Zalsus

Isk of Sootscale's page

48 posts. Alias of Kor - Orc Scrollkeeper.


Race

HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

About Isk of Sootscale

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Isk of Sootscale, Warpriest of Old Sharptooth
Male Kobold Warpriest 1
LE Small humanoid (reptilian)
Init +5; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +4
Resist acid 5
Weakness light sensitivity
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Offense
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Speed 30 ft.
Melee dagger +0 (1d3-1/19-20) and
. . greataxe +0 (1d10-1/×3)
Ranged blowgun +6 (1d4)
Warpriest Spells Prepared (CL 1st; concentration +3):
. . 1st—cure light wounds, divine favor
. . 0 (at will)—detect magic, stabilize, virtue
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Statistics
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Str 8, Dex 16, Con 12, Int 10, Wis 14, Cha 8
Base Atk +0; CMB -2; CMD 11
Feats Point-Blank Shot, Weapon Focus (blowgun)
Traits reactionary, tribe's pation (tartuk)
Skills Knowledge (religion) +4, Perception +4, Sense Motive +2, Spellcraft +4, Stealth +5, Survival +6; Racial Modifiers +2 Perception
Languages Draconic
SQ aura, axiomatic strike, blessings, Sacred Weapon, blessings (air blessing, law blessing), zephyr's gift
Other Gear chain shirt, blowgun, blowgun darts (50), dagger, greataxe, backpack, belt pouch, flask, flask, flask, iron holy symbol (Old Sharptooth), silk rope (50 ft.), vial, 31 gp, 4 sp, 7 cp
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Axiomatic Strike (Su) Touched melee weapon deals +1d6 dam vs. chaotic foes for 1 min.
Blessings (3/day) (Su) (Air, Law) A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains).
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Tribe's Pation (Tartuk) You are known for being one of the most strict followers of the new Old Sharptooth cult.
Zephyr's Gift (Su) Touched ranged weapon takes no range penalties, and does not provoke AoO for 1 min.
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Background
Isk was an aspiring priest of Dahak although he found his connection with the old god to be far weaker than the other priests. When Tartuk joined the clan and enlightened him in the teachings of Old Sharptooth, he found a natural connection. Isk has become a devout follower of Tartuk and his preachings. Although Isk no longer pursues the worship of Dahak, he still holds him in great honor since he is the creator of dragonkind.

Isk has known only religious servitude all his life. He now believes he is an instrument of Old Sharptooth and is ready to do his bidding.

Description
Having been born into and raised by the Sootscale clan, Isk is a proud black-scaled kobold who has a sense of loyalty to his kin.

Isk is a calm, mild-mannered, rational kobold who believes that the dragonblooded are destined to rule all the lands. Isk is willing to do his part to make that happen.

Isk constantly speaks of the importance of embracing Old Sharptooth, and always credits him when something advantageous occurs for the Sootscales. Isk thinks of Tartuk like a demi-god and believes somehow that the Sootscales would have been doomed had Tartuk not found the clan and "saved" them.

Isk wears a black-tinted chain shirt and is well known for his accuracy with blowgun darts. Isk is near-fearless and enjoys getting close to his enemies, which has led him to the blowgun as his favored ranged weapon. Although he shows less combat prowess with melee fighting, he uses an ominous-looking, jagged-bladed greataxe to deal out bloodshed to his enemies.