording of "increase the trait's damage bonus by 2 per die" when using a jousting weapon. How is that different from "circumstance bonus to damage for that Strike equal to twice the number of damage dice"? With a 1 dice weapon, aren't both of these numbers 2? Or is it 4 if the weapon is a jousting weapon?

Thank you!

Izzy


Greetings,

Longtime RP'er, but I am very new to PFS. So far I love it!

I am a level 1 halfling druid with a Roc for an animal companion in PFS. Naturally I would like to ride her, and since I'm guessing we will be flying in scary situations, combat riding seems a must. I was wondering how this is properly done in PFS, since "Combat Riding" includes six tricks (attack, come, defend, down, guard, heel). My assumption is I need to train all 6 tricks first, and then train the "Combat Riding" trick. This would require successful handle animal rolls after 7 PFS scenarios to be fully trained. Or can I just do one roll after one PFS scenario for "Combat Riding" and be done with it? I'm guessing the former, but the latter sure would make life easier.

I don't mind doing whatever is right by the rules, so whatever you experienced GMs come up with is fine with me. If this were a home campaign I would just spend 6 weeks in-game between adventures fully training her up.

Cheers,
Israfeli