Algai 2 / Dai'dore 3 | HPs 65/65 AC 22, FF 18, Touch 22 | F +6; R +10; W +2 | Init: +6; Perc: +7
About Isa of the Chareen
Isa of the Cosaida Sept of the Chareen Aiel
Member of the Far Dareis Mai Warrior Society
Female Aiel Algai’dis’wai 2 / Dai'dore 3
CL = 5
N Medium Humanoid (Human)
Init +6; Senses Perception +7
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DEFENSE
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AC 22, touch 22, flat-footed 18 (+0 armor, +4 dex, +7 Defense, +1 Dodge, +0 shield, uncanny dodge)
hp 65
Fort +6, Ref +10, Will +2
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OFFENSE
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Speed 40 ft.
+04Handle Animal (-1 Cha, 5 Rank)
+06Craft(Fletcher) (1 Int, 2 Rank, 3 Class)
+07Sleight of Hand (4 Dex, 3 Rank)
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Common[/spoiler]
Special Abilities:
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SPECIAL ABILITIES
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Weapon and Armor Proficiency: An
Algai’d’siswai is proficient with the
dagger, Aiel spear, shortbow, and Aiel
shortbow. Algai’d’siswai are not
proficient with any type of armor, except
the Aiel buckler.
Ji'e'toh: All Algai’d’siswai follow a strict
code of honor. Should an Algai’d’siswai
ever break this code, they must atone for
their actions or be unable to progress in
levels as an Algai’d’siswai.
Fast Movement: When wearing no armor,
the Algai’d’siswai has a speed modifier of
+10.
Hardiness: Algai’d’siswai have nearly
unstoppable endurance. Once per day,
they may attempt a Con ability check (DC
15) when fatigued. If successful, they are
no longer fatigued, as if they had rested for
8 hours.
Unarmed Strike: Algai’d’siswai are
highly trained in fighting unarmed, giving
them a considerable advantage when doing
so against “weaker” Wetlanders. An
Algai’d’siswai fighting unarmed gains the
benefits of the Improved Unarmed Strike
feat and thus does not provoke attacks of
opportunity from armed opponents. He
may choose to deal regular or subdual
damage at no penalty, and can also make a
critical hit (20/x2) while dealing regular
damage.
An Algai’d’siswai's unarmed attacks may
be with either fist interchangeably or even
from elbows, knees, and feet. Making an
off-hand attack makes no sense for an
Algai’d’siswai striking unarmed. An
Algai’d’siswai using a dagger or Aiel spear
can strike with his unarmed base attack,
including his more favorable number of
attacks per round. His damage, however,
is standard for the weapon, not his
unarmed damage, but gains the extra
damage granted by his Spears of Death
ability (see below).
Dance the Spears: +2 Initiative
Spears of Death: The Algai’d’siswai
master a deadly fighting style of grace and
perfection, so smooth and confident are
their actions that, to others, it looks as
beautiful as a dance. At level one, an
Algai’d’siswai may make a flurry of
attacks. When taking a full-attack action,
they can make one extra attack at their full
base attack bonus, but receive a -2 penalty
on all attack rolls for one round. At level
six, all their attacks with a single-handed
piercing weapon deals an extra +1d6
damage. At level fifteen, this damage
increases by another +1d6. Anything
immune to critical hits is also immune to
this extra damage.
Uncanny Dodge:
Starting at 2nd level, the
Algai’d’siswai gains the extraordinary
ability to react to danger before his senses
would normally allow him to do so. At
2nd level and above, he retains his
Dexterity bonus to Defense (if any)
regardless of being caught flat-footed or
struck by an invisible attacker. (He still
loses his Dexterity bonus to Defense if
immobilized.)
At 5th level, the Algai’d’siswai can no
longer be flanked; he can react to
opponents on opposite sides of him as
easily as he can react to a single attacker.
This defense denies a Wanderer the ability
to use a flank attack to sneak attack the
Algai’d’siswai. The exception to this
defense is that a Wanderer at least four
levels higher than the Algai’d’siswai can
flank him (and thus sneak attack him). At
10th level, the Algai’d’siswai gains an
intuitive sense that alerts him to danger
from traps, giving him a +1 bonus to
Reflex saves made to avoid traps and a +1
dodge bonus to Defense against attacks by
traps. At 13th level, these bonuses rise to
+2. At 16th, they rise to +3, and at 19th
they rise to +4.
Improved Weapon Finesse:
At 3rd level,
the Dai’dore can select one weapon that he
is proficient with and apply the Weapon
Finesse feat to this weapon. He can do this
even if the weapon does not normally
allow for weapon finesse.
Wolves:
Contact Count: 0
Rage Count: 0
Communicate: (1/day)
Telepathic Range = level x5 miles
Aid: 1d6 wolves w/ DC 15 Empathy check (DC 20 if endangered / no check if action is against Shadowspawn)
Arrival Time: 10 minutes x Distance in miles
Eyes (Will become amber colored at level 2)
Golden eyes give +2 circumstance to Bluff and Intimidate, -2 to Diplomacy and Disguise. +1 Reputation.
Rage:
When fighting, make Will DC 15 (20 if fighting with wolf allies). Failed check sends Isa into a rage: +2 Str & Con, -2 AC.
Wolfname:Unknown
Madness:
Level: Unknown (DM tracks) Currently 2d6
Gain 1 point every time she communicates telepathically or enters a rage. 10 points of madness gained in this manner grants one of the feats Heightened Senses or Wolfdream for free.
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GEAR/POSSESSIONS
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Carrying Capacity Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb.
Current Load Carried 43 lb.