Shoanti Tribeswoman

Iryana Rehmani's page

27 posts. Organized Play character for chibiamy.


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Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

It was just a flicker of thought, and Iryana nodded to herself. She lunged at the creature, but didn't hit it, instead her attempt was to distract it, making it easier for the big Half-Orc to do some damage.

Aid Another: Attack: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

*flops*

Okay... cat taken to vet and necrotic absess treated.
House in progress of being cleaned.
Kids assignments completed.

Now it's prep time for the trip for spring break this weekend.

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

... If it could go wrong this week, it did. Hoping to be able to have a breather tomorrow. If not, I suggest you skip/drop/ignore me as needed.

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

*clings to the forums*

Help me! RL ... it has had me ... HELP ME!!!!

;)

Got a breather, posting.

EDIT:
I lied. Not my turn yet. ;)

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

"What in the great wide sands ..." stats Iryana - shocked and staring. Seeing the half-orc draw his blade and swing, Iryana does the same, moving forward to stand opposite the half-orc. With luck, perhaps there will be the opportunity to be more helpful in a few seconds.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 2

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

"I am personally find of the merchant rise. But then, it is what I know. One lives and breathes such things where I was born, offers three Keleshite idly watching the scenery float past.

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

A flicker of a frown crosses the young woman's face briefly before it disappears again. Iryana status where she is, comfortably seated, but she does offer a warm smile to Metella. " It is a logical plan, and works more often than you would think, however, if you have another idea in mind, I, for one, want to hear it."

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

"OH sweet Mistress" murmurs Iryana under her breath. The group just can't seem to catch a break. And without any further information about what they would need as far as papers....

Sighing, Iryana puts on a smile and moves to the edge of the ship and leans over just a little bit as she waves. "We just left from Xer, as I am certain that you noted. We have been inspected there, but due to the long line, we are now running a bit behind schedule. What can we do to keep our schedule. Are there many more stops ahead of us? Have you been in the same room as a box of rotting Sea Carp? Now imagine a whole boat ... " Iryana shivers visibly.

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25 (+1 for AL (1/6))

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Rushing back to the skiff, Iryana leaps over the side, and promptly finds a lovely position to pout in. "Well ... I did splendidly there, folks," she drawls - internalizing her anger.

Flipping a hand as she tosses back a few lock sof hair, the woman sighs and shakes her head. "I don't suppose, Captain, you happen to have any paint we could perhaps change the name of the vessel, at least."

Iryana stretches her arms over her head as she continues, "Nor do I suppose anyone here is good and ... improvising documents of the particular nature we need, are there? Or even have some old documents which could work to our advantage upstream?"

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

YOU HAVE GOT TO BE KIDDING ME!!!!
*flail*

*shakes her fist at the dice gods*

How long can this possibly continue? It has bled into other campaigns both PbP and RL!

*sob*

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Iryana nearly rolls her eyes. "I know exactly what I speak of, foolish child," drawls the Keleshite. Really, doesn't anyone READ histories anymore? What-ever!

A flick of her wrist and Iryana snaps the whip at the thug in front of her and the Slachagok.

Again the man is apple to dance around it, and this time Iryana actually throws her whip down in a moment of temper, hissing at it in Azlanti - thoroughly fed up with it, apparently.
Trip Attempt: 1d20 + 4 ⇒ (6) + 4 = 10 Archaeologist's Luck 2/6

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Iryana does not charge, but she will move up and fail that initial trip attempt. On my phone, do move Iryana so she is not in the way.

As the Razmiran in front of her falls, Iryana shakes her head and clicks her tongue. Dancing forward, Iryana attempts to flick her whip and trip the next Razmiran target but fails. " You dishonor Razmir by your actions. You being this upon yourself. Lay down your weapon, let us pass in peace and bring glory to Razmir's name!"

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Ok, sorry. Husband booked at a hotel with pay WiFi, then an extra day to be romantic. Back now.

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

...
...
...
2 1's in a ROW?

Iryana is gonna DIE!

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Assuming the charge puts C2 right in front of Iryana, she will tumble back a bit, an attempt to avoid an AoO, and will then try to trip the man. Moved the map.

Iryana makes a disgusted face as the Razmiran lunges his blade at her. Hissing to herself, the Keleshite woman dances and weaves backwards, making certain to avoid the half-orc behind her.

Once away from the blade of the Razmiran, Iryana snaps her whip again, this time attempting to wrap it around his ankle and topple him to the boards of the pier.

He'll make a better target for the half-orc that way.

Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8
Trip: 1d20 + 4 ⇒ (1) + 4 = 5 Archaeologist's Luck 3/6

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Acrobatics/Jump: 1d20 + 7 ⇒ (14) + 7 = 21

With a sigh, Iryana sees no other way around this mess. THis will mark them as wanted, but what can you do?

Balancing on the edge of the ship, Iryana leaps across and away from the first ruffian trying to harm the group.

Across and on the dock - not the wisest course, she knows, but necessary, Iryana flicks her whip, and attempts to lash out and yank the Razmiran's weapon out of his hand.

CMB-Disarm: 1d20 + 5 ⇒ (10) + 5 = 15 (+ Adventurer's Luck)
Moved Iryana on the map

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

You know what ... I am giving up rolling. ;)

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Iryana was just starting to count out some more coin for a bribe when everything falls to pieces. She stands there looking around before yelling, "For the love of Razmir, I have one man on this ship with allergies and every single one of you men tries to draw blood."

Gripping the who at her side, Iryana tries to glare at everyone at once, but without the enforcers all getting on board, there isn't much she can do except be ready to jump and give chase.

Well and maybe throw the enforcers off guard. "By the 31 steps, do my make me see that you are sent to the Exalted Woods! We have willingly donated, happy to do so, mind you, would you have the other River Kingdoms whisper that Xer is full of lawless ruffians pretending to worship the Living One only to line their own pockets? Have you no faith?!" assails Iryana hoping to get this ... problem to go away.

Intimidate + Adventure's Luck: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Gah! Science Fair is done ... but how a 13yr old manages 4 different activities on the same day at different times across town ... I will never know!

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

... ... ...

Could I have rolled any worse?

I have the feeling I am going to get fleeced here in bribes just to get us past.

And I will be paying bribes as needed!

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Putting her best smile forward, Iryana steps up and offers her most trained and perfect flourishing bow. "Ah, greetings, and good day to you fine gentlemen. This is a merchant barge I have hired to take me up stream. I have a few baubles to sell, as proof of the family honor and business. I am interested in trade negotiations of a type that would benefit my family, as well as Razmiran. I hear that I needed to stop in Xer and pay the proper fees before moving on," she notes, before putting a finger to her cheek and looking over the ship.

"Let's see, I have my captain, his crew, a guide, a few hands, and a bodyguard of my father's choosing," she starts before turning back to the three men and offering wink. "Over protective as ever. But this one is a pesky one, he keeps finding me. I think my father paid a good price for this one ... the others have been so easy to loose. So ... 9 ... " she starts, before sighing and looking back to the ship. "I always forget to count the crew..." she asides to the Razmiran men. "Nine isn't it, Captain?" she asks, pulling out her coin purse and starting to count coins in front of the enforcers.

Diplomacy + 1(Adventurer's Luck): 1d20 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Gah! Caught the flu! Sorry about that. Haven't been near a computer the past few days. Catching up after helping the 8th grader with emergency science fair project due on Tues.

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

("seat on the deck" ... Blasted posting from my phone)

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

"Is it required to stop in Xer and pay the tolls? Or is trade allowed to flow to it's destination then pay the tolls?" asks Iryana from her casual seat on the . "We are a trade ship that has taken on passengers to add a few more coins to our coffers. We should do whatever is normal for such a river ship," states the Keleshite woman.

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

That easy, ready smile slides first to Xeros, then to Slachagok as Iryana raises her glass in greeting. "Well met, Mr friends. Well met. I see you have found the sweet meats. I simply had to walk away for fear of needing to be rolled it off here when the time comes. They are quite addicting,," she offers to Xeros.

Then Iryana looks at Slachagok and shakes her head. "Hello to you, too, big guy. I represent myself ... well, and the Society, of course."

A glance is given at the exquisite decor, before Iryana shrugs. "Oh, this and that. The people of Druma don't follow a deity, but the idea that wealth drives the world. So the dedicate their lives to acquiring wealth. As such, they likely know all movers and shakers in Avistan - they trade with them all. Razimran is likely as much an annoyance to them as everyone else in the area, and they see a profit in it, and that is why they are willing to even consider helping."

Iryana takes another sup of wine and smiles at Krang. "Glad to know your name," she finally replies to the strange ... outburst. "As for the sky citadels, oh, just rumor, really. Floating siege engines disguised as cities, ancient things of grand magic and mystery, once lost to history and thought destroyed. No doubt everyone wants to get inside that baby."

Grand Lodge

Female Human (Keleshite) Bard (Archaeologist) 2 - HP 16/16 - AC: 16/T: 12/FF: 14 - Perception +9 - F: +1/R: +5/W: +4 - CMB +1 - CMD 13 - Speed: 30 - Init +2

Sipping from her wine in the opulent room, Iryana looks ... bored. Oh, she is certainly in some of her finest adventuring attire - probably fairly new at that - and holds herself in a manner which hints at being used to such surroundings.

But once a woman starts adventuring, you can't get it out of her blood. And so standing around, with nothing to read or do, has the Keleshite looking as if she were ready to nod off standing up.

As the tall creature walks into the room, a dark eyebrow flicks upwards, and Iryana's lips pull at the corner in the hint of a smile. Taking her time to wend her way over to the crimson-robed mystery, Iryana snags a glass of chilled wine as a peace offering - holding it out as she arrives.

"Good day to you, friend," offers the Keleshite woman in a rolling accent as she holds out the glass. Bowing, either with glass in hand or not should Krang take it, Iryana manages to pull off a hint of a flourish as she does so. "I do not believe we have met. Iryana Rehmani, curious historian, at your service."

Stat Block:

Iryana Rehmani
Female NG Human Bard (Archeaologist), Level 2, Init +2, HP 16/16, Speed
AC 16, Touch 12, Flat-footed 14, CMD 13, Fort +1, Ref +5, Will +4, CMB +1, Base Attack Bonus 1
Rapier +2 (1d6, 18-20/x2)
reach, trip, disarm, non-lethal Whip +2 (1d3, x2)
+1 (MW) Studded Leather (+4 Armor, +2 Dex)
Abilities Str 10, Dex 14, Con 13, Int 16, Wis 12, Cha 14
Condition None

Grand Lodge

All right then, I'll go with the Archaeologist Bard.

Iryana Rehmani
Female Human Bard 2
NG Medium humanoid (human)
Init +2; Senses Perception +9
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 Dex)
hp 16 (2d8)+3
Fort +1, Ref +5, Will +4
Defensive Abilities Uncanny Dodge,
OFFENSE
Speed 30 ft.
Known Bard Spells (CL 2nd, concentration +4):
1st (3/day) - comprehend languages (DC ) , cure light wounds (DC 13) , dancing lantern
0th (at will) - detect magic , know direction (DC ) , light , prestidigitation (DC 12) , read magic (DC ) STATISTICS
Str 10, Dex 14, Con 13, Int 16, Wis 12, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Alertness, Armor Proficiency, Light, Shield Proficiency, Simple Weapon Proficiency, Weapon Finesse
Skills Acrobatics +7, Appraise +7, Bluff +7, Climb +4, Craft (Untrained) +3, Diplomacy +7, Disable Device +5, Disguise +2, Escape Artist +6, Fly +2, Heal +1, Intimidate +2, Knowledge (History) +9, Knowledge (Untrained) +4, Linguistics(Goblin) +7, Perception +9, Perform (Untrained) +2, Ride +2, Sense Motive +8, Spellcraft +7, Stealth +2, Survival +1,
Languages Common, Dwarven, Elven, Goblin, Azlanti
Archetypes Archaeologist,
SQ Archaeologist's Luck, Armored Casting, Bardic Knowledge, Bardic Performance, Bonus Feat, Cantrips, Clever Explorer, Skilled, Uncanny Dodge,
Gear
+1 (MW) Studded Leather Armor
MW Thieve's Tools
Explorer's Outfit
Rapier
Whip
Hooded Lantern
Backpack
SPECIAL ABILITIES
Archaeologist's Luck (Ex) Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level., (6 uses per day with +1 bonus)
Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.
Bardic Knowledge (Ex) You add +1 to all Knowledge checks and may make all Knowledge skill checks untrained.
Bardic Performance Archaeologists do not gain the bardic performance ability or any of its performance types.
Bonus Feat Humans select one extra feat at 1st level.
Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Clever Explorer (Ex) At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Uncanny Dodge (Ex) You can react to danger before your senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you.
Uncanny Dodge (Ex) At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. This ability replaces well-versed.
TRAITS
Loreseeker (Lissala):
Benefit: You gain a +2 trait bonus on Spellcraft checks made to identify magical items.

Prehensile Whip (Equipment):
Benefit: You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action, but detaching it is a full-round action.

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