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I'm currently writing a backstory for my character and while in the middle of the process I started wondering how wizards work in Golarion setting. I know that sorcerers gain powers from their connections to demons, fey, etc back in the family line, witches make deals with who knows what to gain their magic and that wizards study magic to gain their powers. Now in some settings to become magic user you need some innate power/talent/something to be able to and if you don't have that something, then it won't matter if you study it all your life, since you will never be able to use it even if you become master in the theory of it. In some settings everyone from farmer to king can learn magic. Ofcourse in case of PC characters one can pick 1 wizard level after 19 levels of fighter, but lorewise in general how does Golarion work?
So i would like if someone could educate me little with durations of effects such as stun. Situation: Knom the monk fights against Rethgif the fighter. Knom rolls 20 on initiative while Rethgif only get sadly low roll of 19. Knom charges to Rethgif and punches him, on Rethgifs turn he notices that he is not wielding a weapon and pulls out his mighty weapon of spiritual mass destruction and provokes aoo. Knom punches Rethgif on the nose using his stunning fist and stunning Rethgif for 1 round.
2.Instead of Knom lets replace him with Eugor the rogue who happens to have stunning critical and she happens to crit on her aoo. She rolls 1 for duration of stun. When does this stun end? At the start of her turn, start of Rethgifs turn or after Rethgifs turn? 3.Instead of fighting like a man, Rethgif desides to turn and run like a wizard using withdraw. At the end of his movement at the very last square he triggers a trap and +1 anvil of cartoony violance drops on his head stunning him for 1 round. When does this stun end?
So I decided to make a cavalier... 1 gaming session later and now I'm here, looking for help. 1. If your mount takes his move action and walks past enemy, the enemy gets AOO. According to RAW as far as I see, the mount is the one that provokes, thus the enemy can hit the mount, not the rider. I am not sure if this is RAI or if there are some hidden rules that I have not found out? 2. Mounted charge. Usually you get -2 AC penalty after charge, in case of mounted charge, does the penalty go to A)mount B)rider C)both. My guess would be C as both take part in it, but I have not found out any rules to support any of the options. 3. Your mount gets spooked by spell, such as cause fear and fails its will save. Is there anything a rider can do, ride check, handle animal, etc? Once again I have not been able to find any rules. 4. While mounted you get higher ground advantage if for example you are medium creature mounted on large creature attacking medium creature. I've seen this said in quite many places, but I have not found out rule that actually says this.
Decided to post a little question here if anyone else has had problems with their adventure path books. I'm currently player in skulls&shackles, I've ran whole reign of winter path and never had any problems. Now today I ran my first session of Wrath of the Righteous (Worldwound incursion) and some pages (from table of contents to the page with picture of Millorn on it) fell out of the book and couple more are likely to fall off soon. The book itself was normal when I bought it, all pages were good, but now in one session the glue is giving up... I just find it odd since Paizo has always had such good quality in their products.
As the topic stands. Can you use delay action (so you move on top of initiative list) or ready action (so you can cast spell as soon as spell ends) during the last round of time stop? I could not find any threads or official info about the matter, though I admit that could be just me being bad at finding things. TIME STOP
You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature's possession.
Would just like some clarification. I know you cannot usually share the items mentioned in topic with party members, but what if you have 2 alchemists of same level in group? Are they capable of sharing stuff between them, for example both alchemists have 10 bombs/day, A1 uses 8 in combat where as A2 uses only 2, can A2 give required "items" to A1 so both would have 5 bombs left for next battle?
So if I made a character who has levels both in kensai magus and duelist, how would those 2 class features work? Duelist:
When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level as a dodge bonus to her Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. Kensai:
At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type. Lets say my character has int score 16 and he is lvl 2 kensai and lvl 2 duelist. Would I:
I've recently started making maps myself using programs like Dundjinni and photoshop. Now, I started thinking... I can't be only one doing that. I've seen couple persons sharing their maps on forums but nothing major. So i decided to make a thread where GMs could share maps they have made with other GMs. Single thread for all you GMs to look for maps if you need them. Let me start by sharing a city map I made last week. (24x30 square grid)
I'll be posting more when i make more. Also critique to improve my work is welcome ^^ |