
Classes/Levels |
Half-elf Rogue (Assassin) 3 | AC: 14 | Init: +3 | HP: 24/24 | Saves: Str -1, Dex +5, Con +2, Int +2, Wis +1, Cha +3 | Passive Perception: 13 |
About Iselle Summerisle
Iselle Summerisle
Female Half-elf Rogue 3
Medium Humanoid, Chaotic Good
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Armor Class 14 (leather armor)
Hit Points 24 (3d8+6)
Speed 30 ft.
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STR 8 (-1) DEX 16 (+3) CON 14(+2) INT 10 (+0) WIS 12 (+1) CHA 16 (+3)
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Saving Throws Dex +5 Int +2
Skills Acrobatics +5, Deception +7 Insight +3, Investigation +2, Perception +3, Persuasion +5, Sleight of Hand +5, Stealth +7
Senses Darkvision 60 ft., passive Perception 13
Languages Common, Dwarvish, Elvish, Thieves Cant
Special Abilities
Cunning Action: Bonus action for Dash, Disengage, or Hide
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Actions
Rapier: Ignore 2d6 if not Sneak Attacking [dice=Rapier Attack]1d20+5; 1d8+3; 2d6[/dice]
Shortbow: Ignore 2d6 if not Sneak Attacking [dice=Shortbow Attack]1d20+5; 1d6+3; 2d6[/dice]
Backstory
Long, brunette hair is pulled back from a thin, lively face. Bright hazel eyes, set charmingly within their sockets. A true noblewoman among humans, she stands short but proud among others in a fit frame.
A true noblewoman among humans, she stands short but proud among others in a fit frame. She's arrogant, calm and skillful. She was born and grew up in a high class family in a poor town, she lived in peace until she was about 8 years old, but at that point life changed drastically.
She lost her parents when the towns poor rioted against the wealthy families and burned her family estate to the ground. With a loyal friend she had to survive in a world she was not prepared for, moved from one surviving noble family to the next as their wards. But with her wits and determination, she managed to overcome obstacles and survive what the Gods threw at her. Eventually pulling up her nerves and striking out on her own, refusing to be a pawn for the noble families who kept her in gilded cages. A tattoo of a small dragon is displayed on the right side of her neck which leaves a stinging memory of her adventurous love life. Which ended with her loyal friend locked in a dungeon and her paramour fleeing after she became pregnant with her daughter, Allison Summerisle. Early experiences living on her own, needing to provide for herself plus another forced her to deal with strange and dangerous folk. The kind of folk who trained her to kill, and gave her the gold she needed to keep her daughter safe. Now, Iselle has taken her daughter and run away from the dangerous people who gave her work, not wanting her daughters life steeped in blood.
With the lessons of the past, and her six winters young daughter in tow, Iselle Summerisle has travelled the roads for a few months now, doing her best to provide for her daughter.